280 Commits

Author SHA1 Message Date
Shoghi Cervantes
4258e22c02 Made some changes for 0.12 2015-08-01 19:14:44 +02:00
Shoghi Cervantes
0c09361c46
Added main-hard-limit memory property similar to old memory-limit, use less memory on startup (RakLib) 2015-07-11 13:16:39 +02:00
Shoghi Cervantes
33e312c7d0
Added extra memory reportings (heap, stack), stop tasks faster, added extra timeouts fro ServerKiller 2015-06-13 15:37:02 +02:00
Shoghi Cervantes
eeef81e2b1 Fixed #3154 2015-06-10 10:10:07 +02:00
Shoghi Cervantes
eef33d64e6 Fixed new players having air ticks to 0 instead of 300 2015-06-09 15:26:28 +02:00
Shoghi Cervantes
ec226105e4 Added support for overriding properties over the command line 2015-06-09 11:23:57 +02:00
Shoghi Cervantes
4fd5e9ba7d Improved RakNet encapsulated packet encoding 2015-06-08 12:45:52 +02:00
Shoghi Cervantes
cbb1c55a06
Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845, closes #1792 2015-06-07 15:17:02 +02:00
Shoghi Cervantes
cf3f32fdae
Added Script plugin loader 2015-06-06 23:09:54 +02:00
Shoghi Cervantes
62a8f58bb0
Improved block and chunk cache, fixed PlayerQuitEvent player save 2015-06-06 20:28:37 +02:00
Shoghi Cervantes
5682026eae
Fixed state corruption for auto saving 2015-06-06 15:53:28 +02:00
Shoghi Cervantes
bdb9b1865b Added exception when unloading the default level without switching it first, #3112 2015-06-05 16:48:27 +02:00
Shoghi Cervantes
6e69e15dfd Moved network check out of level, added server killer for long stops 2015-06-05 11:46:33 +02:00
Shoghi Cervantes
d542dfc2ce
Split player into more methods, added extra timings 2015-06-05 00:19:45 +02:00
Shoghi Cervantes
71490f60f2 Fixed other invisibility issues 2015-06-04 16:51:48 +02:00
Shoghi Cervantes
9e14435dbb
Moved network ids to constants, improved some entity methods, more performance 2015-05-30 23:59:24 +02:00
Shoghi Cervantes
03f178379e
Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources 2015-05-28 22:17:12 +02:00
Shoghi Cervantes
51062940c5
Implemented QueryRegenerateEvent as base for other interfaces 2015-05-26 01:17:34 +02:00
Shoghi Cervantes
66435d4f6a
Workaround client-sede issue, remove this when fixed 2015-05-24 10:16:43 +02:00
Michael Yoo
76c27fc18b Use broadcast permission to broadcast tips and popups 2015-05-23 22:05:48 +09:30
Michael Yoo
a0f8bc15dc Fix small whitespace issues, make broadcasts return count() as specified in PHPDoc 2015-05-23 22:05:48 +09:30
Striker209MPE
adc5aa11ac Added Server->broadcastTip() and Server->broadcastPopup()
Signed-off-by: Michael Yoo <michael@yoo.id.au>
2015-05-23 22:05:48 +09:30
Shoghi Cervantes
be6b0656a0
Do async saving only when needed 2015-05-23 10:54:15 +02:00
Shoghi Cervantes
149234f125
Added asynchronous file writing 2015-05-22 16:32:08 +02:00
Shoghi Cervantes
46f20d36b3
Improved unique id generation for server 2015-05-21 12:59:33 +02:00
Shoghi Cervantes
cde2d39029
New statistics system 2015-05-21 11:41:11 +02:00
Shoghi Cervantes
63a5269313
Added settings.profile-report-trigger to only extract timings on a given tps rate 2015-05-16 16:02:32 +02:00
Shoghi Cervantes
7a34417e67 Kill player below -16 as now the bottom of the world can be rendered, send player count 2015-05-15 16:51:20 +02:00
Shoghi Cervantes
e61db8ad06
Added login timeout for players that do not complete the login process in time 2015-05-14 14:52:39 +02:00
Shoghi Cervantes
13906b32b8
Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
Shoghi Cervantes
db409851e9
World generation is timed by type and chunks can be created on the fly 2015-05-09 19:03:41 +02:00
Shoghi Cervantes
1a1b8830a4
Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly 2015-05-09 16:11:12 +02:00
Shoghi Cervantes
82b0dbfe8e
Improved /status, added world information 2015-05-06 19:11:47 +02:00
Shoghi Cervantes
a4769248fb
Set nextTick on start 2015-05-06 19:11:47 +02:00
Shoghi Cervantes
5ec4b3f46f "Fixed" #2982 2015-05-04 17:53:48 +02:00
Shoghi Cervantes
563f7404fe
Time less than target fix 2015-05-03 23:20:40 +02:00
Shoghi Cervantes
0ddf396b08
Use time_sleep_until() instead of usleep(), improved thread kill 2015-05-03 23:17:39 +02:00
Shoghi Cervantes
d4b2e3d1b7
Improved heightmap generation 2015-04-29 23:19:27 +02:00
Shoghi Cervantes
fba12f2a13 Be sure that AsyncTask finish executing, fixes #2931 2015-04-25 17:52:57 +02:00
Shoghi Cervantes
7ad98d4659 Deprecated CallbackTask, moved sleep checking to level 2015-04-25 17:28:30 +02:00
Shoghi Cervantes
04f3cc4905 Measure highest TPS load and lowest TPS between measurements 2015-04-23 15:34:42 +02:00
Shoghi Cervantes
a0739a7b03 Added more level tick options, force player ticks, base tick rate for levels 2015-04-23 11:34:01 +02:00
Shoghi Cervantes
1578fc3ddb Improved world generation manager, UUIDs (some work for future usage) 2015-04-21 19:54:16 +02:00
Shoghi Cervantes
f88aed1208 Fixed NBT parsing on false properties 2015-04-20 13:57:16 +02:00
Shoghi Cervantes
bf4a8398c4
Moved chunk garbage collector to memory manager 2015-04-19 16:14:54 +02:00
Shoghi Cervantes
b2c25eaf36
Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs 2015-04-18 20:13:52 +02:00
Shoghi Cervantes
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
Shoghi Cervantes
a993f15387 Added tick ms to level warning, call correct method on Anvil 2015-04-13 16:34:42 +02:00
Shoghi Cervantes
1865622b89 Added settings.force-language property to force server language on clients 2015-04-13 12:02:40 +02:00
Shoghi Cervantes
5e2a21fc26
Added level-settings.auto-tick-rate property, added Level tick rate 2015-04-12 14:13:36 +02:00