diff --git a/src/pocketmine/network/mcpe/protocol/LevelSoundEventPacket.php b/src/pocketmine/network/mcpe/protocol/LevelSoundEventPacket.php index 1afd53ce7..5778f9174 100644 --- a/src/pocketmine/network/mcpe/protocol/LevelSoundEventPacket.php +++ b/src/pocketmine/network/mcpe/protocol/LevelSoundEventPacket.php @@ -69,134 +69,146 @@ class LevelSoundEventPacket extends DataPacket{ public const SOUND_LAND = 35; public const SOUND_SADDLE = 36; public const SOUND_ARMOR = 37; - public const SOUND_ADD_CHEST = 38; - public const SOUND_THROW = 39; - public const SOUND_ATTACK = 40; - public const SOUND_ATTACK_NODAMAGE = 41; - public const SOUND_ATTACK_STRONG = 42; - public const SOUND_WARN = 43; - public const SOUND_SHEAR = 44; - public const SOUND_MILK = 45; - public const SOUND_THUNDER = 46; - public const SOUND_EXPLODE = 47; - public const SOUND_FIRE = 48; - public const SOUND_IGNITE = 49; - public const SOUND_FUSE = 50; - public const SOUND_STARE = 51; - public const SOUND_SPAWN = 52; - public const SOUND_SHOOT = 53; - public const SOUND_BREAK_BLOCK = 54; - public const SOUND_LAUNCH = 55; - public const SOUND_BLAST = 56; - public const SOUND_LARGE_BLAST = 57; - public const SOUND_TWINKLE = 58; - public const SOUND_REMEDY = 59; - public const SOUND_UNFECT = 60; - public const SOUND_LEVELUP = 61; - public const SOUND_BOW_HIT = 62; - public const SOUND_BULLET_HIT = 63; - public const SOUND_EXTINGUISH_FIRE = 64; - public const SOUND_ITEM_FIZZ = 65; - public const SOUND_CHEST_OPEN = 66; - public const SOUND_CHEST_CLOSED = 67; - public const SOUND_SHULKERBOX_OPEN = 68; - public const SOUND_SHULKERBOX_CLOSED = 69; - public const SOUND_POWER_ON = 70; - public const SOUND_POWER_OFF = 71; - public const SOUND_ATTACH = 72; - public const SOUND_DETACH = 73; - public const SOUND_DENY = 74; - public const SOUND_TRIPOD = 75; - public const SOUND_POP = 76; - public const SOUND_DROP_SLOT = 77; - public const SOUND_NOTE = 78; - public const SOUND_THORNS = 79; - public const SOUND_PISTON_IN = 80; - public const SOUND_PISTON_OUT = 81; - public const SOUND_PORTAL = 82; - public const SOUND_WATER = 83; - public const SOUND_LAVA_POP = 84; - public const SOUND_LAVA = 85; - public const SOUND_BURP = 86; - public const SOUND_BUCKET_FILL_WATER = 87; - public const SOUND_BUCKET_FILL_LAVA = 88; - public const SOUND_BUCKET_EMPTY_WATER = 89; - public const SOUND_BUCKET_EMPTY_LAVA = 90; - public const SOUND_RECORD_13 = 91; - public const SOUND_RECORD_CAT = 92; - public const SOUND_RECORD_BLOCKS = 93; - public const SOUND_RECORD_CHIRP = 94; - public const SOUND_RECORD_FAR = 95; - public const SOUND_RECORD_MALL = 96; - public const SOUND_RECORD_MELLOHI = 97; - public const SOUND_RECORD_STAL = 98; - public const SOUND_RECORD_STRAD = 99; - public const SOUND_RECORD_WARD = 100; - public const SOUND_RECORD_11 = 101; - public const SOUND_RECORD_WAIT = 102; - public const SOUND_GUARDIAN_FLOP = 104; - public const SOUND_ELDERGUARDIAN_CURSE = 105; - public const SOUND_MOB_WARNING = 106; - public const SOUND_MOB_WARNING_BABY = 107; - public const SOUND_TELEPORT = 108; - public const SOUND_SHULKER_OPEN = 109; - public const SOUND_SHULKER_CLOSE = 110; - public const SOUND_HAGGLE = 111; - public const SOUND_HAGGLE_YES = 112; - public const SOUND_HAGGLE_NO = 113; - public const SOUND_HAGGLE_IDLE = 114; - public const SOUND_CHORUSGROW = 115; - public const SOUND_CHORUSDEATH = 116; - public const SOUND_GLASS = 117; - public const SOUND_CAST_SPELL = 118; - public const SOUND_PREPARE_ATTACK = 119; - public const SOUND_PREPARE_SUMMON = 120; - public const SOUND_PREPARE_WOLOLO = 121; - public const SOUND_FANG = 122; - public const SOUND_CHARGE = 123; - public const SOUND_CAMERA_TAKE_PICTURE = 124; - public const SOUND_LEASHKNOT_PLACE = 125; - public const SOUND_LEASHKNOT_BREAK = 126; - public const SOUND_GROWL = 127; - public const SOUND_WHINE = 128; - public const SOUND_PANT = 129; - public const SOUND_PURR = 130; - public const SOUND_PURREOW = 131; - public const SOUND_DEATH_MIN_VOLUME = 132; - public const SOUND_DEATH_MID_VOLUME = 133; - public const SOUND_IMITATE_BLAZE = 134; - public const SOUND_IMITATE_CAVE_SPIDER = 135; - public const SOUND_IMITATE_CREEPER = 136; - public const SOUND_IMITATE_ELDER_GUARDIAN = 137; - public const SOUND_IMITATE_ENDER_DRAGON = 138; - public const SOUND_IMITATE_ENDERMAN = 139; - public const SOUND_IMITATE_EVOCATION_ILLAGER = 141; - public const SOUND_IMITATE_GHAST = 142; - public const SOUND_IMITATE_HUSK = 143; - public const SOUND_IMITATE_ILLUSION_ILLAGER = 144; - public const SOUND_IMITATE_MAGMA_CUBE = 145; - public const SOUND_IMITATE_POLAR_BEAR = 146; - public const SOUND_IMITATE_SHULKER = 147; - public const SOUND_IMITATE_SILVERFISH = 148; - public const SOUND_IMITATE_SKELETON = 149; - public const SOUND_IMITATE_SLIME = 150; - public const SOUND_IMITATE_SPIDER = 151; - public const SOUND_IMITATE_STRAY = 152; - public const SOUND_IMITATE_VEX = 153; - public const SOUND_IMITATE_VINDICATION_ILLAGER = 154; - public const SOUND_IMITATE_WITCH = 155; - public const SOUND_IMITATE_WITHER = 156; - public const SOUND_IMITATE_WITHER_SKELETON = 157; - public const SOUND_IMITATE_WOLF = 158; - public const SOUND_IMITATE_ZOMBIE = 159; - public const SOUND_IMITATE_ZOMBIE_PIGMAN = 160; - public const SOUND_IMITATE_ZOMBIE_VILLAGER = 161; - public const SOUND_BLOCK_END_PORTAL_FRAME_FILL = 162; - public const SOUND_BLOCK_END_PORTAL_SPAWN = 163; - public const SOUND_RANDOM_ANVIL_USE = 164; - public const SOUND_BOTTLE_DRAGONBREATH = 165; - public const SOUND_DEFAULT = 166; - public const SOUND_UNDEFINED = 167; + public const SOUND_MOB_ARMOR_STAND_PLACE = 38; + public const SOUND_ADD_CHEST = 39; + public const SOUND_THROW = 40; + public const SOUND_ATTACK = 41; + public const SOUND_ATTACK_NODAMAGE = 42; + public const SOUND_ATTACK_STRONG = 43; + public const SOUND_WARN = 44; + public const SOUND_SHEAR = 45; + public const SOUND_MILK = 46; + public const SOUND_THUNDER = 47; + public const SOUND_EXPLODE = 48; + public const SOUND_FIRE = 49; + public const SOUND_IGNITE = 50; + public const SOUND_FUSE = 51; + public const SOUND_STARE = 52; + public const SOUND_SPAWN = 53; + public const SOUND_SHOOT = 54; + public const SOUND_BREAK_BLOCK = 55; + public const SOUND_LAUNCH = 56; + public const SOUND_BLAST = 57; + public const SOUND_LARGE_BLAST = 58; + public const SOUND_TWINKLE = 59; + public const SOUND_REMEDY = 60; + public const SOUND_UNFECT = 61; + public const SOUND_LEVELUP = 62; + public const SOUND_BOW_HIT = 63; + public const SOUND_BULLET_HIT = 64; + public const SOUND_EXTINGUISH_FIRE = 65; + public const SOUND_ITEM_FIZZ = 66; + public const SOUND_CHEST_OPEN = 67; + public const SOUND_CHEST_CLOSED = 68; + public const SOUND_SHULKERBOX_OPEN = 69; + public const SOUND_SHULKERBOX_CLOSED = 70; + public const SOUND_ENDERCHEST_OPEN = 71; + public const SOUND_ENDERCHEST_CLOSED = 72; + public const SOUND_POWER_ON = 73; + public const SOUND_POWER_OFF = 74; + public const SOUND_ATTACH = 75; + public const SOUND_DETACH = 76; + public const SOUND_DENY = 77; + public const SOUND_TRIPOD = 78; + public const SOUND_POP = 79; + public const SOUND_DROP_SLOT = 80; + public const SOUND_NOTE = 81; + public const SOUND_THORNS = 82; + public const SOUND_PISTON_IN = 83; + public const SOUND_PISTON_OUT = 84; + public const SOUND_PORTAL = 85; + public const SOUND_WATER = 86; + public const SOUND_LAVA_POP = 87; + public const SOUND_LAVA = 88; + public const SOUND_BURP = 89; + public const SOUND_BUCKET_FILL_WATER = 90; + public const SOUND_BUCKET_FILL_LAVA = 91; + public const SOUND_BUCKET_EMPTY_WATER = 92; + public const SOUND_BUCKET_EMPTY_LAVA = 93; + public const SOUND_ARMOR_EQUIP_CHAIN = 94; + public const SOUND_ARMOR_EQUIP_DIAMOND = 95; + public const SOUND_ARMOR_EQUIP_GENERIC = 96; + public const SOUND_ARMOR_EQUIP_GOLD = 97; + public const SOUND_ARMOR_EQUIP_IRON = 98; + public const SOUND_ARMOR_EQUIP_LEATHER = 99; + public const SOUND_ARMOR_EQUIP_ELYTRA = 100; + public const SOUND_RECORD_13 = 101; + public const SOUND_RECORD_CAT = 102; + public const SOUND_RECORD_BLOCKS = 103; + public const SOUND_RECORD_CHIRP = 104; + public const SOUND_RECORD_FAR = 105; + public const SOUND_RECORD_MALL = 106; + public const SOUND_RECORD_MELLOHI = 107; + public const SOUND_RECORD_STAL = 108; + public const SOUND_RECORD_STRAD = 109; + public const SOUND_RECORD_WARD = 110; + public const SOUND_RECORD_11 = 111; + public const SOUND_RECORD_WAIT = 112; + public const SOUND_GUARDIAN_FLOP = 114; + public const SOUND_ELDERGUARDIAN_CURSE = 115; + public const SOUND_MOB_WARNING = 116; + public const SOUND_MOB_WARNING_BABY = 117; + public const SOUND_TELEPORT = 118; + public const SOUND_SHULKER_OPEN = 119; + public const SOUND_SHULKER_CLOSE = 120; + public const SOUND_HAGGLE = 121; + public const SOUND_HAGGLE_YES = 122; + public const SOUND_HAGGLE_NO = 123; + public const SOUND_HAGGLE_IDLE = 124; + public const SOUND_CHORUSGROW = 125; + public const SOUND_CHORUSDEATH = 126; + public const SOUND_GLASS = 127; + public const SOUND_POTION_BREWED = 128; + public const SOUND_CAST_SPELL = 129; + public const SOUND_PREPARE_ATTACK = 130; + public const SOUND_PREPARE_SUMMON = 131; + public const SOUND_PREPARE_WOLOLO = 132; + public const SOUND_FANG = 133; + public const SOUND_CHARGE = 134; + public const SOUND_CAMERA_TAKE_PICTURE = 135; + public const SOUND_LEASHKNOT_PLACE = 136; + public const SOUND_LEASHKNOT_BREAK = 137; + public const SOUND_GROWL = 138; + public const SOUND_WHINE = 139; + public const SOUND_PANT = 140; + public const SOUND_PURR = 141; + public const SOUND_PURREOW = 142; + public const SOUND_DEATH_MIN_VOLUME = 143; + public const SOUND_DEATH_MID_VOLUME = 144; + public const SOUND_IMITATE_BLAZE = 145; + public const SOUND_IMITATE_CAVE_SPIDER = 146; + public const SOUND_IMITATE_CREEPER = 147; + public const SOUND_IMITATE_ELDER_GUARDIAN = 148; + public const SOUND_IMITATE_ENDER_DRAGON = 149; + public const SOUND_IMITATE_ENDERMAN = 150; + public const SOUND_IMITATE_EVOCATION_ILLAGER = 152; + public const SOUND_IMITATE_GHAST = 153; + public const SOUND_IMITATE_HUSK = 154; + public const SOUND_IMITATE_ILLUSION_ILLAGER = 155; + public const SOUND_IMITATE_MAGMA_CUBE = 156; + public const SOUND_IMITATE_POLAR_BEAR = 157; + public const SOUND_IMITATE_SHULKER = 158; + public const SOUND_IMITATE_SILVERFISH = 159; + public const SOUND_IMITATE_SKELETON = 160; + public const SOUND_IMITATE_SLIME = 161; + public const SOUND_IMITATE_SPIDER = 162; + public const SOUND_IMITATE_STRAY = 163; + public const SOUND_IMITATE_VEX = 164; + public const SOUND_IMITATE_VINDICATION_ILLAGER = 165; + public const SOUND_IMITATE_WITCH = 166; + public const SOUND_IMITATE_WITHER = 167; + public const SOUND_IMITATE_WITHER_SKELETON = 168; + public const SOUND_IMITATE_WOLF = 169; + public const SOUND_IMITATE_ZOMBIE = 170; + public const SOUND_IMITATE_ZOMBIE_PIGMAN = 171; + public const SOUND_IMITATE_ZOMBIE_VILLAGER = 172; + public const SOUND_BLOCK_END_PORTAL_FRAME_FILL = 173; + public const SOUND_BLOCK_END_PORTAL_SPAWN = 174; + public const SOUND_RANDOM_ANVIL_USE = 175; + public const SOUND_BOTTLE_DRAGONBREATH = 176; + public const SOUND_PORTAL_TRAVEL = 177; + public const SOUND_DEFAULT = 178; + public const SOUND_UNDEFINED = 179; /** @var int */ public $sound;