Commit Graph

13338 Commits

Author SHA1 Message Date
Dylan K. Taylor
a21419d120 Release 4.7.0 2022-08-09 19:24:01 +01:00
Dylan K. Taylor
df7a1fcba6 Changes for 1.19.20 2022-08-09 19:06:05 +01:00
Dylan K. Taylor
5c6927e16c 4.6.3 is next 2022-08-06 15:35:47 +01:00
Dylan K. Taylor
9abbb85a93 Release 4.6.2 2022-08-06 15:35:47 +01:00
Dylan K. Taylor
d669a6f0c7 ReversePriorityQueue: add ReturnTypeWillChange attribute
it's doubtful any plugin dev is extending this, but nonetheless, we can't change it in a patch.
2022-07-27 03:51:06 +01:00
Dylan K. Taylor
16ed16722a Merge branch 'stable' into next-minor 2022-07-24 21:21:37 +01:00
Dylan K. Taylor
42f9336f7a Split packet receive timings into decode and handle subcomponents 2022-07-24 21:16:52 +01:00
Dylan K. Taylor
5d9f783037 InGamePacketHandler: do not update player rotation if it didn't change
setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
Dylan K. Taylor
01ca14c314 InGamePacketHandler: avoid processing movement if position is unchanged since last tick 2022-07-24 21:00:12 +01:00
Dylan K. Taylor
608c6ed6db Improved suboptimal code in Player::handleMovement() 2022-07-24 20:51:28 +01:00
Dylan K. Taylor
c26631d06d InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time) 2022-07-24 20:44:27 +01:00
Dylan K. Taylor
b75bc61a64 InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
we don't need to check this on a bit by bit level if the integers are the same.

this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
Dylan K. Taylor
3724479be3 InGamePacketHandler: improve performance of input flag resolving 2022-07-24 20:33:35 +01:00
XenialDan
eb916fe43d Use a falling block entity to improve client side performance of FloatingTextParticle (#4714)
Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
2022-07-24 18:22:21 +01:00
Dylan K. Taylor
5e3b3a0700 Fix assert spam on debug clients 2022-07-24 17:51:02 +01:00
Dylan K. Taylor
e10a624444 4.6.2 is next 2022-07-22 19:35:10 +01:00
Dylan K. Taylor
b20e04539d Release 4.6.1 2022-07-22 19:34:57 +01:00
Dylan K. Taylor
4852f8029a AsyncTask: update documentation 2022-07-21 23:26:46 +01:00
Dylan K. Taylor
2940547026 Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
Dylan K. Taylor
24e72ec109 ContainerTrait: improve performance of block destroy hook
this was creating useless vector3s for every iteration, as well as repeatedly invoking Position->getWorld() for no reason.
2022-07-20 20:39:37 +01:00
Dylan K. Taylor
040516054f Merge branch 'stable' into next-minor 2022-07-19 20:20:10 +01:00
IvanCraft623
fec89b7803 Lava burns entities for only 8 seconds in Bedrock (#5173) 2022-07-17 20:50:15 +01:00
Dylan K. Taylor
4e3964ffce Armor: added clearCustomColor() 2022-07-16 15:10:07 +01:00
Dylan K. Taylor
93254523e6 Merge branch 'stable' into next-minor 2022-07-14 22:04:38 +01:00
Dylan K. Taylor
2b61c025c2 Workaround items in blockentity NBT not being processed correctly in 1.19.10
closes #5154

this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.

This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
Dylan K. Taylor
e00f8e3a32 Merge branch 'stable' into next-minor 2022-07-14 20:59:06 +01:00
Dylan K. Taylor
e2855aadff Simplify handling of broken transactions for crafting and friends
this allows stuff like smithing tables to work without needing any extra hacks.

Implementing enchanting or anvils would require some extra work, but I don't plan to implement those under the legacy transaction system anyway.
2022-07-14 20:50:06 +01:00
Dylan K. Taylor
c7133bc2e6 InGamePacketHandler: don't kick the player out of inventory windows on actor events
this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
Dylan K. Taylor
4d6ec66270 Merge branch 'stable' into next-minor 2022-07-14 19:54:38 +01:00
Dylan K. Taylor
baf75089f5 Entity: cancel fire damage for fireproof entities 2022-07-14 19:53:25 +01:00
Ali
705df7d508 EffectManager: remove redundant check (#5153) 2022-07-14 17:56:18 +01:00
Dylan K. Taylor
f1a63098bd Merge branch 'stable' into next-minor 2022-07-14 16:06:15 +01:00
Dylan K. Taylor
75d7adfb2d WitherEffect: fixed incorrect damage interval 2022-07-14 16:05:35 +01:00
Dylan K. Taylor
4b1052022c Merge branch 'stable' into next-minor 2022-07-13 17:00:58 +01:00
Dylan K. Taylor
9d535e2917 4.6.1 is next 2022-07-13 01:28:42 +01:00
Dylan K. Taylor
3ccd288afd Release 4.6.0 2022-07-13 01:28:37 +01:00
Dylan K. Taylor
06655bee78 Updated to 1.19.10 2022-07-13 00:59:49 +01:00
Dylan K. Taylor
0ad2985247 Update documentation for Item::__construct() 2022-07-06 23:54:29 +01:00
Dylan K. Taylor
5a8983dd81 Merge branch 'stable' into next-minor 2022-07-06 16:17:04 +01:00
Dylan K. Taylor
269b6ed16a FallableTrait: fixed logic for block replacement
closes #5126

I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
Dylan K. Taylor
38651fde74 Merge branch 'stable' into next-minor 2022-06-29 16:53:31 +01:00
Dylan K. Taylor
784d602600 Fixed ItemBreakParticle using untranslated internal ID/meta for network data
this caused it to display particles for incorrect items. It may also have been possibly responsible for client crashes.
2022-06-29 14:01:39 +01:00
Dylan K. Taylor
15c99cfe77 4.5.3 is next 2022-06-29 02:18:50 +01:00
Dylan K. Taylor
d5fa0a2fc5 Release 4.5.2 2022-06-29 02:18:50 +01:00
Dylan K. Taylor
63ee03a7be Merge branch 'stable' into next-minor 2022-06-24 01:40:39 +01:00
Dylan K. Taylor
df2d1fd4f9 of course there were two bugs on one line ... 2022-06-24 01:40:26 +01:00
Dylan K. Taylor
088a2e478c Merge branch 'stable' into next-minor 2022-06-24 01:32:53 +01:00
Dylan K. Taylor
9f65fb5f90 Fixed top-side skulls with no-drop flag set being treated as unknown blocks 2022-06-24 01:31:11 +01:00
Dylan K. Taylor
bb5b52d998 Player: fix terrain getting redrawn when moving in noclip mode 2022-06-09 13:48:29 +01:00
Dylan K. Taylor
02513818a9 4.5.2 is next 2022-06-08 02:50:34 +01:00