PocketMine-MP/src/pocketmine/item/ItemFactory.php
2018-10-07 14:03:13 +01:00

444 lines
18 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\tile\Skull;
/**
* Manages Item instance creation and registration
*/
class ItemFactory{
/** @var \SplFixedArray */
private static $list = null;
public static function init(){
self::$list = new \SplFixedArray(65536);
self::registerItem(new Shovel(Item::IRON_SHOVEL, 0, "Iron Shovel", TieredTool::TIER_IRON));
self::registerItem(new Pickaxe(Item::IRON_PICKAXE, 0, "Iron Pickaxe", TieredTool::TIER_IRON));
self::registerItem(new Axe(Item::IRON_AXE, 0, "Iron Axe", TieredTool::TIER_IRON));
self::registerItem(new FlintSteel());
self::registerItem(new Apple());
self::registerItem(new Bow());
self::registerItem(new Arrow());
self::registerItem(new Coal(Item::COAL, 0, "Coal"));
self::registerItem(new Coal(Item::COAL, 1, "Charcoal"));
self::registerItem(new Item(Item::DIAMOND, 0, "Diamond"));
self::registerItem(new Item(Item::IRON_INGOT, 0, "Iron Ingot"));
self::registerItem(new Item(Item::GOLD_INGOT, 0, "Gold Ingot"));
self::registerItem(new Sword(Item::IRON_SWORD, 0, "Iron Sword", TieredTool::TIER_IRON));
self::registerItem(new Sword(Item::WOODEN_SWORD, 0, "Wooden Sword", TieredTool::TIER_WOODEN));
self::registerItem(new Shovel(Item::WOODEN_SHOVEL, 0, "Wooden Shovel", TieredTool::TIER_WOODEN));
self::registerItem(new Pickaxe(Item::WOODEN_PICKAXE, 0, "Wooden Pickaxe", TieredTool::TIER_WOODEN));
self::registerItem(new Axe(Item::WOODEN_AXE, 0, "Wooden Axe", TieredTool::TIER_WOODEN));
self::registerItem(new Sword(Item::STONE_SWORD, 0, "Stone Sword", TieredTool::TIER_STONE));
self::registerItem(new Shovel(Item::STONE_SHOVEL, 0, "Stone Shovel", TieredTool::TIER_STONE));
self::registerItem(new Pickaxe(Item::STONE_PICKAXE, 0, "Stone Pickaxe", TieredTool::TIER_STONE));
self::registerItem(new Axe(Item::STONE_AXE, 0, "Stone Axe", TieredTool::TIER_STONE));
self::registerItem(new Sword(Item::DIAMOND_SWORD, 0, "Diamond Sword", TieredTool::TIER_DIAMOND));
self::registerItem(new Shovel(Item::DIAMOND_SHOVEL, 0, "Diamond Shovel", TieredTool::TIER_DIAMOND));
self::registerItem(new Pickaxe(Item::DIAMOND_PICKAXE, 0, "Diamond Pickaxe", TieredTool::TIER_DIAMOND));
self::registerItem(new Axe(Item::DIAMOND_AXE, 0, "Diamond Axe", TieredTool::TIER_DIAMOND));
self::registerItem(new Stick());
self::registerItem(new Bowl());
self::registerItem(new MushroomStew());
self::registerItem(new Sword(Item::GOLDEN_SWORD, 0, "Gold Sword", TieredTool::TIER_GOLD));
self::registerItem(new Shovel(Item::GOLDEN_SHOVEL, 0, "Gold Shovel", TieredTool::TIER_GOLD));
self::registerItem(new Pickaxe(Item::GOLDEN_PICKAXE, 0, "Gold Pickaxe", TieredTool::TIER_GOLD));
self::registerItem(new Axe(Item::GOLDEN_AXE, 0, "Gold Axe", TieredTool::TIER_GOLD));
self::registerItem(new StringItem());
self::registerItem(new Item(Item::FEATHER, 0, "Feather"));
self::registerItem(new Item(Item::GUNPOWDER, 0, "Gunpowder"));
self::registerItem(new Hoe(Item::WOODEN_HOE, 0, "Wooden Hoe", TieredTool::TIER_WOODEN));
self::registerItem(new Hoe(Item::STONE_HOE, 0, "Stone Hoe", TieredTool::TIER_STONE));
self::registerItem(new Hoe(Item::IRON_HOE, 0, "Iron Hoe", TieredTool::TIER_IRON));
self::registerItem(new Hoe(Item::DIAMOND_HOE, 0, "Diamond Hoe", TieredTool::TIER_DIAMOND));
self::registerItem(new Hoe(Item::GOLDEN_HOE, 0, "Golden Hoe", TieredTool::TIER_GOLD));
self::registerItem(new WheatSeeds());
self::registerItem(new Item(Item::WHEAT, 0, "Wheat"));
self::registerItem(new Bread());
self::registerItem(new LeatherCap());
self::registerItem(new LeatherTunic());
self::registerItem(new LeatherPants());
self::registerItem(new LeatherBoots());
self::registerItem(new ChainHelmet());
self::registerItem(new ChainChestplate());
self::registerItem(new ChainLeggings());
self::registerItem(new ChainBoots());
self::registerItem(new IronHelmet());
self::registerItem(new IronChestplate());
self::registerItem(new IronLeggings());
self::registerItem(new IronBoots());
self::registerItem(new DiamondHelmet());
self::registerItem(new DiamondChestplate());
self::registerItem(new DiamondLeggings());
self::registerItem(new DiamondBoots());
self::registerItem(new GoldHelmet());
self::registerItem(new GoldChestplate());
self::registerItem(new GoldLeggings());
self::registerItem(new GoldBoots());
self::registerItem(new Item(Item::FLINT, 0, "Flint"));
self::registerItem(new RawPorkchop());
self::registerItem(new CookedPorkchop());
self::registerItem(new PaintingItem());
self::registerItem(new GoldenApple());
self::registerItem(new Sign());
self::registerItem(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
//TODO: fix metadata for buckets with still liquid in them
//the meta values are intentionally hardcoded because block IDs will change in the future
self::registerItem(new Bucket(Item::BUCKET, 0, "Bucket"));
self::registerItem(new MilkBucket(Item::BUCKET, 1, "Milk Bucket"));
self::registerItem(new LiquidBucket(Item::BUCKET, 8, "Water Bucket", Block::FLOWING_WATER));
self::registerItem(new LiquidBucket(Item::BUCKET, 10, "Lava Bucket", Block::FLOWING_LAVA));
self::registerItem(new Minecart());
//TODO: SADDLE
self::registerItem(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR));
self::registerItem(new Redstone());
self::registerItem(new Snowball());
self::registerItem(new Boat());
self::registerItem(new Item(Item::LEATHER, 0, "Leather"));
//TODO: KELP
self::registerItem(new Item(Item::BRICK, 0, "Brick"));
self::registerItem(new Item(Item::CLAY_BALL, 0, "Clay"));
self::registerItem(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE));
self::registerItem(new Item(Item::PAPER, 0, "Paper"));
self::registerItem(new Book());
self::registerItem(new Item(Item::SLIME_BALL, 0, "Slimeball"));
//TODO: CHEST_MINECART
self::registerItem(new Egg());
self::registerItem(new Compass());
self::registerItem(new FishingRod());
self::registerItem(new Clock());
self::registerItem(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust"));
self::registerItem(new RawFish());
self::registerItem(new CookedFish());
for($i = 0; $i < 16; ++$i){
//TODO: add colour constants (this is messy)
self::registerItem(new Dye($i));
self::registerItem(new Bed($i));
self::registerItem(new Banner($i));
}
self::registerItem(new Item(Item::BONE, 0, "Bone"));
self::registerItem(new Item(Item::SUGAR, 0, "Sugar"));
self::registerItem(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE));
self::registerItem(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER));
self::registerItem(new Cookie());
//TODO: FILLED_MAP
self::registerItem(new Shears());
self::registerItem(new Melon());
self::registerItem(new PumpkinSeeds());
self::registerItem(new MelonSeeds());
self::registerItem(new RawBeef());
self::registerItem(new Steak());
self::registerItem(new RawChicken());
self::registerItem(new CookedChicken());
self::registerItem(new RottenFlesh());
self::registerItem(new EnderPearl());
self::registerItem(new BlazeRod());
self::registerItem(new Item(Item::GHAST_TEAR, 0, "Ghast Tear"));
self::registerItem(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget"));
self::registerItem(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART));
foreach(Potion::ALL as $type){
self::registerItem(new Potion($type));
self::registerItem(new SplashPotion($type));
//TODO: LINGERING_POTION
}
self::registerItem(new GlassBottle());
self::registerItem(new SpiderEye());
self::registerItem(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
self::registerItem(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder"));
self::registerItem(new Item(Item::MAGMA_CREAM, 0, "Magma Cream"));
self::registerItem(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND));
self::registerItem(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON));
//TODO: ENDER_EYE
self::registerItem(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon"));
foreach(Entity::getKnownEntityTypes() as $className){
/** @var Living $className */
if(is_a($className, Living::class, true) and $className::NETWORK_ID !== -1){
self::registerItem(new SpawnEgg(Item::SPAWN_EGG, $className::NETWORK_ID, "Spawn Egg"));
}
}
self::registerItem(new ExperienceBottle());
//TODO: FIREBALL
self::registerItem(new WritableBook());
self::registerItem(new WrittenBook());
self::registerItem(new Item(Item::EMERALD, 0, "Emerald"));
self::registerItem(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME));
self::registerItem(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT));
self::registerItem(new Carrot());
self::registerItem(new Potato());
self::registerItem(new BakedPotato());
self::registerItem(new PoisonousPotato());
//TODO: EMPTYMAP
self::registerItem(new GoldenCarrot());
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_SKELETON, Item::SKULL));
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_WITHER, Item::SKULL));
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_ZOMBIE, Item::SKULL));
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_HUMAN, Item::SKULL));
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_CREEPER, Item::SKULL));
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, Skull::TYPE_DRAGON, Item::SKULL));
//TODO: CARROTONASTICK
self::registerItem(new Item(Item::NETHER_STAR, 0, "Nether Star"));
self::registerItem(new PumpkinPie());
//TODO: FIREWORKS
//TODO: FIREWORKSCHARGE
//TODO: ENCHANTED_BOOK
self::registerItem(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR));
self::registerItem(new Item(Item::NETHER_BRICK, 0, "Nether Brick"));
self::registerItem(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz"));
//TODO: MINECART_WITH_TNT
//TODO: HOPPER_MINECART
self::registerItem(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard"));
self::registerItem(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER));
self::registerItem(new RawRabbit());
self::registerItem(new CookedRabbit());
self::registerItem(new RabbitStew());
self::registerItem(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot"));
self::registerItem(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide"));
//TODO: HORSEARMORLEATHER
//TODO: HORSEARMORIRON
//TODO: GOLD_HORSE_ARMOR
//TODO: DIAMOND_HORSE_ARMOR
//TODO: LEAD
//TODO: NAMETAG
self::registerItem(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
self::registerItem(new RawMutton());
self::registerItem(new CookedMutton());
//TODO: ARMOR_STAND
//TODO: END_CRYSTAL
self::registerItem(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR));
self::registerItem(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR));
self::registerItem(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR));
self::registerItem(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR));
self::registerItem(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR));
self::registerItem(new ChorusFruit());
self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
self::registerItem(new Item(Item::DRAGON_BREATH, 0, "Dragon's Breath"));
//TODO: SPARKLER
//TODO: COMMAND_BLOCK_MINECART
//TODO: ELYTRA
self::registerItem(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell"));
//TODO: MEDICINE
//TODO: BALLOON
//TODO: RAPID_FERTILIZER
self::registerItem(new Totem());
self::registerItem(new Item(Item::BLEACH, 0, "Bleach")); //EDU
self::registerItem(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
//TODO: ICE_BOMB
//TODO: TRIDENT
self::registerItem(new Beetroot());
self::registerItem(new BeetrootSeeds());
self::registerItem(new BeetrootSoup());
self::registerItem(new RawSalmon());
self::registerItem(new Clownfish());
self::registerItem(new Pufferfish());
self::registerItem(new CookedSalmon());
self::registerItem(new DriedKelp());
self::registerItem(new Item(Item::NAUTILUS_SHELL, 0, "Nautilus Shell"));
self::registerItem(new GoldenAppleEnchanted());
self::registerItem(new Item(Item::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
self::registerItem(new Item(Item::TURTLE_SHELL_PIECE, 0, "Scute"));
//TODO: TURTLE_HELMET
//TODO: COMPOUND
//TODO: RECORD_13
//TODO: RECORD_CAT
//TODO: RECORD_BLOCKS
//TODO: RECORD_CHIRP
//TODO: RECORD_FAR
//TODO: RECORD_MALL
//TODO: RECORD_MELLOHI
//TODO: RECORD_STAL
//TODO: RECORD_STRAD
//TODO: RECORD_WARD
//TODO: RECORD_11
//TODO: RECORD_WAIT
}
/**
* Registers an item type into the index. Plugins may use this method to register new item types or override existing
* ones.
*
* NOTE: If you are registering a new item type, you will need to add it to the creative inventory yourself - it
* will not automatically appear there.
*
* @param Item $item
* @param bool $override
*
* @throws \RuntimeException if something attempted to override an already-registered item without specifying the
* $override parameter.
*/
public static function registerItem(Item $item, bool $override = false){
$id = $item->getId();
$variant = $item->getDamage();
if(!$override and self::isRegistered($id, $variant)){
throw new \RuntimeException("Trying to overwrite an already registered item");
}
$offset = self::getListOffset($id);
$sublist = self::$list[$offset] ?? new \SplFixedArray();
if($sublist->getSize() < $variant + 1){
$sublist->setSize($variant + 1);
}
$sublist[$variant] = clone $item;
self::$list[$offset] = $sublist;
}
/**
* Returns an instance of the Item with the specified id, meta, count and NBT.
*
* @param int $id
* @param int $meta
* @param int $count
* @param CompoundTag|string $tags
*
* @return Item
* @throws \TypeError
*/
public static function get(int $id, int $meta = 0, int $count = 1, $tags = "") : Item{
if(!is_string($tags) and !($tags instanceof CompoundTag)){
throw new \TypeError("`tags` argument must be a string or CompoundTag instance, " . (is_object($tags) ? "instance of " . get_class($tags) : gettype($tags)) . " given");
}
try{
$sublist = self::$list[self::getListOffset($id)];
/** @var Item|null $listed */
if($sublist !== null and isset($sublist[$meta])){
$item = clone $sublist[$meta];
}elseif($id < 256){ //intentionally includes negatives, for extended block IDs
/* Blocks must have a damage value 0-15, but items can have damage value -1 to indicate that they are
* crafting ingredients with any-damage. */
$item = new ItemBlock($id, $meta);
}else{
//negative damage values will fallthru to here, to avoid crazy shit with crafting wildcard hacks
$item = new Item($id, $meta);
}
}catch(\RuntimeException $e){
throw new \InvalidArgumentException("Item ID $id is invalid or out of bounds");
}
$item->setCount($count);
$item->setCompoundTag($tags);
if($item instanceof Durable){ //nasty, but necessary for BC reasons
$item->setDamage($meta);
}
return $item;
}
/**
* Tries to parse the specified string into Item ID/meta identifiers, and returns Item instances it created.
*
* Example accepted formats:
* - `diamond_pickaxe:5`
* - `minecraft:string`
* - `351:4 (lapis lazuli ID:meta)`
*
* If multiple item instances are to be created, their identifiers must be comma-separated, for example:
* `diamond_pickaxe,wooden_shovel:18,iron_ingot`
*
* @param string $str
* @param bool $multiple
*
* @return Item[]|Item
*
* @throws \InvalidArgumentException if the given string cannot be parsed as an item identifier
*/
public static function fromString(string $str, bool $multiple = false){
if($multiple){
$blocks = [];
foreach(explode(",", $str) as $b){
$blocks[] = self::fromString($b, false);
}
return $blocks;
}else{
$b = explode(":", str_replace([" ", "minecraft:"], ["_", ""], trim($str)));
if(!isset($b[1])){
$meta = 0;
}elseif(is_numeric($b[1])){
$meta = (int) $b[1];
}else{
throw new \InvalidArgumentException("Unable to parse \"" . $b[1] . "\" from \"" . $str . "\" as a valid meta value");
}
if(is_numeric($b[0])){
$item = self::get((int) $b[0], $meta);
}elseif(defined(ItemIds::class . "::" . strtoupper($b[0]))){
$item = self::get(constant(ItemIds::class . "::" . strtoupper($b[0])), $meta);
}else{
throw new \InvalidArgumentException("Unable to resolve \"" . $str . "\" to a valid item");
}
return $item;
}
}
/**
* Returns whether the specified item ID is already registered in the item factory.
*
* @param int $id
* @param int $variant
*
* @return bool
*/
public static function isRegistered(int $id, int $variant = 0) : bool{
if($id < 256){
return BlockFactory::isRegistered($id);
}
$sublist = self::$list[self::getListOffset($id)];
return $sublist !== null and isset($sublist[$variant]);
}
private static function getListOffset(int $id) : int{
if($id < -0x8000 or $id > 0x7fff){
throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff);
}
return $id & 0xffff;
}
}