Dylan K. Taylor
eb8fb63409
Added cartography and smithing tables
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these have working inventories, and their crafting menus will 'just work' once the items for the associated recipes have been implemented (maps, netherite).
2022-07-14 18:01:47 +01:00
Dylan K. Taylor
d321094081
Added hanging roots
2022-07-14 16:47:55 +01:00
Dylan K. Taylor
323d31005f
Added glowing item frames
2022-07-14 16:24:20 +01:00
Dylan K. Taylor
0c7370e564
Added wither rose
2022-07-14 16:07:16 +01:00
Dylan K. Taylor
7dd8876515
TNT: remove the old unreliable way of ignition on burning arrow collide
2022-07-14 00:23:12 +01:00
Dylan K. Taylor
d0067cfac5
TNT now ignites when hit by a burning projectile
2022-07-14 00:12:02 +01:00
Dylan K. Taylor
eafc23c756
Added candles and cakes with candles
2022-07-13 23:54:41 +01:00
Dylan K. Taylor
20cb67461f
Block: add the current class to the exception messages for block runtime data serialization
2022-07-13 19:50:35 +01:00
Dylan K. Taylor
8b2d941502
Offset integer ranges in runtime block data serialization
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this is useful for stuff like snow layers where the range doesn't start at 0.
2022-07-13 19:49:30 +01:00
Dylan K. Taylor
14933a731b
Implement copper waxing, unwaxing and scraping, minus particles
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there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API.
2022-07-10 01:00:13 +01:00
Dylan K. Taylor
a22276e679
there's always one ...
2022-07-10 00:19:27 +01:00
Dylan K. Taylor
260e54e4b1
Skeleton for copper blocks, stairs and slabs
2022-07-10 00:18:35 +01:00
Dylan K. Taylor
a44c089f98
REEEEEEEEEEEEEE
2022-07-09 20:40:18 +01:00
Dylan K. Taylor
5e70ae2066
Added lightning rods
2022-07-09 20:18:22 +01:00
Dylan K. Taylor
ad7528e3f3
Added warped wart blocks, gilded blackstone and crying obsidian
2022-07-09 20:00:10 +01:00
Dylan K. Taylor
c67e42a723
Add a hook to enable blocks to react to projectiles colliding with them
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this enables implementing blocks such as the target block.
2022-07-07 01:44:13 +01:00
Dylan K. Taylor
3e4f01d85e
VanillaBlocks: fixed case of some names
2022-07-07 01:27:30 +01:00
Dylan K. Taylor
e4d24e1edd
Invert dependency between VanillaBlocks and BlockFactory
2022-07-07 00:22:08 +01:00
Dylan K. Taylor
ae70c63798
Added tinted glass
2022-07-06 23:01:17 +01:00
Dylan K. Taylor
88a5a95479
Block: mark new functions as @internal
2022-07-06 17:26:15 +01:00
Dylan K. Taylor
00db73a5b2
Merge branch 'next-minor' into next-major
2022-07-06 16:20:06 +01:00
Dylan K. Taylor
269b6ed16a
FallableTrait: fixed logic for block replacement
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closes #5126
I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
ipad54
a377795db9
Fixed SoulFire damage ( #5138 )
2022-07-06 14:57:07 +01:00
Dylan K. Taylor
5c4288de01
block/Light: fixed placement when clicking on another light block
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closes #5132
2022-07-06 14:23:32 +01:00
Alexey
494cb580f3
Add sound after wood stripping ( #5124 )
2022-07-06 14:06:52 +01:00
Dylan K. Taylor
fe93609c8d
Added mud bricks and related blocks
2022-07-06 00:02:51 +01:00
Dylan K. Taylor
ebe6782295
Remove TODO comment
2022-07-05 23:37:55 +01:00
Dylan K. Taylor
638d03846c
Added blast resistance for cobbled and polished deepslate
2022-07-05 23:11:12 +01:00
Dylan K. Taylor
f57cd95ad5
Added blast resistances to some blocks
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following values extracted from BDS
2022-07-05 23:02:04 +01:00
Dylan K. Taylor
d725ded7b6
Added new ores
2022-07-05 21:43:47 +01:00
Dylan K. Taylor
e5b038ebcd
Lava: implement basalt generators
2022-07-05 20:50:11 +01:00
Dylan K. Taylor
a42bb9626d
Added another handful of blocks
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clearing out my workspace...
2022-07-05 20:42:22 +01:00
Dylan K. Taylor
412dcaa744
Implemented crimson, warped and mangrove signs
2022-07-05 16:18:54 +01:00
Dylan K. Taylor
6be92ea6f7
fix CS
2022-07-05 14:14:27 +01:00
Dylan K. Taylor
325f1cf82e
Generalize runtime block data serialization
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we want to reuse this code for item type data
2022-07-05 14:13:37 +01:00
Dylan K. Taylor
0a23e91329
Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId()
2022-07-05 13:46:19 +01:00
Dylan K. Taylor
a059d03b37
Remove BlockFactory::get(), optimise fromFullBlock() pathway
2022-07-05 13:43:26 +01:00
Dylan K. Taylor
bd773c2f84
VanillaBlocks: use BlockFactory::fromTypeId()
2022-07-05 13:40:07 +01:00
Dylan K. Taylor
d9544b5d0e
Added soul fire
2022-07-04 22:32:35 +01:00
Dylan K. Taylor
cbebb70af6
Planks: remove useless constructor
2022-07-03 19:58:04 +01:00
Dylan K. Taylor
6604d22ceb
BlockLegacyIdHelper: clean up code
2022-07-03 19:53:34 +01:00
Dylan K. Taylor
dd615c775d
Added various blocks made from mangrove, crimson and warped wood
2022-07-03 19:01:34 +01:00
Dylan K. Taylor
33eef99d1f
Added axis support for all-sided logs
2022-07-03 17:27:25 +01:00
Dylan K. Taylor
3e7d34c8ad
BlockFactory: remove TODO list
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we're tracking this somewhere else now
2022-07-03 14:33:42 +01:00
Dylan K. Taylor
e302e5a85f
Implemented chiseled deepslate, chiseled nether brick and cracked nether brick
2022-07-03 03:04:06 +01:00
Dylan K. Taylor
4acf7aadbd
Added quartz bricks
2022-07-03 02:11:50 +01:00
Dylan K. Taylor
a3016abf53
Added polished deepslate block/slab/stair/wall
2022-07-03 02:00:43 +01:00
Dylan K. Taylor
89632f3514
Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes
2022-07-03 01:43:27 +01:00
Dylan K. Taylor
c7ba791ff8
Block: remove obsolete note from Block::isSameType()
2022-07-03 00:49:57 +01:00
Dylan K. Taylor
db9c7de35c
Remove obsolete shim items for Bed and Skull
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now that the colour and skull type are included in the block type data, it's no longer necessary to maintain shim items to retain this information in the item data.
2022-07-03 00:47:42 +01:00