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LevelSoundEventPacket: updated sounds constants
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@ -69,134 +69,146 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_LAND = 35;
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public const SOUND_SADDLE = 36;
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public const SOUND_ARMOR = 37;
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public const SOUND_ADD_CHEST = 38;
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public const SOUND_THROW = 39;
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public const SOUND_ATTACK = 40;
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public const SOUND_ATTACK_NODAMAGE = 41;
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public const SOUND_ATTACK_STRONG = 42;
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public const SOUND_WARN = 43;
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public const SOUND_SHEAR = 44;
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public const SOUND_MILK = 45;
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public const SOUND_THUNDER = 46;
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public const SOUND_EXPLODE = 47;
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public const SOUND_FIRE = 48;
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public const SOUND_IGNITE = 49;
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public const SOUND_FUSE = 50;
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public const SOUND_STARE = 51;
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public const SOUND_SPAWN = 52;
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public const SOUND_SHOOT = 53;
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public const SOUND_BREAK_BLOCK = 54;
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public const SOUND_LAUNCH = 55;
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public const SOUND_BLAST = 56;
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public const SOUND_LARGE_BLAST = 57;
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public const SOUND_TWINKLE = 58;
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public const SOUND_REMEDY = 59;
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public const SOUND_UNFECT = 60;
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public const SOUND_LEVELUP = 61;
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public const SOUND_BOW_HIT = 62;
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public const SOUND_BULLET_HIT = 63;
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public const SOUND_EXTINGUISH_FIRE = 64;
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public const SOUND_ITEM_FIZZ = 65;
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public const SOUND_CHEST_OPEN = 66;
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public const SOUND_CHEST_CLOSED = 67;
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public const SOUND_SHULKERBOX_OPEN = 68;
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public const SOUND_SHULKERBOX_CLOSED = 69;
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public const SOUND_POWER_ON = 70;
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public const SOUND_POWER_OFF = 71;
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public const SOUND_ATTACH = 72;
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public const SOUND_DETACH = 73;
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public const SOUND_DENY = 74;
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public const SOUND_TRIPOD = 75;
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public const SOUND_POP = 76;
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public const SOUND_DROP_SLOT = 77;
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public const SOUND_NOTE = 78;
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public const SOUND_THORNS = 79;
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public const SOUND_PISTON_IN = 80;
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public const SOUND_PISTON_OUT = 81;
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public const SOUND_PORTAL = 82;
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public const SOUND_WATER = 83;
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public const SOUND_LAVA_POP = 84;
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public const SOUND_LAVA = 85;
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public const SOUND_BURP = 86;
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public const SOUND_BUCKET_FILL_WATER = 87;
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public const SOUND_BUCKET_FILL_LAVA = 88;
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public const SOUND_BUCKET_EMPTY_WATER = 89;
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public const SOUND_BUCKET_EMPTY_LAVA = 90;
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public const SOUND_RECORD_13 = 91;
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public const SOUND_RECORD_CAT = 92;
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public const SOUND_RECORD_BLOCKS = 93;
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public const SOUND_RECORD_CHIRP = 94;
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public const SOUND_RECORD_FAR = 95;
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public const SOUND_RECORD_MALL = 96;
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public const SOUND_RECORD_MELLOHI = 97;
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public const SOUND_RECORD_STAL = 98;
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public const SOUND_RECORD_STRAD = 99;
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public const SOUND_RECORD_WARD = 100;
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public const SOUND_RECORD_11 = 101;
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public const SOUND_RECORD_WAIT = 102;
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public const SOUND_GUARDIAN_FLOP = 104;
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public const SOUND_ELDERGUARDIAN_CURSE = 105;
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public const SOUND_MOB_WARNING = 106;
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public const SOUND_MOB_WARNING_BABY = 107;
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public const SOUND_TELEPORT = 108;
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public const SOUND_SHULKER_OPEN = 109;
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public const SOUND_SHULKER_CLOSE = 110;
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public const SOUND_HAGGLE = 111;
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public const SOUND_HAGGLE_YES = 112;
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public const SOUND_HAGGLE_NO = 113;
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public const SOUND_HAGGLE_IDLE = 114;
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public const SOUND_CHORUSGROW = 115;
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public const SOUND_CHORUSDEATH = 116;
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public const SOUND_GLASS = 117;
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public const SOUND_CAST_SPELL = 118;
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public const SOUND_PREPARE_ATTACK = 119;
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public const SOUND_PREPARE_SUMMON = 120;
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public const SOUND_PREPARE_WOLOLO = 121;
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public const SOUND_FANG = 122;
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public const SOUND_CHARGE = 123;
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public const SOUND_CAMERA_TAKE_PICTURE = 124;
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public const SOUND_LEASHKNOT_PLACE = 125;
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public const SOUND_LEASHKNOT_BREAK = 126;
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public const SOUND_GROWL = 127;
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public const SOUND_WHINE = 128;
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public const SOUND_PANT = 129;
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public const SOUND_PURR = 130;
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public const SOUND_PURREOW = 131;
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public const SOUND_DEATH_MIN_VOLUME = 132;
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public const SOUND_DEATH_MID_VOLUME = 133;
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public const SOUND_IMITATE_BLAZE = 134;
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public const SOUND_IMITATE_CAVE_SPIDER = 135;
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public const SOUND_IMITATE_CREEPER = 136;
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public const SOUND_IMITATE_ELDER_GUARDIAN = 137;
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public const SOUND_IMITATE_ENDER_DRAGON = 138;
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public const SOUND_IMITATE_ENDERMAN = 139;
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public const SOUND_IMITATE_EVOCATION_ILLAGER = 141;
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public const SOUND_IMITATE_GHAST = 142;
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public const SOUND_IMITATE_HUSK = 143;
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public const SOUND_IMITATE_ILLUSION_ILLAGER = 144;
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public const SOUND_IMITATE_MAGMA_CUBE = 145;
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public const SOUND_IMITATE_POLAR_BEAR = 146;
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public const SOUND_IMITATE_SHULKER = 147;
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public const SOUND_IMITATE_SILVERFISH = 148;
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public const SOUND_IMITATE_SKELETON = 149;
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public const SOUND_IMITATE_SLIME = 150;
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public const SOUND_IMITATE_SPIDER = 151;
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public const SOUND_IMITATE_STRAY = 152;
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public const SOUND_IMITATE_VEX = 153;
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public const SOUND_IMITATE_VINDICATION_ILLAGER = 154;
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public const SOUND_IMITATE_WITCH = 155;
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public const SOUND_IMITATE_WITHER = 156;
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public const SOUND_IMITATE_WITHER_SKELETON = 157;
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public const SOUND_IMITATE_WOLF = 158;
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public const SOUND_IMITATE_ZOMBIE = 159;
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public const SOUND_IMITATE_ZOMBIE_PIGMAN = 160;
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public const SOUND_IMITATE_ZOMBIE_VILLAGER = 161;
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public const SOUND_BLOCK_END_PORTAL_FRAME_FILL = 162;
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public const SOUND_BLOCK_END_PORTAL_SPAWN = 163;
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public const SOUND_RANDOM_ANVIL_USE = 164;
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public const SOUND_BOTTLE_DRAGONBREATH = 165;
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public const SOUND_DEFAULT = 166;
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public const SOUND_UNDEFINED = 167;
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public const SOUND_MOB_ARMOR_STAND_PLACE = 38;
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public const SOUND_ADD_CHEST = 39;
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public const SOUND_THROW = 40;
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public const SOUND_ATTACK = 41;
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public const SOUND_ATTACK_NODAMAGE = 42;
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public const SOUND_ATTACK_STRONG = 43;
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public const SOUND_WARN = 44;
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public const SOUND_SHEAR = 45;
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public const SOUND_MILK = 46;
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public const SOUND_THUNDER = 47;
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public const SOUND_EXPLODE = 48;
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public const SOUND_FIRE = 49;
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public const SOUND_IGNITE = 50;
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public const SOUND_FUSE = 51;
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public const SOUND_STARE = 52;
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public const SOUND_SPAWN = 53;
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public const SOUND_SHOOT = 54;
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public const SOUND_BREAK_BLOCK = 55;
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public const SOUND_LAUNCH = 56;
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public const SOUND_BLAST = 57;
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public const SOUND_LARGE_BLAST = 58;
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public const SOUND_TWINKLE = 59;
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public const SOUND_REMEDY = 60;
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public const SOUND_UNFECT = 61;
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public const SOUND_LEVELUP = 62;
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public const SOUND_BOW_HIT = 63;
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public const SOUND_BULLET_HIT = 64;
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public const SOUND_EXTINGUISH_FIRE = 65;
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public const SOUND_ITEM_FIZZ = 66;
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public const SOUND_CHEST_OPEN = 67;
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public const SOUND_CHEST_CLOSED = 68;
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public const SOUND_SHULKERBOX_OPEN = 69;
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public const SOUND_SHULKERBOX_CLOSED = 70;
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public const SOUND_ENDERCHEST_OPEN = 71;
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public const SOUND_ENDERCHEST_CLOSED = 72;
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public const SOUND_POWER_ON = 73;
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public const SOUND_POWER_OFF = 74;
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public const SOUND_ATTACH = 75;
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public const SOUND_DETACH = 76;
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public const SOUND_DENY = 77;
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public const SOUND_TRIPOD = 78;
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public const SOUND_POP = 79;
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public const SOUND_DROP_SLOT = 80;
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public const SOUND_NOTE = 81;
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public const SOUND_THORNS = 82;
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public const SOUND_PISTON_IN = 83;
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public const SOUND_PISTON_OUT = 84;
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public const SOUND_PORTAL = 85;
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public const SOUND_WATER = 86;
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public const SOUND_LAVA_POP = 87;
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public const SOUND_LAVA = 88;
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public const SOUND_BURP = 89;
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public const SOUND_BUCKET_FILL_WATER = 90;
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public const SOUND_BUCKET_FILL_LAVA = 91;
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public const SOUND_BUCKET_EMPTY_WATER = 92;
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public const SOUND_BUCKET_EMPTY_LAVA = 93;
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public const SOUND_ARMOR_EQUIP_CHAIN = 94;
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public const SOUND_ARMOR_EQUIP_DIAMOND = 95;
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public const SOUND_ARMOR_EQUIP_GENERIC = 96;
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public const SOUND_ARMOR_EQUIP_GOLD = 97;
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public const SOUND_ARMOR_EQUIP_IRON = 98;
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public const SOUND_ARMOR_EQUIP_LEATHER = 99;
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public const SOUND_ARMOR_EQUIP_ELYTRA = 100;
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public const SOUND_RECORD_13 = 101;
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public const SOUND_RECORD_CAT = 102;
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public const SOUND_RECORD_BLOCKS = 103;
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public const SOUND_RECORD_CHIRP = 104;
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public const SOUND_RECORD_FAR = 105;
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public const SOUND_RECORD_MALL = 106;
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public const SOUND_RECORD_MELLOHI = 107;
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public const SOUND_RECORD_STAL = 108;
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public const SOUND_RECORD_STRAD = 109;
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public const SOUND_RECORD_WARD = 110;
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public const SOUND_RECORD_11 = 111;
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public const SOUND_RECORD_WAIT = 112;
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public const SOUND_GUARDIAN_FLOP = 114;
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public const SOUND_ELDERGUARDIAN_CURSE = 115;
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public const SOUND_MOB_WARNING = 116;
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public const SOUND_MOB_WARNING_BABY = 117;
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public const SOUND_TELEPORT = 118;
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public const SOUND_SHULKER_OPEN = 119;
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public const SOUND_SHULKER_CLOSE = 120;
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public const SOUND_HAGGLE = 121;
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public const SOUND_HAGGLE_YES = 122;
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public const SOUND_HAGGLE_NO = 123;
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public const SOUND_HAGGLE_IDLE = 124;
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public const SOUND_CHORUSGROW = 125;
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public const SOUND_CHORUSDEATH = 126;
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public const SOUND_GLASS = 127;
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public const SOUND_POTION_BREWED = 128;
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public const SOUND_CAST_SPELL = 129;
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public const SOUND_PREPARE_ATTACK = 130;
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public const SOUND_PREPARE_SUMMON = 131;
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public const SOUND_PREPARE_WOLOLO = 132;
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public const SOUND_FANG = 133;
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public const SOUND_CHARGE = 134;
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public const SOUND_CAMERA_TAKE_PICTURE = 135;
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public const SOUND_LEASHKNOT_PLACE = 136;
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public const SOUND_LEASHKNOT_BREAK = 137;
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public const SOUND_GROWL = 138;
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public const SOUND_WHINE = 139;
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public const SOUND_PANT = 140;
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public const SOUND_PURR = 141;
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public const SOUND_PURREOW = 142;
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public const SOUND_DEATH_MIN_VOLUME = 143;
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public const SOUND_DEATH_MID_VOLUME = 144;
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public const SOUND_IMITATE_BLAZE = 145;
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public const SOUND_IMITATE_CAVE_SPIDER = 146;
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public const SOUND_IMITATE_CREEPER = 147;
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public const SOUND_IMITATE_ELDER_GUARDIAN = 148;
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public const SOUND_IMITATE_ENDER_DRAGON = 149;
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public const SOUND_IMITATE_ENDERMAN = 150;
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public const SOUND_IMITATE_EVOCATION_ILLAGER = 152;
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public const SOUND_IMITATE_GHAST = 153;
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public const SOUND_IMITATE_HUSK = 154;
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public const SOUND_IMITATE_ILLUSION_ILLAGER = 155;
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public const SOUND_IMITATE_MAGMA_CUBE = 156;
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public const SOUND_IMITATE_POLAR_BEAR = 157;
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public const SOUND_IMITATE_SHULKER = 158;
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public const SOUND_IMITATE_SILVERFISH = 159;
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public const SOUND_IMITATE_SKELETON = 160;
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public const SOUND_IMITATE_SLIME = 161;
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public const SOUND_IMITATE_SPIDER = 162;
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public const SOUND_IMITATE_STRAY = 163;
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public const SOUND_IMITATE_VEX = 164;
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public const SOUND_IMITATE_VINDICATION_ILLAGER = 165;
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public const SOUND_IMITATE_WITCH = 166;
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public const SOUND_IMITATE_WITHER = 167;
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public const SOUND_IMITATE_WITHER_SKELETON = 168;
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public const SOUND_IMITATE_WOLF = 169;
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public const SOUND_IMITATE_ZOMBIE = 170;
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public const SOUND_IMITATE_ZOMBIE_PIGMAN = 171;
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public const SOUND_IMITATE_ZOMBIE_VILLAGER = 172;
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public const SOUND_BLOCK_END_PORTAL_FRAME_FILL = 173;
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public const SOUND_BLOCK_END_PORTAL_SPAWN = 174;
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public const SOUND_RANDOM_ANVIL_USE = 175;
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public const SOUND_BOTTLE_DRAGONBREATH = 176;
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public const SOUND_PORTAL_TRAVEL = 177;
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public const SOUND_DEFAULT = 178;
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public const SOUND_UNDEFINED = 179;
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/** @var int */
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public $sound;
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