408 Commits

Author SHA1 Message Date
Shoghi Cervantes
58253be0a0 Implemented swiftness, added invisible status to FloatingTextParticle 2015-03-20 17:19:06 +01:00
Shoghi Cervantes
b42424eb22 Sounds! 2015-03-20 16:42:50 +01:00
Shoghi Cervantes
a2b3e48b45
Added /particle command 2015-03-20 03:37:58 +01:00
Shoghi Cervantes
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
Shoghi Cervantes
c882df7465
Fixed destroyblock particle duplicating on clients 2015-03-19 08:30:07 +01:00
Shoghi Cervantes
f21e457dc0
Fixed particle constructor 2015-03-18 21:49:01 +01:00
Shoghi Cervantes
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
Shoghi Cervantes
c2a3298a7e Particles. 2015-03-18 16:34:19 +01:00
Shoghi Cervantes
b31604a536 Fixed data sending, more particles 2015-03-18 12:11:44 +01:00
Shoghi Cervantes
c00370cfbf
Added experimental particles 2015-03-18 08:51:38 +01:00
Shoghi Cervantes
1b25cd6ffa
Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
PEMapModder
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
Shoghi Cervantes
d5601b0c9f
Generator works! 2015-03-15 16:40:18 +01:00
Shoghi Cervantes
b0f8c14640
Added Terminal class, Improved normal generator speed 2015-03-15 00:15:24 +01:00
Shoghi Cervantes
328cd585c0
Merge branch 'biome-generation' into mcpe-0.11 2015-03-14 15:52:38 +01:00
Shoghi Cervantes
807107e581
Fixed constructors, default memory to -1, default async generator 2015-03-14 15:51:21 +01:00
Shoghi Cervantes
94c2ec8498
Fixed constructors, default memory to -1, default async generator 2015-03-14 15:50:33 +01:00
Shoghi Cervantes
9158cc4f19
Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states) 2015-03-14 15:22:42 +01:00
Shoghi Cervantes
11c13cd666
Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states) 2015-03-14 15:22:13 +01:00
Shoghi Cervantes
91e8bdbd37 Fixed size on MobSpawnParticle 2015-03-13 16:21:33 +01:00
Shoghi Cervantes
9e0b9a6e5b Added right and left click interaction events 2015-03-13 14:39:37 +01:00
Shoghi Cervantes
e48a3e5713 Added some types of Particles, Block break particles 2015-03-13 14:24:19 +01:00
Shoghi Cervantes
2cd757d80a Fixed formatting of #2771 2015-03-13 09:26:45 +01:00
Shoghi Cervantes
be20f61a93 Merge pull request #2771 from alejandroliu/ChunkCorruption
Fix some Chunk corruption due to Chunk overlap
2015-03-13 09:24:24 +01:00
Alejandro Liu
59e9446fe5 Added another place where the same happens 2015-03-13 08:19:47 +01:00
Alejandro Liu
4f47dac8ec Fix some Chunk corrumption due to Chunk overlap 2015-03-13 06:23:32 +01:00
Alejandro Liu
a644b46ec4 Fixed some typos 2015-03-09 23:57:53 +01:00
Shoghi Cervantes
eb0525e892
Ignore spawn protection when no ops are set 2015-02-22 19:07:45 +01:00
Shoghi Cervantes
3a157d0f02
Future workaround for #2626 2015-02-15 18:45:25 +01:00
64FF00
afa9acf22f OH-GAWD-WHY 2015-02-05 19:30:52 +09:00
PEMapModder
2f8c281a2e Added Location::__toString() 2015-02-05 18:00:25 +08:00
Shoghi Cervantes
9886eb4768
Return on Level->getSafeSpawn() in case of invalid position 2015-01-25 10:23:04 +01:00
Shoghi Cervantes
9173f930ca
Fixed #2541 server not saving chunks on chunk unloading 2015-01-24 10:35:08 +01:00
Shoghi Cervantes
f30986d187
Block saving chunks too big 2015-01-11 15:48:08 +01:00
Shoghi Cervantes
c61e4adcf1
Improved chunk ticking a bit more 2015-01-08 23:27:14 +01:00
Shoghi Cervantes
5a55040ab9
Improved chunk ticking 2015-01-08 23:22:47 +01:00
Shoghi Cervantes
83360187c9
Removed fence classes, added fence damage (¬¬ Mojang) 2015-01-08 17:51:29 +01:00
Shoghi Cervantes
a893174473
Second biome generator iteration 2015-01-08 01:05:23 +01:00
Shoghi Cervantes
a76be6cf38
First biome based generator iteration 2015-01-07 04:07:11 +01:00
Shoghi Cervantes
042a143dd6
Unload unused regions after 5 minutes 2015-01-06 18:59:21 +01:00
Shoghi Cervantes
4b73dbd9f8
Fixed Flat generator on existing chunks, region issues 2015-01-06 18:46:18 +01:00
Shoghi Cervantes
efe75f2836
Catch more coruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector 2015-01-06 00:11:38 +01:00
Shoghi Cervantes
f37e79b611
Added Level->getChunks(), fixed some Doc Comments 2015-01-04 23:16:03 +01:00
Shoghi Cervantes
7a0118820c
Improved chunk saving times by not marking it as changed when Players are added/removed 2015-01-04 23:07:08 +01:00
Shoghi Cervantes
074c8b876d
Cleaned up code 2015-01-03 16:07:49 +01:00
Shoghi Cervantes
04bdb13103
Improved move offset check 2015-01-02 19:14:18 +01:00
Shoghi Cervantes
f46473bbe8
Removed all @mkdir() calls 2015-01-02 18:52:45 +01:00
Shoghi Cervantes
95b305ce87
Detect really big corrupted chunks, closes #2471 2014-12-31 12:40:11 +01:00
Shoghi Cervantes
767800662c
Added chunk check on Level 2014-12-30 15:54:12 +01:00
Shoghi Cervantes
2cec0d9f36
Improved Simplex 2D noise 2014-12-28 03:51:08 +01:00