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02cb9d69a9
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Save items properly on several places, added NBT::getItemHelper() and NBT::putItemHelper()
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2015-08-06 21:44:00 +02:00 |
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2e0ef645fa
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Fixed several issues with spawning/despawning Players/Humans, close #3345, close #3342
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2015-08-05 13:40:11 +02:00 |
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5621ab0c49
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Updated some packets for 0.12, UUIDs, other stuff!
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2015-08-02 01:22:36 +02:00 |
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0380e9009a
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Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
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2015-07-27 20:31:55 +02:00 |
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ef738ef299
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Fixed effect entity id
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2015-06-19 15:34:33 +02:00 |
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f7ec1de0fd
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Players now have entity id 0
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2015-06-19 14:40:05 +02:00 |
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4a8ca96aaa
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Skip getting bigger bounding boxes on higher tick rates
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2015-06-09 18:24:17 +02:00 |
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2eaa12005e
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Changed knockback process
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2015-06-08 15:52:57 +02:00 |
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fdcddcc04b
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Fix entity unloading after teleporting, closes #3136
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2015-06-08 15:02:00 +02:00 |
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7b17bf416e
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Fixed Arrows not hitting entities, added new movement system
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2015-06-07 21:08:46 +02:00 |
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383fcba8e1
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Fixed skins issue
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2015-06-07 12:17:27 +02:00 |
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71490f60f2
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Fixed other invisibility issues
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2015-06-04 16:51:48 +02:00 |
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05dbf7b47f
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Fixed some corrupted states, probably fixed most invisible players cases
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2015-06-04 15:46:57 +02:00 |
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14ff537e71
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Improved damage sources for projectiles, falling blocks, TNT, and items
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2015-05-31 14:19:47 +02:00 |
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9e14435dbb
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Moved network ids to constants, improved some entity methods, more performance
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2015-05-30 23:59:24 +02:00 |
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74917923b6
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Improved checks, area collision checks, etc
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2015-05-29 15:13:19 +02:00 |
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1e2038fac5
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Faster respawn when needed
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2015-05-29 10:04:56 +02:00 |
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8d4decc548
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Fixed bad vector initialization
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2015-05-28 23:58:29 +02:00 |
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0f5f71e612
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Forgot to check chunks after moving
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2015-05-28 22:55:09 +02:00 |
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75cab3dfc3
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Improved updates after first tick
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2015-05-28 22:43:39 +02:00 |
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03f178379e
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Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources
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2015-05-28 22:17:12 +02:00 |
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ce59703dd0
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Merge pull request #3072 from alejandroliu/Kill-entity-bug
Fixes bug #3071
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2015-05-28 17:34:38 +02:00 |
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9a2170d296
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protocol 27, added player spawn events after death from new protocol, added EntityEvent constants
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2015-05-28 14:19:00 +02:00 |
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8a41512194
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Fixes bug #3071
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2015-05-28 00:44:16 +02:00 |
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66435d4f6a
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Workaround client-sede issue, remove this when fixed
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2015-05-24 10:16:43 +02:00 |
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1da0a48edb
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Fixed #3055
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2015-05-23 11:37:48 +02:00 |
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36ddbf286d
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Build 12, added SILENT flag to entities, closes #3052
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2015-05-21 11:40:51 +02:00 |
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32722856ea
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Updated FloatingTextParticle to use less heavy method
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2015-05-19 21:59:23 +02:00 |
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7753b1d8be
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Fixed items (and other entities) vibrating, bad offsets in tile calculation
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2015-05-19 21:29:30 +02:00 |
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70a7c4c552
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Added nametag saving
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2015-05-18 19:04:37 +02:00 |
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840690d801
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Replaced old deprecated calls
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2015-05-18 15:52:31 +02:00 |
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f3a53be117
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Moved Human->setNameTag() to Entity
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2015-05-18 15:29:31 +02:00 |
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85c43ba011
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Allow setting nametag for any kind of entity
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2015-05-18 13:08:06 +02:00 |
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fb05636694
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Fixed Item vibration
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2015-05-16 21:38:10 +02:00 |
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d6ebff412c
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Added ChunkLoader interface
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2015-05-16 15:28:31 +02:00 |
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7a34417e67
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Kill player below -16 as now the bottom of the world can be rendered, send player count
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2015-05-15 16:51:20 +02:00 |
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76e6ccebd5
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Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600)
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2015-05-15 13:59:29 +02:00 |
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b1edfd7631
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Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative
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2015-05-13 12:18:59 +02:00 |
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13906b32b8
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Check connection status on batch, check sleep when players leave a level
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2015-05-10 14:58:07 +02:00 |
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1a1b8830a4
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Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly
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2015-05-09 16:11:12 +02:00 |
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563f6f8e4f
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Interaction checks happen using the plane and not 3d space
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2015-05-07 15:38:22 +02:00 |
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44b5c23ee1
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Fixed dead entities and Item picking, improved timing reports
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2015-05-06 16:21:35 +02:00 |
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9ec609d025
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Improved Player flight detection after setMotion(), other method improvement
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2015-05-03 13:42:54 +02:00 |
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fb257c16f1
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Set entities on fire if hit by an entity on fire
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2015-04-30 11:40:22 +02:00 |
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f74f5cfde7
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Add DATA_SIZE to Slime!
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2015-04-29 15:55:11 +01:00 |
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d4cae729c3
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Added AsyncTasks timings
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2015-04-24 17:21:39 +02:00 |
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529f9b148b
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Save/reload skin on Human based entities
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2015-04-24 17:05:00 +02:00 |
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7b699d9afd
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Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing
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2015-04-24 16:43:59 +02:00 |
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a0739a7b03
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Added more level tick options, force player ticks, base tick rate for levels
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2015-04-23 11:34:01 +02:00 |
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f6e88ec055
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Protect against null chunk on entity
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2015-04-20 17:29:58 +02:00 |
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