Commit Graph

756 Commits

Author SHA1 Message Date
35a28300f6 Podzol should be affected by silk touch (#5969) 2023-08-07 11:47:29 +01:00
0a90a5928a Added TallGrassTrait, remove weirdly specific logic from FortuneDropHelper
this needs to be dealt with before release otherwise we'll be stuck with FortuneDropHelper::grass()
this is the obvious solution and should have been done some time ago - stuff like flammability was already a problem for double tall grass anyway
2023-08-01 12:33:36 +01:00
4eb9dacd3c Remove unnecessary HorizontalFacingTrait (#5930)
FacingOppositePlacingPlayerTrait already includes HorizontalFacingTrait, so we don't need to include it twice.
2023-07-24 12:16:56 +01:00
3afe3b7f44 Merge branch 'stable' into minor-next 2023-07-24 12:02:24 +01:00
2779f92828 Bell: clean up code 2023-07-21 15:29:33 +01:00
5899f2fc1d Block: introduce new methods to reduce support type boilerplate checks
this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code.

there may be further improvements we can make from here, such as adding traits, but this is a good first step.
2023-07-21 15:02:25 +01:00
9ef835c82d Merge remote-tracking branch 'origin/legacy/pm4' into stable 2023-07-21 11:07:32 +01:00
4bdd6410db Fire: fixed support requirements
closes #5599
2023-07-20 17:00:32 +01:00
6ea7fd7d6b ShulkerBox: do not offer support for other blocks 2023-07-20 16:36:25 +01:00
4517948297 FrostedIce: Remove non-Bedrock melting behaviour (#5486) 2023-07-19 17:12:05 +01:00
537721fe7d Replace Closure::fromCallable() usages with first-class callables
PHP 8.1 <3
2023-07-19 13:34:42 +01:00
e23806d417 Stem: fixed supporting block check issue (#5907)
This bug was introduced in dca752c72f
2023-07-18 12:31:20 +01:00
83d11c7429 Implemented Big & Small dripleaf (#5835) 2023-07-17 16:30:52 +01:00
fb6a7d279f Implement fortune enchantment (#5757) 2023-07-17 11:13:45 +01:00
dca752c72f Stem: implement facing property
fixes #5858

technically speaking, the sideways states for non-fully-grown stems shouldn't exist, but they do in Bedrock, and changing this code to split non-fully-grown stems from fully grown ones would likely require BC breaks.
This was the minimum necessary to achieve the desired functionality.
2023-07-13 14:50:26 +01:00
2654fb294b Merge branch 'stable' into minor-next 2023-06-26 16:08:22 +01:00
c06763c59b Fixed crash in CakeWithCandle when block-picking 2023-06-23 12:55:47 +01:00
6f82942c64 Block: document onInteract() clickVector 2023-06-21 16:57:39 +01:00
ace
bccda4fe44 Implement Piglin Head (#5839) 2023-06-19 12:07:49 +01:00
1533dc4e56 Added cherry leaves 2023-06-10 13:21:21 +01:00
0f8e61eda4 Implemented new cherry-wood blocks 2023-06-09 18:04:52 +01:00
57cbc25080 Merge remote-tracking branch 'origin/stable' into minor-next 2023-06-04 16:10:07 +01:00
6d7f44d8fe Implement glow lichen (#5401) 2023-06-04 16:04:08 +01:00
8d7f8ff3f5 Merge branch 'legacy/pm4' into stable 2023-06-03 21:23:00 +01:00
c715efb18e Jukebox: fix music not stopping when destroyed by explosion
closes #5794
2023-06-03 21:22:26 +01:00
4e031e7b3e Always drop spore blossom item when it is broken (#5796) 2023-06-03 16:07:44 +01:00
9c6d4093ae Fixed crash when getting an item from a block which came from an item which came from a block
had a stroke yet?
2023-06-02 16:16:54 +01:00
07225df936 Block: fixed tile-stored properties sticking to the item in asItem()
this was enabling duplication of items, since the dropped item object would contain a Block which still referenced the framed Item.
2023-05-31 21:48:06 +01:00
4f4dca7fc0 Mark WoodLikeBlockIdHelper as internal 2023-05-30 21:41:25 +01:00
8744032ab6 Fixed empty block handling after blockstate ID XOR change 2023-05-29 18:26:23 +01:00
f5a1a0c9cb ÂInsert PM data version into blockstates, chunks, entities, tiles and level.dat
this information will allow us to correct for any bugs introduced by past versions.

however, we still need to propagate this information to permit actually using it when loading data.
2023-05-29 16:32:24 +01:00
473c062b40 Improve documentation for BlockTypeIds and ItemTypeIds 2023-05-27 17:28:36 +01:00
fddab29e87 Move mob head and note instrument save IDs into pocketmine\data\bedrock
to be consistent, these shouldn't be exposed in the API like this...
I'm not very happy with the whole 'type ID map' paradigm (particularly its lack of static analysis guarantees), but the most important thing right now is to get this stuff out of the API so that plugin devs don't try and abuse it. We're not going to change the whole system days before PM5 release.
2023-05-26 15:47:12 +01:00
bdb0ed0701 Consistently use 'mob head' terminology in the API
previously, we were sometimes using 'mob head' and other times 'skull', sometimes even within the same file.
2023-05-26 15:08:00 +01:00
cc77f18ff0 ÂBlock: added a TODO for getStateId() 2023-05-25 17:38:39 +01:00
ffe3556be1 Block: XOR state data with type ID, improve hash distribution
since most blocks have no state data, their lower 8 bits of state data were all zero.
This makes state IDs a bit more distributed for minimal cost.

I considered flipping these around and using type ID in the lower bits directly, but this worsened distribution for walls.

In the worst case, largest number of collisions drops from 11 to 5 with this change, and the number of states with unique hash keys increased from 3518 to 4461 (out of 7638). This is still a long way from perfect, but it's a decent improvement, improving the overall load factor from 1.6 to 1.3.

related to #5604
2023-05-25 16:35:45 +01:00
8454076235 WaterCauldron: remove more repeated code 2023-05-19 15:45:12 +01:00
4a3843a881 WaterCauldron: reduce code repetition 2023-05-19 15:40:04 +01:00
b8a1b32461 Fixed late property initializing in UnknownBlock (#5755) 2023-05-18 19:53:37 +01:00
9621836e36 Clean up confusing mess around block and item overriding
right now, I don't see an obvious reason to do this. If it turns out I was wrong later on, we can add functionality back, but we can't remove functionality after release.
2023-05-17 15:21:49 +01:00
015c668885 Change confusing 'type data' and 'state data' terminology for blocks and items
For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff.
'block-item state', as the name suggests, sticks to the item when the block is acquired as an item.
'block-only state' applies only to the block and is discarded when the block is acquired as an item.

'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
2023-05-16 14:07:29 +01:00
ccb22ceb3f Fix flower pots being marked as pottable (#5747) 2023-05-16 12:31:30 +01:00
fa719f37d5 Implement Cave Vines & Glow Berries (#5424) 2023-05-08 19:24:23 +01:00
d834266635 BlockGrowEvent: add player information for bonemeal usage (#5596)
this is in line with StructureGrowEvent, which also has a similar API.
2023-05-08 17:38:07 +01:00
5c7f4570b4 Merge branch 'minor-next' into major-next 2023-05-06 17:20:37 +01:00
289ede669d BlockTranslator: use less ambiguous function names 2023-05-05 14:47:23 +01:00
d8e77c1920 Tidy up crafting block registration
according to data dumps from bds-mod-mapping, fletching tables have a blast resistance of 12.5, just like the others.
2023-05-04 18:47:06 +01:00
85372633eb Tidy up BlockLegacyIdHelper stuff
I don't plan to make wood-like blocks have a dynamic wood/leaves/sapling type, as it's entirely possible their type properties will continue to diverge in future versions.
2023-05-04 17:05:22 +01:00
2c81446e5b Move TreeType to generator package, added dedicated SaplingType enum
TreeType includes a bunch of stuff that don't have regular saplings associated with them, such as mangrove and azalea trees.
Mangrove has a dedicated propagule block with different behaviour than the others, and azalea trees are grown from azalea blocks, which are solid and have different behaviour to saplings.

We may also want to account for crimson and warped 'trees' in TreeType too, although I'm not sure if those belong there or not.
2023-05-04 16:54:10 +01:00
01f340985a Centralize all conversion-related stuff under TypeConverter
instead of having singletons for everything, which are a nightmare to manage for multi version
2023-05-03 16:33:17 +01:00