Commit Graph

15253 Commits

Author SHA1 Message Date
b3766834c6 Merge branch 'stable' into minor-next 2023-11-09 19:02:08 +00:00
93699024da 5.8.3 is next 2023-11-09 18:51:20 +00:00
c3c81b09e8 Release 5.8.2 2023-11-09 18:51:17 +00:00
50592dc269 Merge branch 'stable' into minor-next 2023-11-09 18:05:38 +00:00
e3700cab50 ZlibCompressor: use libdeflate for level 0 compression
this is supported since libdeflate 1.15 and ext-libdeflate 0.2.0.
Everyone should be using these versions by now anyway, and if they aren't, they should update.

libdeflate's level 0 compression is over 20 times faster than zlib, so this is a nice performance improvement.
2023-11-09 18:05:07 +00:00
4103631bc1 Added Smithing Template items (#6132) 2023-11-09 14:25:49 +00:00
ace
c1ed182112 Fix loading of sign text from vanilla world (#6122) 2023-11-09 14:22:37 +00:00
5f3a2a5096 BlockStateUpgrader: fixed undefined array key when flattening a block whose new ID is the same as the old
this came up during 1.20.50 testing, where minecraft:stone[stone_type=stone] continues to have an ID minecraft:stone without the stone_type property.
This could have appeared in other ways, such as with an invalid legacy blockstate.
2023-11-08 18:52:22 +00:00
d09af2e30d World: don't assume that random Vector3 are int vectors
we can safely assume this for blocks (though the type info doesn't reflect it) but this is not safe to assume for random APIs that might be used by plugins.
2023-11-06 17:15:17 +00:00
bbe66e8e09 Block: Improve performance of encodeFullState()
if there's no state data to encode, we can avoid useless calls and object allocations.
For the best cases (blocks which don't use state data at all) this improves the performance of getStateId() by more than 10x.
Blocks which use one or the other benefit by a smaller but still significant margin.
2023-11-06 17:04:39 +00:00
457660235e Crops must have access to a light level of at least 9 2023-11-06 16:02:57 +00:00
9fc9609694 Fix ancient debris not being fireproof (#6138) 2023-11-06 15:01:43 +00:00
3385087c56 Fix Iron & Gold ores not affected by fortune (#6134) 2023-11-04 10:57:53 +00:00
d3b7861d1a Constify bootstrap options 2023-11-02 16:15:57 +00:00
a6b36d6c3c CropGrowthHelper: avoid unnecessary checks 2023-11-02 15:32:22 +00:00
109673382d Implemented modifiers for crop growth speed
closes #6070

there are some unresolved questions about the growth speed of beetroots, pitcher plants and torchflower crops, but that's a topic for another commit.
this change also doesn't account for the light levels.
2023-11-02 15:16:11 +00:00
1e4a1565bb Stem: fixed not attaching to grown pumpkin/melon
no idea how this got missed ...
2023-11-02 14:48:45 +00:00
8aaa6dd176 Stem: do not disable ticking when the stem is not attached to a pumpkin
fixes #6131
2023-11-02 14:47:55 +00:00
07dff9c9e8 5.8.2 is next 2023-11-01 17:55:23 +00:00
75a39491be Release 5.8.1 2023-11-01 17:55:22 +00:00
a10e4b6481 Merge branch 'minor-next' into stable 2023-11-01 17:51:52 +00:00
68c6b87678 5.8.1 is next 2023-11-01 17:49:56 +00:00
e20c031aa1 Release 5.8.0 2023-11-01 17:49:53 +00:00
9832fe899f Merge branch 'stable' into minor-next 2023-11-01 16:39:44 +00:00
55f3477ed9 5.7.2 is next 2023-11-01 16:37:46 +00:00
2c17f82eb8 Release 5.7.1 2023-11-01 16:37:46 +00:00
e6e2c54ec9 Fixed various reentrant-unsafe 2D array element unsets (similar to previous commit)
this pattern was used in various places
2023-11-01 16:28:59 +00:00
0093732d49 PermissionManager: fixed non-reentrant-safe permission unsubscribing
during unset(), the destructors for other objects with cyclic references can get triggered, resulting in the functions being reentered before the count() call. This leads to a crash because the offset no longer exists.
Instead, we check if only the given PermissibleInternal is present, and clean everything up with a single unset instead of two.
This could also have been solved by adding extra isset() checks before checking the counts, but this way seemed more elegant.

This is similar to an issue with AsyncTask thread-local storage a few months ago, which was also caused by GC reentrancy.

closes #6119
2023-11-01 16:13:28 +00:00
9eb2a46942 World: remove useless isChunkLoaded checks
getChunkEntities() will return an empty array if the chunk isn't loaded anyway, so this is just wasting CPU cycles.
2023-11-01 15:53:37 +00:00
b41960dfec Merge branch 'stable' into minor-next 2023-10-26 12:55:47 +01:00
0b2fc84827 5.7.1 is next 2023-10-26 12:51:45 +01:00
22b9e70372 Release 5.7.0 2023-10-26 12:51:45 +01:00
53a740433f Changes for 1.20.40 2023-10-26 12:32:59 +01:00
8491d3c6c0 Merge branch 'stable' into minor-next 2023-10-24 11:56:51 +01:00
d637370b83 Wipe internal block AABB cache only for specific blocks that need it
the vast majority of blocks don't need this cache erasing, so it's costing performance for no good reason.
2023-10-23 17:38:04 +01:00
f655eda3b3 Player: bypass slow function call
for some reason the isSpectator() call here can take upwards of 2 microseconds, for no obvious reason. Subsequent calls are much faster, so I think there's some weird cache thing going on here.
2023-10-23 16:05:13 +01:00
af432c1a7f Give neighbour block updates its own timer
this way we aren't conflating them with scheduled updates, which are usually caused by e.g. water
2023-10-23 12:33:36 +01:00
9fcc9f4338 StringToItemParser: added missing blocks
closes #6108
2023-10-23 12:24:02 +01:00
41c5f63565 World: remove dead code 2023-10-23 12:17:41 +01:00
73b1fba53c Fixed Promise<null> calling rejection handler given after being successfully resolved
closes #6110

this is a weird use case, but it should work nonetheless.
2023-10-23 11:46:08 +01:00
8e17aed4f4 Fix build 2023-10-20 17:43:04 +01:00
1f461977d4 Block: Avoid useless Vector3 allocations in getHorizontalSides and getAllSides 2023-10-20 17:28:19 +01:00
eb935ca80f ÂLeaves: use a constant for max distance from wood 2023-10-20 11:20:30 +01:00
1c5d3b43be 5.6.2 is next 2023-10-20 10:30:50 +01:00
decc188302 Release 5.6.1 2023-10-20 10:30:50 +01:00
8fa5c7cdab World: do not apply fake state properties from tile if the block doesn't expect this tile type
This was causing a variety of crashes due to incorrect tiles, presumably from PM3 worlds.
2023-10-20 10:28:46 +01:00
7dd3a70d2e Revert "World: discard tiles on load if they aren't the correct type or no tile is expected"
This reverts commit 8f804f6f34.

This change is too disruptive, since popular plugins like
ExtendedBlocks and ExtendedBlocksConverter relied on custom tiles.
Deleting them at this stage would prevent these plugins from working,
making it impossible to upgrade old data.

An alternative solution to this problem will need to be developed.
2023-10-20 10:16:49 +01:00
dbb5a32a96 Liquid: eliminate unnecessary Position allocations and getSide() calls 2023-10-19 17:09:13 +01:00
9474324f75 Liquid: simplify code 2023-10-19 17:02:40 +01:00
ada37899aa Liquid: improve code legibility and fix a bunch of PHPStan errors 2023-10-19 17:02:22 +01:00