mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-21 04:54:41 +00:00
444 lines
18 KiB
PHP
444 lines
18 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\tile\Skull;
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/**
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* Manages Item instance creation and registration
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*/
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class ItemFactory{
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/** @var \SplFixedArray */
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private static $list = null;
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public static function init(){
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self::$list = new \SplFixedArray(65536);
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self::registerItem(new Shovel(Item::IRON_SHOVEL, 0, "Iron Shovel", TieredTool::TIER_IRON));
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self::registerItem(new Pickaxe(Item::IRON_PICKAXE, 0, "Iron Pickaxe", TieredTool::TIER_IRON));
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self::registerItem(new Axe(Item::IRON_AXE, 0, "Iron Axe", TieredTool::TIER_IRON));
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self::registerItem(new FlintSteel());
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self::registerItem(new Apple());
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self::registerItem(new Bow());
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self::registerItem(new Arrow());
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self::registerItem(new Coal(Item::COAL, 0, "Coal"));
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self::registerItem(new Coal(Item::COAL, 1, "Charcoal"));
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self::registerItem(new Item(Item::DIAMOND, 0, "Diamond"));
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self::registerItem(new Item(Item::IRON_INGOT, 0, "Iron Ingot"));
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self::registerItem(new Item(Item::GOLD_INGOT, 0, "Gold Ingot"));
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self::registerItem(new Sword(Item::IRON_SWORD, 0, "Iron Sword", TieredTool::TIER_IRON));
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self::registerItem(new Sword(Item::WOODEN_SWORD, 0, "Wooden Sword", TieredTool::TIER_WOODEN));
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self::registerItem(new Shovel(Item::WOODEN_SHOVEL, 0, "Wooden Shovel", TieredTool::TIER_WOODEN));
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self::registerItem(new Pickaxe(Item::WOODEN_PICKAXE, 0, "Wooden Pickaxe", TieredTool::TIER_WOODEN));
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self::registerItem(new Axe(Item::WOODEN_AXE, 0, "Wooden Axe", TieredTool::TIER_WOODEN));
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self::registerItem(new Sword(Item::STONE_SWORD, 0, "Stone Sword", TieredTool::TIER_STONE));
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self::registerItem(new Shovel(Item::STONE_SHOVEL, 0, "Stone Shovel", TieredTool::TIER_STONE));
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self::registerItem(new Pickaxe(Item::STONE_PICKAXE, 0, "Stone Pickaxe", TieredTool::TIER_STONE));
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self::registerItem(new Axe(Item::STONE_AXE, 0, "Stone Axe", TieredTool::TIER_STONE));
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self::registerItem(new Sword(Item::DIAMOND_SWORD, 0, "Diamond Sword", TieredTool::TIER_DIAMOND));
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self::registerItem(new Shovel(Item::DIAMOND_SHOVEL, 0, "Diamond Shovel", TieredTool::TIER_DIAMOND));
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self::registerItem(new Pickaxe(Item::DIAMOND_PICKAXE, 0, "Diamond Pickaxe", TieredTool::TIER_DIAMOND));
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self::registerItem(new Axe(Item::DIAMOND_AXE, 0, "Diamond Axe", TieredTool::TIER_DIAMOND));
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self::registerItem(new Stick());
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self::registerItem(new Bowl());
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self::registerItem(new MushroomStew());
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self::registerItem(new Sword(Item::GOLDEN_SWORD, 0, "Gold Sword", TieredTool::TIER_GOLD));
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self::registerItem(new Shovel(Item::GOLDEN_SHOVEL, 0, "Gold Shovel", TieredTool::TIER_GOLD));
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self::registerItem(new Pickaxe(Item::GOLDEN_PICKAXE, 0, "Gold Pickaxe", TieredTool::TIER_GOLD));
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self::registerItem(new Axe(Item::GOLDEN_AXE, 0, "Gold Axe", TieredTool::TIER_GOLD));
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self::registerItem(new StringItem());
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self::registerItem(new Item(Item::FEATHER, 0, "Feather"));
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self::registerItem(new Item(Item::GUNPOWDER, 0, "Gunpowder"));
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self::registerItem(new Hoe(Item::WOODEN_HOE, 0, "Wooden Hoe", TieredTool::TIER_WOODEN));
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self::registerItem(new Hoe(Item::STONE_HOE, 0, "Stone Hoe", TieredTool::TIER_STONE));
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self::registerItem(new Hoe(Item::IRON_HOE, 0, "Iron Hoe", TieredTool::TIER_IRON));
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self::registerItem(new Hoe(Item::DIAMOND_HOE, 0, "Diamond Hoe", TieredTool::TIER_DIAMOND));
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self::registerItem(new Hoe(Item::GOLDEN_HOE, 0, "Golden Hoe", TieredTool::TIER_GOLD));
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self::registerItem(new WheatSeeds());
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self::registerItem(new Item(Item::WHEAT, 0, "Wheat"));
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self::registerItem(new Bread());
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self::registerItem(new LeatherCap());
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self::registerItem(new LeatherTunic());
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self::registerItem(new LeatherPants());
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self::registerItem(new LeatherBoots());
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self::registerItem(new ChainHelmet());
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self::registerItem(new ChainChestplate());
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self::registerItem(new ChainLeggings());
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self::registerItem(new ChainBoots());
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self::registerItem(new IronHelmet());
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self::registerItem(new IronChestplate());
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self::registerItem(new IronLeggings());
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self::registerItem(new IronBoots());
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self::registerItem(new DiamondHelmet());
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self::registerItem(new DiamondChestplate());
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self::registerItem(new DiamondLeggings());
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self::registerItem(new DiamondBoots());
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self::registerItem(new GoldHelmet());
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self::registerItem(new GoldChestplate());
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self::registerItem(new GoldLeggings());
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self::registerItem(new GoldBoots());
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self::registerItem(new Item(Item::FLINT, 0, "Flint"));
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self::registerItem(new RawPorkchop());
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self::registerItem(new CookedPorkchop());
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self::registerItem(new PaintingItem());
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self::registerItem(new GoldenApple());
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self::registerItem(new Sign());
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self::registerItem(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
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//TODO: fix metadata for buckets with still liquid in them
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//the meta values are intentionally hardcoded because block IDs will change in the future
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self::registerItem(new Bucket(Item::BUCKET, 0, "Bucket"));
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self::registerItem(new MilkBucket(Item::BUCKET, 1, "Milk Bucket"));
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self::registerItem(new LiquidBucket(Item::BUCKET, 8, "Water Bucket", Block::FLOWING_WATER));
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self::registerItem(new LiquidBucket(Item::BUCKET, 10, "Lava Bucket", Block::FLOWING_LAVA));
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self::registerItem(new Minecart());
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//TODO: SADDLE
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self::registerItem(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR));
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self::registerItem(new Redstone());
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self::registerItem(new Snowball());
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self::registerItem(new Boat());
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self::registerItem(new Item(Item::LEATHER, 0, "Leather"));
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//TODO: KELP
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self::registerItem(new Item(Item::BRICK, 0, "Brick"));
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self::registerItem(new Item(Item::CLAY_BALL, 0, "Clay"));
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self::registerItem(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE));
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self::registerItem(new Item(Item::PAPER, 0, "Paper"));
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self::registerItem(new Book());
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self::registerItem(new Item(Item::SLIME_BALL, 0, "Slimeball"));
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//TODO: CHEST_MINECART
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self::registerItem(new Egg());
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self::registerItem(new Compass());
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self::registerItem(new FishingRod());
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self::registerItem(new Clock());
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self::registerItem(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust"));
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self::registerItem(new RawFish());
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self::registerItem(new CookedFish());
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for($i = 0; $i < 16; ++$i){
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//TODO: add colour constants (this is messy)
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self::registerItem(new Dye($i));
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self::registerItem(new Bed($i));
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self::registerItem(new Banner($i));
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}
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self::registerItem(new Item(Item::BONE, 0, "Bone"));
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self::registerItem(new Item(Item::SUGAR, 0, "Sugar"));
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self::registerItem(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE));
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self::registerItem(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER));
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self::registerItem(new Cookie());
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//TODO: FILLED_MAP
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self::registerItem(new Shears());
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self::registerItem(new Melon());
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self::registerItem(new PumpkinSeeds());
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self::registerItem(new MelonSeeds());
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self::registerItem(new RawBeef());
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self::registerItem(new Steak());
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self::registerItem(new RawChicken());
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self::registerItem(new CookedChicken());
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self::registerItem(new RottenFlesh());
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self::registerItem(new EnderPearl());
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self::registerItem(new BlazeRod());
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self::registerItem(new Item(Item::GHAST_TEAR, 0, "Ghast Tear"));
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self::registerItem(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget"));
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self::registerItem(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART));
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foreach(Potion::ALL as $type){
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self::registerItem(new Potion($type));
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self::registerItem(new SplashPotion($type));
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//TODO: LINGERING_POTION
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}
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self::registerItem(new GlassBottle());
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self::registerItem(new SpiderEye());
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self::registerItem(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
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self::registerItem(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder"));
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self::registerItem(new Item(Item::MAGMA_CREAM, 0, "Magma Cream"));
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self::registerItem(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND));
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self::registerItem(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON));
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//TODO: ENDER_EYE
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self::registerItem(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon"));
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foreach(Entity::getKnownEntityTypes() as $className){
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/** @var Living $className */
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if(is_a($className, Living::class, true) and $className::NETWORK_ID !== -1){
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self::registerItem(new SpawnEgg(Item::SPAWN_EGG, $className::NETWORK_ID, "Spawn Egg"));
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}
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}
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self::registerItem(new ExperienceBottle());
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//TODO: FIREBALL
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self::registerItem(new WritableBook());
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self::registerItem(new WrittenBook());
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self::registerItem(new Item(Item::EMERALD, 0, "Emerald"));
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self::registerItem(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME));
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self::registerItem(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT));
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self::registerItem(new Carrot());
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self::registerItem(new Potato());
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self::registerItem(new BakedPotato());
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self::registerItem(new PoisonousPotato());
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//TODO: EMPTYMAP
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self::registerItem(new GoldenCarrot());
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self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_SKELETON, Item::SKULL));
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self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_WITHER, Item::SKULL));
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self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_ZOMBIE, Item::SKULL));
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self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_HUMAN, Item::SKULL));
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self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_CREEPER, Item::SKULL));
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self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_DRAGON, Item::SKULL));
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//TODO: CARROTONASTICK
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self::registerItem(new Item(Item::NETHER_STAR, 0, "Nether Star"));
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self::registerItem(new PumpkinPie());
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//TODO: FIREWORKS
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//TODO: FIREWORKSCHARGE
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//TODO: ENCHANTED_BOOK
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self::registerItem(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR));
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self::registerItem(new Item(Item::NETHER_BRICK, 0, "Nether Brick"));
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self::registerItem(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz"));
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//TODO: MINECART_WITH_TNT
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//TODO: HOPPER_MINECART
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self::registerItem(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard"));
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self::registerItem(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER));
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self::registerItem(new RawRabbit());
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self::registerItem(new CookedRabbit());
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self::registerItem(new RabbitStew());
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self::registerItem(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot"));
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self::registerItem(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide"));
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//TODO: HORSEARMORLEATHER
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//TODO: HORSEARMORIRON
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//TODO: GOLD_HORSE_ARMOR
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//TODO: DIAMOND_HORSE_ARMOR
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//TODO: LEAD
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//TODO: NAMETAG
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self::registerItem(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
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self::registerItem(new RawMutton());
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self::registerItem(new CookedMutton());
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//TODO: ARMOR_STAND
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//TODO: END_CRYSTAL
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self::registerItem(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR));
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self::registerItem(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR));
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self::registerItem(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR));
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self::registerItem(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR));
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self::registerItem(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR));
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self::registerItem(new ChorusFruit());
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self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
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self::registerItem(new Item(Item::DRAGON_BREATH, 0, "Dragon's Breath"));
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//TODO: SPARKLER
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//TODO: COMMAND_BLOCK_MINECART
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//TODO: ELYTRA
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self::registerItem(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell"));
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//TODO: MEDICINE
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//TODO: BALLOON
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//TODO: RAPID_FERTILIZER
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self::registerItem(new Totem());
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self::registerItem(new Item(Item::BLEACH, 0, "Bleach")); //EDU
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self::registerItem(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
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//TODO: ICE_BOMB
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//TODO: TRIDENT
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self::registerItem(new Beetroot());
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self::registerItem(new BeetrootSeeds());
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self::registerItem(new BeetrootSoup());
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self::registerItem(new RawSalmon());
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self::registerItem(new Clownfish());
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self::registerItem(new Pufferfish());
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self::registerItem(new CookedSalmon());
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self::registerItem(new DriedKelp());
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self::registerItem(new Item(Item::NAUTILUS_SHELL, 0, "Nautilus Shell"));
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self::registerItem(new GoldenAppleEnchanted());
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self::registerItem(new Item(Item::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
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self::registerItem(new Item(Item::TURTLE_SHELL_PIECE, 0, "Scute"));
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//TODO: TURTLE_HELMET
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//TODO: COMPOUND
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//TODO: RECORD_13
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//TODO: RECORD_CAT
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//TODO: RECORD_BLOCKS
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//TODO: RECORD_CHIRP
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//TODO: RECORD_FAR
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//TODO: RECORD_MALL
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//TODO: RECORD_MELLOHI
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//TODO: RECORD_STAL
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//TODO: RECORD_STRAD
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//TODO: RECORD_WARD
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//TODO: RECORD_11
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//TODO: RECORD_WAIT
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}
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/**
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* Registers an item type into the index. Plugins may use this method to register new item types or override existing
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* ones.
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*
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* NOTE: If you are registering a new item type, you will need to add it to the creative inventory yourself - it
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* will not automatically appear there.
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*
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* @param Item $item
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* @param bool $override
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*
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* @throws \RuntimeException if something attempted to override an already-registered item without specifying the
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* $override parameter.
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*/
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public static function registerItem(Item $item, bool $override = false){
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$id = $item->getId();
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$variant = $item->getDamage();
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if(!$override and self::isRegistered($id, $variant)){
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throw new \RuntimeException("Trying to overwrite an already registered item");
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}
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$offset = self::getListOffset($id);
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$sublist = self::$list[$offset] ?? new \SplFixedArray();
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if($sublist->getSize() < $variant + 1){
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$sublist->setSize($variant + 1);
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}
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$sublist[$variant] = clone $item;
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self::$list[$offset] = $sublist;
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}
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/**
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* Returns an instance of the Item with the specified id, meta, count and NBT.
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*
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* @param int $id
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* @param int $meta
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* @param int $count
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* @param CompoundTag|string $tags
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*
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* @return Item
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* @throws \TypeError
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*/
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public static function get(int $id, int $meta = 0, int $count = 1, $tags = "") : Item{
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if(!is_string($tags) and !($tags instanceof CompoundTag)){
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throw new \TypeError("`tags` argument must be a string or CompoundTag instance, " . (is_object($tags) ? "instance of " . get_class($tags) : gettype($tags)) . " given");
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}
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try{
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$sublist = self::$list[self::getListOffset($id)];
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/** @var Item|null $listed */
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if($sublist !== null and isset($sublist[$meta])){
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$item = clone $sublist[$meta];
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}elseif($id < 256){ //intentionally includes negatives, for extended block IDs
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/* Blocks must have a damage value 0-15, but items can have damage value -1 to indicate that they are
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* crafting ingredients with any-damage. */
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$item = new ItemBlock($id, $meta);
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}else{
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//negative damage values will fallthru to here, to avoid crazy shit with crafting wildcard hacks
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$item = new Item($id, $meta);
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}
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}catch(\RuntimeException $e){
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throw new \InvalidArgumentException("Item ID $id is invalid or out of bounds");
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}
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$item->setCount($count);
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$item->setCompoundTag($tags);
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if($item instanceof Durable){ //nasty, but necessary for BC reasons
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$item->setDamage($meta);
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}
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return $item;
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}
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/**
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* Tries to parse the specified string into Item ID/meta identifiers, and returns Item instances it created.
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*
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* Example accepted formats:
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* - `diamond_pickaxe:5`
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* - `minecraft:string`
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* - `351:4 (lapis lazuli ID:meta)`
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*
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* If multiple item instances are to be created, their identifiers must be comma-separated, for example:
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* `diamond_pickaxe,wooden_shovel:18,iron_ingot`
|
|
*
|
|
* @param string $str
|
|
* @param bool $multiple
|
|
*
|
|
* @return Item[]|Item
|
|
*
|
|
* @throws \InvalidArgumentException if the given string cannot be parsed as an item identifier
|
|
*/
|
|
public static function fromString(string $str, bool $multiple = false){
|
|
if($multiple){
|
|
$blocks = [];
|
|
foreach(explode(",", $str) as $b){
|
|
$blocks[] = self::fromString($b, false);
|
|
}
|
|
|
|
return $blocks;
|
|
}else{
|
|
$b = explode(":", str_replace([" ", "minecraft:"], ["_", ""], trim($str)));
|
|
if(!isset($b[1])){
|
|
$meta = 0;
|
|
}elseif(is_numeric($b[1])){
|
|
$meta = (int) $b[1];
|
|
}else{
|
|
throw new \InvalidArgumentException("Unable to parse \"" . $b[1] . "\" from \"" . $str . "\" as a valid meta value");
|
|
}
|
|
|
|
if(is_numeric($b[0])){
|
|
$item = self::get((int) $b[0], $meta);
|
|
}elseif(defined(ItemIds::class . "::" . strtoupper($b[0]))){
|
|
$item = self::get(constant(ItemIds::class . "::" . strtoupper($b[0])), $meta);
|
|
}else{
|
|
throw new \InvalidArgumentException("Unable to resolve \"" . $str . "\" to a valid item");
|
|
}
|
|
|
|
return $item;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns whether the specified item ID is already registered in the item factory.
|
|
*
|
|
* @param int $id
|
|
* @param int $variant
|
|
*
|
|
* @return bool
|
|
*/
|
|
public static function isRegistered(int $id, int $variant = 0) : bool{
|
|
if($id < 256){
|
|
return BlockFactory::isRegistered($id);
|
|
}
|
|
|
|
$sublist = self::$list[self::getListOffset($id)];
|
|
return $sublist !== null and isset($sublist[$variant]);
|
|
}
|
|
|
|
private static function getListOffset(int $id) : int{
|
|
if($id < -0x8000 or $id > 0x7fff){
|
|
throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff);
|
|
}
|
|
return $id & 0xffff;
|
|
}
|
|
}
|