Commit Graph

796 Commits

Author SHA1 Message Date
02cb9d69a9 Save items properly on several places, added NBT::getItemHelper() and NBT::putItemHelper() 2015-08-06 21:44:00 +02:00
2e0ef645fa Fixed several issues with spawning/despawning Players/Humans, close #3345, close #3342 2015-08-05 13:40:11 +02:00
5621ab0c49 Updated some packets for 0.12, UUIDs, other stuff! 2015-08-02 01:22:36 +02:00
0380e9009a Added block break tool type, fixed falling sand, fixed duplicated jungle leaves 2015-07-27 20:31:55 +02:00
ef738ef299 Fixed effect entity id 2015-06-19 15:34:33 +02:00
f7ec1de0fd Players now have entity id 0 2015-06-19 14:40:05 +02:00
4a8ca96aaa Skip getting bigger bounding boxes on higher tick rates 2015-06-09 18:24:17 +02:00
2eaa12005e Changed knockback process 2015-06-08 15:52:57 +02:00
fdcddcc04b Fix entity unloading after teleporting, closes #3136 2015-06-08 15:02:00 +02:00
7b17bf416e Fixed Arrows not hitting entities, added new movement system 2015-06-07 21:08:46 +02:00
383fcba8e1 Fixed skins issue 2015-06-07 12:17:27 +02:00
71490f60f2 Fixed other invisibility issues 2015-06-04 16:51:48 +02:00
05dbf7b47f Fixed some corrupted states, probably fixed most invisible players cases 2015-06-04 15:46:57 +02:00
14ff537e71 Improved damage sources for projectiles, falling blocks, TNT, and items 2015-05-31 14:19:47 +02:00
9e14435dbb Moved network ids to constants, improved some entity methods, more performance 2015-05-30 23:59:24 +02:00
74917923b6 Improved checks, area collision checks, etc 2015-05-29 15:13:19 +02:00
1e2038fac5 Faster respawn when needed 2015-05-29 10:04:56 +02:00
8d4decc548 Fixed bad vector initialization 2015-05-28 23:58:29 +02:00
0f5f71e612 Forgot to check chunks after moving 2015-05-28 22:55:09 +02:00
75cab3dfc3 Improved updates after first tick 2015-05-28 22:43:39 +02:00
03f178379e Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources 2015-05-28 22:17:12 +02:00
ce59703dd0 Merge pull request #3072 from alejandroliu/Kill-entity-bug
Fixes bug #3071
2015-05-28 17:34:38 +02:00
9a2170d296 protocol 27, added player spawn events after death from new protocol, added EntityEvent constants 2015-05-28 14:19:00 +02:00
8a41512194 Fixes bug #3071 2015-05-28 00:44:16 +02:00
66435d4f6a Workaround client-sede issue, remove this when fixed 2015-05-24 10:16:43 +02:00
1da0a48edb Fixed #3055 2015-05-23 11:37:48 +02:00
36ddbf286d Build 12, added SILENT flag to entities, closes #3052 2015-05-21 11:40:51 +02:00
32722856ea Updated FloatingTextParticle to use less heavy method 2015-05-19 21:59:23 +02:00
7753b1d8be Fixed items (and other entities) vibrating, bad offsets in tile calculation 2015-05-19 21:29:30 +02:00
70a7c4c552 Added nametag saving 2015-05-18 19:04:37 +02:00
840690d801 Replaced old deprecated calls 2015-05-18 15:52:31 +02:00
f3a53be117 Moved Human->setNameTag() to Entity 2015-05-18 15:29:31 +02:00
85c43ba011 Allow setting nametag for any kind of entity 2015-05-18 13:08:06 +02:00
fb05636694 Fixed Item vibration 2015-05-16 21:38:10 +02:00
d6ebff412c Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
7a34417e67 Kill player below -16 as now the bottom of the world can be rendered, send player count 2015-05-15 16:51:20 +02:00
76e6ccebd5 Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600) 2015-05-15 13:59:29 +02:00
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
13906b32b8 Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
1a1b8830a4 Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly 2015-05-09 16:11:12 +02:00
563f6f8e4f Interaction checks happen using the plane and not 3d space 2015-05-07 15:38:22 +02:00
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
9ec609d025 Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
fb257c16f1 Set entities on fire if hit by an entity on fire 2015-04-30 11:40:22 +02:00
f74f5cfde7 Add DATA_SIZE to Slime! 2015-04-29 15:55:11 +01:00
d4cae729c3 Added AsyncTasks timings 2015-04-24 17:21:39 +02:00
529f9b148b Save/reload skin on Human based entities 2015-04-24 17:05:00 +02:00
7b699d9afd Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing 2015-04-24 16:43:59 +02:00
a0739a7b03 Added more level tick options, force player ticks, base tick rate for levels 2015-04-23 11:34:01 +02:00
f6e88ec055 Protect against null chunk on entity 2015-04-20 17:29:58 +02:00