Dylan K. Taylor
3614711a02
fixed negative effect durations when level tick rate is > 1
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thank you @Sandertv
2017-11-01 09:09:17 +00:00
Dylan K. Taylor
bddd7e0eee
Fixed no fall damage when falling 3-4 blocks, close #891
2017-10-26 23:23:08 +01:00
Dylan K. Taylor
8daa8deae9
Added Living->lookAt()
2017-10-23 17:29:20 +01:00
Dylan K. Taylor
a245615531
fixed non-living entities lingering for a second after being kill()ed
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only living entities should have death animation time
2017-10-19 20:51:50 +01:00
Dylan K. Taylor
2601e35990
Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
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this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
Dylan K. Taylor
38fad4b963
Implement difficulty per-world ( #878 )
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* Moved Server::getDifficultyFromString() to Level
* Added ability to set difficulty in worlds section of pocketmine.yml for generation
2017-09-26 11:16:51 +01:00
Dylan K. Taylor
cb7911ee9c
Improved Absorption, now only applies to living entities, now controllable by plugins
2017-09-03 12:37:34 +01:00
Dylan K. Taylor
21f09d5fdb
Cleaned up Effect handling and replacement
2017-08-30 12:53:41 +01:00
Dylan K. Taylor
fd52022065
Refactor of health int -> float and fixed armor being useless when
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computed damage reduction is less than 1
2017-08-30 11:03:07 +01:00
Dylan K. Taylor
456ddd3fb3
Removed obsolete parameters from Entity->attack() and Entity->heal()
2017-08-21 13:25:11 +01:00
Dylan K. Taylor
e825ebd8fa
Added some wrapper methods to make data flags less of a pain in the ass to work with
2017-08-17 16:52:17 +01:00
Dylan K. Taylor
741394dab1
Typehinted up entity API
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Did you guys think ALPHA7 changes were done?!
Sone stuff still needs some work, most notably data-properties can't be typed yet because they are just mushed into a couple of methods.
2017-08-16 19:04:30 +01:00
Dylan K. Taylor
2d8395f70e
Absorption should be a float. Fixed #1071
2017-08-07 16:09:10 +01:00
Dylan K. Taylor
6b5c0af161
Separation of effect handling from Entity, fixes #886
2017-08-07 16:03:54 +01:00
Dylan K. Taylor
c3b8be3f60
and more typehints
2017-07-14 10:56:51 +01:00
Dylan K. Taylor
394f420059
Fixed chunks not loading when respawning and some minor spawn sequence cleanup ( #1153 )
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* Fixed chunks not loading when respawning and some minor spawn sequence cleanup
* This causes too much unexpected behaviour to be useful
Revert "Make use of Mojang's pitch hack, close #821 "
This reverts commit c2dfef700feaf7235ece2fc140e93d02ae3f4af4.
* Removed delayed-teleport system and cleaned up movement reset for dead players
* Fixed health resetting to max when quitting and rejoining
2017-07-05 10:31:16 +01:00
Dylan K. Taylor
a365c831a8
Fixed some doc problems
2017-06-25 12:07:28 +01:00
Dylan K. Taylor
eac756470a
Fixed trying to save health as a ShortTag, close #1039
2017-06-09 09:11:02 +01:00
Dylan K. Taylor
890f72dbf2
Type-hinted NBT tag constructors, made getValue() and setValue() more strict, fix dozens of assorted related bugs
2017-06-08 19:17:52 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
54453d0b0a
Refactored entity IDs in packets for consistency and to clarify on types
2017-06-05 15:41:27 +01:00
smarticles101
8a7259aa73
Merge #826 : use getEffectLevel() instead of getAmplifier() + 1
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Closes #412
2017-05-05 19:01:04 +08:00
Dylan K. Taylor
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
Dylan K. Taylor
2204942338
Fixed the half-done hunger implementation, fixed lots of bugs related to hunger
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- Fixed starvation doesn't deal any damage at all (Human->getFood() returns a float, not an int, === 0 won't work so great)
- Added exhaustion for sprinting, walking, jumping and sprint-jumping as per MCPE (these use MCPE values, and yes MCPE does walking exhaustion!)
- Fixed attributes don't get reset after player death
- Added food and hunger regeneration in peaceful difficulty
- Added API methods Living->jump() (motion isn't updated yet, so this won't actually do much if plugins try to use it) and Living->getJumpVelocity()
TODO: implement exhaustion for swimming
2017-04-21 19:48:25 +01:00
Dylan K. Taylor
e7406ba096
Fixed squid health attribute errors
2017-04-21 14:42:19 +01:00
Sandertv
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
Dylan K. Taylor
940b20c191
Implemented Absorption effect
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This is a little buggy due to a client-sided bug. https://bugs.mojang.com/browse/MCPE-20520
TODO: add attribute save/restore
2017-03-21 13:23:57 +00:00
Dylan K. Taylor
ab1150382a
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-18 16:30:06 +00:00
Dylan K. Taylor
8114ceaf68
Merge branch 'master' into api3/network
2017-03-18 16:29:38 +00:00
Dylan K. Taylor
92193fd27b
Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM ( #418 )
2017-03-13 10:30:31 +00:00
Dylan K. Taylor
955dc38be4
Fixed botch-job implementation of Health Boost, will now actually work and not crash the server
2017-03-12 20:06:39 +00:00
Dylan K. Taylor
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00
Dylan K. Taylor
598e7aac8f
More PhpStorm inspections, import cleanup
2017-01-04 14:55:11 +00:00
Dylan K. Taylor
0bd7ea211d
Refactored Server::broadcastPacket() to be non-static
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Why the hell was this static at all? Seriously Shoghi?
2017-01-03 22:24:40 +00:00
Dylan K. Taylor
bfc77a772a
New entity data flags
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@Intyre, you are beyond awesome
2016-10-27 10:55:05 +01:00
Dylan K. Taylor
2ffbb452bb
Fix a bunch of metadata bugs, fixed air ticking and added some new API methods
2016-10-27 10:55:04 +01:00
Dylan K. Taylor
787f6594b2
More new data properties
2016-10-27 10:55:04 +01:00
PEMapModder
5459576833
Added hunger and experience saving
2016-02-17 19:56:19 +08:00
PEMapModder
8807617480
Fixed attriutes not sending
2016-02-11 18:45:58 +08:00
PEMapModder
329a525ea1
Implemented food and hunger
2016-02-10 22:49:48 +08:00
Shoghi Cervantes
7f8b39a63c
Renamed NBT tags to have Tag in the name
2015-08-23 00:25:29 +02:00
Shoghi Cervantes
31ef7721b1
Removed network channels, bumped protocol
2015-08-12 14:59:48 +02:00
Shoghi Cervantes
3e2cce3c2c
use cleanup
2015-08-07 21:26:24 +02:00
Shoghi Cervantes
2eaa12005e
Changed knockback process
2015-06-08 15:52:57 +02:00
Shoghi Cervantes
9a2170d296
protocol 27, added player spawn events after death from new protocol, added EntityEvent constants
2015-05-28 14:19:00 +02:00
Shoghi Cervantes
44b5c23ee1
Fixed dead entities and Item picking, improved timing reports
2015-05-06 16:21:35 +02:00
Shoghi Cervantes
fb257c16f1
Set entities on fire if hit by an entity on fire
2015-04-30 11:40:22 +02:00
Shoghi Cervantes
7b699d9afd
Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing
2015-04-24 16:43:59 +02:00
Shoghi Cervantes
0b176b3fe0
Implemented Channeled packet sending
2015-04-14 18:24:40 +02:00
Shoghi Cervantes
69f841a00c
Added Squids with basic AI
2015-04-09 00:12:50 +02:00