3813caf5ec
Updated BedrockProtocol and BedrockData for 1.17.30
2021-09-22 00:36:21 +01:00
e472c117e0
Merge branch 'stable'
2021-09-22 00:33:49 +01:00
ceeef7c729
3.23.1 is next
2021-09-22 00:29:24 +01:00
7f1b2a0ee5
Release 3.23.0
3.23.0
2021-09-22 00:29:24 +01:00
27324a3aeb
Protocol changes for 1.17.30
2021-09-22 00:26:39 +01:00
133398c69a
changelog: add newline
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[ci skip]
2021-09-19 22:57:22 +01:00
52b6952771
changelog: baseline for 4.0.0-BETA3
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[ci skip]
2021-09-19 22:55:48 +01:00
1ce388ca0b
Liquid: add getMinAdjacentSourcesToFormSource(), remove circular dependency between Liquid and Water
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this unpleasantly-named method allows controlling the source-forming behaviour of liquids by changing the required number of adjacent sources that must be present in order for a new source to form. This allows stuff like non-infinite water.
2021-09-19 15:59:16 +01:00
971cbe3929
Liquid: restore mistakenly removed check
2021-09-19 15:42:17 +01:00
18de35ffc7
Liquid: use facing instead of hardcoded integers
2021-09-19 15:37:03 +01:00
576c33ee8f
Liquid: make flow vector calculation less cancerous to read
2021-09-18 23:04:28 +01:00
6b2ab15ea1
MinimumCostFlowCalculator: fix bug caused by recent change
2021-09-18 16:20:01 +01:00
027f7e249b
MinimumCostFlowCalculator: Use match statements where possible
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coincidentally, this also fixes the build.
2021-09-18 16:17:08 +01:00
a9c4238c59
Liquid: Extract a big chunk of code to MinimumCostFlowCalculator
2021-09-18 16:13:38 +01:00
34e1b244fa
Liquid: split canFlowInto() over multiple lines
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the original version is very hard to read.
2021-09-18 15:53:54 +01:00
b047100719
Liquid: improve minimum cost calculation handling
2021-09-18 15:52:16 +01:00
1b5071e074
Liquid: make some code slightly less cancerous to read
2021-09-18 15:28:45 +01:00
3836a57ba6
Player: add getPlayerInfo(), closes #4450
2021-09-17 22:17:36 +01:00
87dc763d92
actions: test that generated code is consistent
2021-09-17 16:46:27 +01:00
43b2e1a0e8
tools/convert-world: improve error messages and exit codes
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die with a string exits with zero? wtf?
2021-09-16 15:28:20 +01:00
05e2bef5ce
ItemFactory: fix crash when checking if blockitem IDs are registered
2021-09-16 14:53:19 +01:00
6cf181b579
LevelDB: Use arrow functions for better readability
2021-09-16 14:44:56 +01:00
9490b78640
Move packet handler default implementations to BedrockProtocol
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in many cases this will now require zero changes to PM at all to be compatible with a new protocol version.
2021-09-15 22:27:49 +01:00
59f3622f69
changelog: mention PluginLoadOrder changes ( #4458 )
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[ci skip]
2021-09-15 17:18:53 +01:00
a1c82da2f2
Liquid: remove useless continue
2021-09-12 16:03:52 +01:00
84170ad3e1
Furnace: fixed deactivation after being reloaded from disk (regression from PM3)
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closes #4430
2021-09-12 15:49:33 +01:00
ace8841d5d
Explosion: allow the normal blockupdate mechanism to deal with explosions
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in PM4, all blockupdates are buffered, so the old 7x performance penalty that used to be incurred by doing this is no longer a problem.
Also, this actually reduces the overhead of explosions themselves by moving the onNearbyBlockChange() burden off explodeB() and into the main world ticking function.
2021-09-12 15:45:02 +01:00
5ddd94b7e8
Remove redundant World->isChunkGenerated() calls
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isChunkGenerated() merely checks if the chunk can be loaded from disk, if it's not in the runtime cache already.
This is pointless in all of these cases, because the check is prefaced by an isChunkLoaded() check, which already limits the possibility anyway. If the chunk is not generated, it'll also be considered not loaded.
2021-09-12 15:21:09 +01:00
f0fa561c2f
World: use arrow functions in useBreakOn()
2021-09-12 15:16:55 +01:00
33a7c05425
Updated PHPStan baselines
2021-09-11 23:12:43 +01:00
273aa8ab42
Drop useless usage translation strings for commands with no parameters
2021-09-11 17:06:26 +01:00
3b7580688c
Stop auto-translating string descriptions/usages for commands
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Require usage of Translatable for translations.
2021-09-11 16:46:40 +01:00
b65e3c69b1
4.0.0-BETA3 is next
2021-09-10 17:18:32 +01:00
26e3280fea
Release 4.0.0-BETA2
4.0.0-BETA2
2021-09-10 17:18:31 +01:00
fa45d1cdb5
Merge branch 'stable'
2021-09-10 17:13:51 +01:00
33b5da3749
3.22.6 is next
2021-09-10 17:09:51 +01:00
40e88f1686
Release 3.22.5
3.22.5
2021-09-10 17:09:50 +01:00
c995c2de37
updated changelog
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[ci skip]
2021-09-10 17:04:35 +01:00
7701e1ff98
InGamePacketHandler: fix regression in movement handling since 82c8fa696a
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fixes #4291
fixes #4398
2021-09-10 16:52:46 +01:00
4111d92b98
Stop hardcoding chunk dimensions everywhere ( #4443 )
2021-09-10 16:13:25 +01:00
9d5a86fe53
Revert "World: make the second parameter for getCollidingEntities() mandatory and non-nullable"
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This reverts commit e1b7bf31bb
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fixes #4447
2021-09-10 16:06:08 +01:00
cf762d345d
Player: Log debug messages when canInteract() prevents block interaction
2021-09-10 15:58:38 +01:00
f5c9c02e09
Improve documentation of Thread and Worker
2021-09-10 15:57:45 +01:00
32588d79c8
ConsoleReaderThread: remove useless code
2021-09-10 13:54:42 +01:00
1cc57afd25
Stop the ConsoleReaderThread explicitly, instead of letting ThreadManager do it
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this hack dates back to the days when the console reader would get stuck on shutdown on some platforms.
2021-09-10 13:48:01 +01:00
334bf1277d
BlockTransaction: Return failure if no blocks were changed
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fixes #2813
2021-09-10 00:32:46 +01:00
082f0f2d57
Player: Generate an InventoryTransaction (with event) for crafting grid/cursor evacuation
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this fixes the crack in the armour that allows creative players to drop items even when all drops are being cancelled by plugins.
closes #3284
2021-09-09 17:11:59 +01:00
5d4f14b388
Added TransactionBuilderInventory for server-side inventory transaction generation
2021-09-09 17:10:04 +01:00
4a787769bf
Merge branch 'stable'
2021-09-09 16:06:16 +01:00
4c65a0cdaa
LegacySkinAdapter: Use 64x64 for persona polyfilled skins
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64x32 has some corruption issues and generally just looks really bad.
2021-09-09 16:04:43 +01:00