Commit Graph

32 Commits

Author SHA1 Message Date
Dylan K. Taylor
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
Dylan K. Taylor
7c092b93b4 Fixed bug when placing blocks by clicking on redstone ore 2018-09-20 16:49:50 +01:00
Dylan K. Taylor
532269a484 Implemented block break XP drops 2018-04-15 19:03:18 +01:00
Dylan K. Taylor
86eee429bb Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.

I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.

RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
Dylan K. Taylor
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
Dylan K. Taylor
b9b50dd5dc Added Block->getDropsForCompatibleTool(), removed lots of boilerplate code from subclasses
The function name is a little long-winded, but that can always be refactored later if needed. This provides a way for blocks requiring specific tools to override drops with non-standard stuff without needing to worry about what tool type was used.

It's also possible that passing the Item used here is actually entirely redundant, but again that can be fixed later.
2017-12-12 20:02:50 +00:00
Dylan K. Taylor
da3640357c Rename Block->canBeBrokenWith() to isCompatibleWithTool() and add documentation
This name better describes it. "can be broken with" implies that items which this returns false for cannot destroy the block at all, which is incorrect. What this actually returns is whether the item is the best tool to use to break the block.
2017-12-12 19:51:31 +00:00
Dylan K. Taylor
99fe63b2a3 Added harvest level properties to applicable blocks
this fixes block-breaking animations with wrong tools, and also finally resolves the long-standing hierarchy problem in Stair.
2017-12-12 13:54:17 +00:00
Dylan K. Taylor
55d0684565 Move block-breaking tool-type constants to a BlockToolType interface 2017-12-12 13:45:52 +00:00
Dylan K. Taylor
2088a43c56 Refactored tool hierarchy 2017-12-12 13:45:51 +00:00
Dylan K. Taylor
d1db27016e s/facePos/clickVector/
clickVector better describes this
2017-10-27 19:05:26 +01:00
Dylan K. Taylor
6d5620606e Block->place() parameter refactor to make things clearer 2017-08-26 14:41:49 +01:00
Dylan K. Taylor
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
Dylan K. Taylor
02f42eba48 Move block registration to its own class 2017-08-20 18:05:01 +01:00
Dylan K. Taylor
e1d894057c Changed face position floating-point params to Vector3s 2017-08-20 10:23:34 +01:00
Dylan K. Taylor
d8f0dd6db8 Changed Block->getDrops() to return Item[] 2017-08-18 11:21:33 +01:00
Dylan K. Taylor
83af4dcd59 Block API typehints 2017-08-17 13:50:19 +01:00
Dylan K. Taylor
06083d6dc4 s/Item/Block 2017-08-07 16:26:27 +01:00
Dylan K. Taylor
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
Dylan K. Taylor
61d354a4ea Block constructor mass-replace to fix #963 and related issues 2017-06-05 10:02:27 +01:00
Dylan K. Taylor
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
Dylan K. Taylor
b156480550 Fix redstone ore glowing immediately when placed
Do not update the block when placed
2016-09-30 19:19:52 +01:00
PEMapModder
aade3fe390 Closes #3432 2016-03-28 02:42:08 +08:00
Intyre
94b79ac28a Tool tier added to getDrops 2015-10-11 00:52:44 +02:00
Shoghi Cervantes
0380e9009a Added block break tool type, fixed falling sand, fixed duplicated jungle leaves 2015-07-27 20:31:55 +02:00
Shoghi Cervantes
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
Shoghi Cervantes
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
Shoghi Cervantes
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
Shoghi Cervantes
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
Shoghi Cervantes
6cbd39de9b Added Inventory interfaces and types, updated long array() to [] 2014-05-22 18:59:16 +02:00
Shoghi Cervantes
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
Shoghi Cervantes
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00