Commit Graph

88 Commits

Author SHA1 Message Date
2eb498b84c ItemFactory: add getAllRegistered() 2019-05-26 19:45:47 +01:00
ff2600a0d0 Regenerated TODOs for BlockFactory and ItemFactory
also added //region and //endregion for IDE collapsibility
2019-05-16 14:20:51 +01:00
c99846e069 Unify Item constructor style
this exposed a few more dead classes.
2019-05-11 18:24:21 +01:00
51f96b195e ItemFactory: fix wrong typehint 2019-05-11 18:02:18 +01:00
260fa50db4 Register Edu compound items 2019-03-28 14:23:42 +00:00
2a3e6dcf00 Rename BlockIds -> BlockLegacyIds 2019-03-23 19:46:31 +00:00
79ef8e0803 Replace all legacy blockID references with BlockIds:: 2019-03-23 19:44:33 +00:00
905cb7544a hack in different wood sign types 2019-03-23 15:44:28 +00:00
53bb05a6a7 Fixed different woodtype boats being missing 2019-03-23 14:51:58 +00:00
8b9eeb0b7f Clean up Armor classes 2019-03-12 18:53:51 +00:00
6c8fa8ae28 More nullable and void typehints 2019-03-02 10:29:11 +00:00
9ad0ea85c7 Rename two misleadingly-named functions 2019-02-27 12:59:12 +00:00
cb91afcc00 Added SkullType enum, some cleanup to skull handling
this is still more ugly than I'd like it to be because of the way the blockfactory currently works.
2019-02-26 18:27:30 +00:00
97687f2236 Dye, banner and bed items now store DyeColor objects instead of using magic meta values 2019-02-24 10:48:40 +00:00
461233db09 ItemFactory: Sort items lexicographically ascending 2019-02-22 11:52:22 +00:00
3037f45a0c Implement new dye types, split bonemeal and cocoa beans into their own classes 2019-02-22 11:43:48 +00:00
88c4b836f0 Make factory register methods less verbose 2019-02-20 10:24:44 +00:00
b252be1c7a Added ItemFactory::air() sugar
This makes it easier to create air stacks without accidents, and also reduces the amount of throwaway air objects which get created.
2019-02-16 12:19:54 +00:00
1496eefb8b Regenerated TODOs for item and b,locks
this sucks because it doesn't tell us anything about things that are meta values of other things (like dyes), but it's enough to start with.
2019-02-12 19:15:19 +00:00
7b3993730a Block: Replace Color and WoodType magic numbers with type-safe objects
this provides automatic type safety without the need for magic number value checking everywhere.
2019-02-12 13:52:59 +00:00
0c89159cf2 Merge branch '3.6' 2019-02-09 19:22:00 +00:00
30b49e0d22 Merge branch '3.5' into 3.6 2019-02-08 15:32:20 +00:00
769cc91543 ItemFactory: fix crash when getting negative item IDs
these are now treated the same as any unknown item, and are now not possible to place.
2019-02-08 13:51:41 +00:00
b8703d5dff Protocol changes for 1.9.0 2019-02-07 21:56:42 +00:00
7d827a1c65 Introduce EntityFactory
This contains all of the static stuff that was previously embedded in the Entity static root. This solves a bunch of problems like circular dependencies between parent and child classes, encapsulating logic and reducing the size of the enormous Entity.php.
2019-01-06 23:54:29 +00:00
b1cef8509a Revamp Entity construction
This is a similar refactor to the one I recently did for tiles.

- Entity::createEntity() is removed. In its place are Entity::create() (runtime creation, use where you'd use a constructor, accepts a ::class parameter, throws exceptions on unknown entities) and Entity::createFromData() (internal, used to restore entities from chunks, swallows unknown entities and returns null).
- Entity::registerEntity() is renamed to Entity::register().
- Added Entity::override() to allow overriding factory classes without touching save IDs. This allows more cleanly extending & overriding entities. This method only allows overriding registered Entity classes with children of that class, which makes code using the factory much more sane and allows to provide safety guarantees which make the code less nasty.
- Entity::getKnownEntityTypes() is renamed to Entity::getKnownTypes().
- ProjectileItem::getProjectileEntityType() now returns a ::class constant instead of a stringy ID.
- Cleaned up a bunch of nasty code, particularly in Bow.
2019-01-06 23:33:36 +00:00
adc1069ed2 Merge branch '3.5' 2019-01-04 23:28:44 +00:00
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
f64cef7eb6 ItemFactory: Get rid of $multiple crap
this is required in a specialized format, which doesn't make any sense. Plugins with multiple packed item formats should parse them themselves.
2018-12-28 11:55:52 +00:00
9bb3c93285 Remove network-serialized item NBT from API layer, item NBT is now retained for the lifetime of the stack 2018-10-27 15:26:01 +01:00
0ef81e701a ItemFactory: Use a simple hashmap for item types
this is slower but yields less complicated code. Since this isn't in a hot path it's acceptable for this to slow down a little for the sake of sanity.
2018-10-26 18:38:24 +01:00
327c8361bd Remove variant parameters from TieredTool 2018-10-26 18:16:31 +01:00
a2a6286e1c ItemFactory: clean up some unnecessary code
this try/catch isn't needed because the list offset derivation function will deal with invalid IDs anyway.
2018-10-19 15:29:01 +01:00
e7494fff96 - the fix didn't fix
this is a mess

it would be nice not to have to start the server to find these kinds of bugs >.<
2018-10-19 15:29:01 +01:00
f81849e550 ItemFactory: fix special case handling for durable items, close #2483 2018-10-19 15:29:01 +01:00
82c718cff0 Split Bucket into multiple classes 2018-10-07 14:03:13 +01:00
36548a335c Fixed some items disappeared after 5fb7825485 2018-10-06 21:30:21 +01:00
5fb7825485 Flatten Item variants, remove Item->setDamage() 2018-10-06 20:09:11 +01:00
d419d4308f Add a couple of item constants, register Scute item
leaving out turtle helmet for now because of complications relating to the effect application - I REALLY don't want to tick armour if I can avoid it, due to the performance concerns.
2018-08-21 19:54:24 +01:00
b480c63060 Fixed ItemFactory::fromString() meta handling bug introduced by 71c3c34976 2018-07-17 14:46:08 +01:00
71c3c34976 ItemFactory: prepare for handling items with negative IDs 2018-07-16 13:24:12 +01:00
509e8c5f6d ItemFactory: register some easy items
these are items that do nothing and/or are only used for crafting. As such they are simple to add.

Others will be added later on, but others require extra work and/or reverse engineering which I don't have time for now.
2018-05-23 19:48:30 +01:00
2c1afe5f2c ItemFactory: generate some TODOs 2018-05-23 13:42:19 +01:00
8f41384923 Item: remove workaround for anvils
they removed this in the 1.2.13 release. now the metadata matches the block.
2018-05-23 11:43:55 +01:00
acf29711c2 Implemented Totems, close #2198
Totem usage can be detected using the MODIFIER_TOTEM constant of EntityDamageEvent.

This does not currently support using the totem in the offhand because offhand is not implemented yet.
2018-05-23 10:06:35 +01:00
ac5a91b67e Cleaned up bool comparison mess 2018-03-19 14:10:55 +00:00
ad09e8c8d0 Implemented Bottle o' Enchanting 2018-03-10 10:53:03 +00:00
9098502199 Item: added some foods, cleaned up Fish abomination
@PEMapModder GET A CLIENT ALREADY
2018-03-09 19:54:42 +00:00
31106bc227 ItemFactory: Register Dragon's Breath item
this is only used for brewing, it doesn't need anything special.
2018-03-09 19:13:30 +00:00
cc1a3d695f Implemented basic Ender Pearls
this doesn't have full functionality yet (like spawning endermites) because some things aren't implemented yet.
2018-03-09 19:05:14 +00:00