Commit Graph

7319 Commits

Author SHA1 Message Date
47faf5a994 Human: Add support for 128x128 skins in isValidSkin() (#2140) 2018-04-07 09:00:08 +01:00
3f31f6d310 TimeCommand: Use Level constant instead of hardcoded value 2018-04-05 15:41:59 +01:00
c06c1c7ce0 Human: Added a hack for nametags
Apparently NAMETAG metadata is useless in AddPlayerPacket now, so it has to be sent separately.
2018-04-05 11:56:44 +01:00
a889a0e517 Workaround for player hitbox bug on respawn
this happens when a player respawns before their death animation ends. I don't know why, but their bounding box height suddenly becomes zero. This solves the bug by simply resending the height and width properties to viewers on respawn.

Closes #2135.
2018-04-04 20:11:16 +01:00
9ed0d9d36f added some data properties 2018-04-04 19:40:12 +01:00
3134fa2744 Fixed FloatingTextParticle YET AGAIN
how many fucking ways can you break nametags Mojang???
2018-04-04 16:59:39 +01:00
2660448601 Crafting: Match recipe based only on transaction inputs/outputs
As of 1.2.13 release, the client now skips the crafting grid step when it crafts with right-click on the recipe book. This means that we can't validate crafting based on the crafting grid contents anymore. The only way to do it now is to use the inputs and outputs calculated by the transaction balance.
2018-04-04 12:48:17 +01:00
eb354916d4 CraftingTransaction: simplifiy repetition calculation handling 2018-04-04 12:18:24 +01:00
033b44df5a CraftingTransaction: Start from pre-computed iteration count for input matching
This will be faster to bail out on failures.
2018-04-04 12:15:46 +01:00
ef2dd1de92 Inventory: Use exceptions to report back why a transaction failed
Returning false all the time could mean any one of a range of things. Throwing exceptions is better in that it allows us to catch them and see what actually broke.
2018-04-04 12:11:24 +01:00
5b7b2dd0e2 Merge changes from ALPHA11 for 1.2.13 2018-04-04 11:31:39 +01:00
3a10df634b Protocol bump for release 2018-04-04 11:13:36 +01:00
f1aecc3a71 Updated block IDs json from release (thanks MrARM) 2018-04-04 11:09:12 +01:00
42d04a4418 Allow use of 128x128 skins for last beta build (#2123) 2018-04-04 11:03:51 +01:00
3fe4ebc301 Found more unknown things 2018-04-04 11:03:36 +01:00
d97abfaa7b Found some unknown things 2018-04-04 11:03:25 +01:00
526f05631e fix metadata properties for new beta
there are more things than this, but I don't have time to figure them all out.
2018-04-04 11:03:05 +01:00
ebaef89e06 bump 2018-04-04 11:02:19 +01:00
6ab0cff9d3 Bump for 1.2.13.10
doesn't appear that anything of interest has changed
2018-04-04 11:01:46 +01:00
ae31ce1d25 LevelSoundEventPacket: updated sounds constants 2018-04-04 11:01:29 +01:00
a1cf5dbd1e fix doc inconsistency 2018-04-04 11:01:14 +01:00
c86132028e BlockFactory: add new "dynamic" fake runtime IDs for unknown legacy ID/meta combinations
This is basically how blockstate discovery would actually work in the full-blown system. This maps blocks with unrecognized blockstates to static runtimeIDs not known to the client.

This means that all blocks which don't have corresponding runtimeIDs in the new system will translate to update! blocks instead.

Mojang do this differently: they try to a) match id+meta, if that fails b) match id+0, and if that fails, then replace with update! block runtime ID. I can't do that here because I need to be able to convert both ways. They only need to be able to convert from legacy -> new.
2018-04-04 11:00:58 +01:00
5ce55bd3b0 duct tape for block ID remapping 2018-04-04 11:00:39 +01:00
c81f178cdb fix skins on 1.2.13.5
this is not the full changeset and more things are needed!
2018-04-04 10:59:09 +01:00
fc795b80ae Protocol changes for 1.2.10 2018-04-04 10:58:49 +01:00
99134de6b6 Updated NBT dependency
this needs further changes (particularly to Furnace) to stop things abusing NBT for runtime data handling, otherwise performance is going to drop off a cliff.
2018-04-04 10:29:32 +01:00
1fc388d6de DataPropertyManager: fix an unnecessary FQN 2018-04-02 12:34:05 +01:00
eba1ca030c Fix variadic type docs ...again
PhpStorm changed its mind how it wants these documenting in 2018.1, and apparently the correct syntax follows the PHP code.
2018-04-02 12:33:24 +01:00
8ce0fab8cc Remove unused imports 2018-04-02 12:26:13 +01:00
5ed2d6022c GiveCommand: don't catch Throwables
this caused me to think a thyntax error in my code was a syntax error in the NBT I was trying to parse.
2018-04-01 12:17:17 +01:00
37d085f793 UPnP: error messages on failure to portforward instead of silently failing 2018-03-31 12:51:17 +01:00
69c54de460 UPnP: remove useless 'or false' 2018-03-31 12:42:11 +01:00
b9d3bd22a3 Player: fixed getLastPlayed() being useless
this should only be set on quit, not on join.
2018-03-31 10:44:59 +01:00
d4d57aa9ea Merge branch 'feature/xp-event' 2018-03-30 12:46:53 +01:00
4ce1f228e6 Player: removed checkBlockCollision() override 2018-03-30 12:23:00 +01:00
4b03dbebba Entity: use temporalVector in checkBlockCollision() instead of creating a new Vector3 2018-03-30 12:21:37 +01:00
1d5978df98 Fixed falling blocks getting moved by currents, closes #2080 2018-03-30 12:20:59 +01:00
5d32587cf7 DeadBush: match placement condition with break condition, fixes #2116 2018-03-30 11:54:57 +01:00
d53258c943 EffectCommand: restrict range of values for duration, fixes #2055 2018-03-30 11:51:20 +01:00
773f760fff VanillaCommand: added getBoundedInt() 2018-03-30 11:48:42 +01:00
c20b16a0fe Living: fixed damage resistance negating >100% of damage, closes #2052 2018-03-30 11:31:43 +01:00
b151cb26a5 Fix deprecated event message (#2127) 2018-03-30 11:09:24 +01:00
49622cc2a5 NetworkBinaryStream: simplify read of canPlaceOn and canDestroy lists 2018-03-30 11:07:29 +01:00
56328f66a7 InventoryAction: remove useless creationTime field 2018-03-29 12:20:13 +01:00
f41a731493 DropItemAction: don't require a source item in constructor 2018-03-29 12:18:19 +01:00
ec332e3e60 Fill null UUIDs in CraftingDataPacket, remove all UUID things from CraftingRecipe
This allows deleting lots of code, and additionally provides a huge reduction in the compressed size of CraftingDataPacket. Since we don't care about these UUIDs (they are only used in CraftingEventPacket, which is broken and unused in PM) we fill them with zeros instead.
2018-03-29 12:05:23 +01:00
a1090623a2 CraftingRecipe: added methods to allow recipes to derive outputs from inputs
this will be needed for special recipes like shulker-box and banner recipes.
2018-03-29 12:05:22 +01:00
8572e9e560 Crafting: nuke
This commit brings in a much-needed rewrite of crafting transaction handling.

The following classes have been removed:
- CraftingTransferMaterialAction
- CraftingTakeResultAction

The following classes have significant changes:
- CraftingTransaction
	- All API methods have been removed and are now handled in CraftItemEvent
- CraftItemEvent
	- added the following:
		- getInputs()
		- getOutputs()
		- getRepetitions() (tells how many times a recipe was crafted in this event)
- Recipe interface:
	- Removed getResult() (individual recipes may handle this differently)
- CraftingRecipe interface
	- removed the following:
		- matchItems()
		- getExtraResults()
		- getAllResults()
	- added the following
		- getResults()
		- getIngredientList() : Item[], which must return a 1D array of items that should be consumed (wildcards accepted).
		- matchesCraftingGrid(CraftingGrid)
- ShapedRecipe
	- constructor now accepts string[], Item[], Item[]
- ShapelessRecipe
	- constructor now accepts Item[], Item[]
2018-03-29 12:05:22 +01:00
bc836aaec1 Make CraftingManager::sort() more cool with spaceship operators 😎 2018-03-29 11:45:12 +01:00
145a4fad0f CraftingManager: Make sort() static
this doesn't need access to $this
2018-03-29 11:45:06 +01:00