Dylan K. Taylor
2c8a065b94
Standardise SNAKE_CASE for surrogate enums
2019-02-20 11:14:07 +00:00
Dylan K. Taylor
f351a86653
Flatten double slabs into Slab pseudo-variant
2019-02-19 11:14:06 +00:00
Dylan K. Taylor
18f765338c
Slab: fixed replacing $blockReplace not creating double slab when not clicking on the replaced block itself
2019-02-19 11:09:11 +00:00
Dylan K. Taylor
b2201c8c59
Further cleanup to general AABB handling
2018-11-24 19:17:03 +00:00
Dylan K. Taylor
e038c4295d
Clean up abhorrent mess of Slab placement code
2018-09-27 18:46:01 +01:00
Dylan K. Taylor
35d51570be
Add and make use of Block->isSameType()
2018-09-27 17:59:06 +01:00
Dylan K. Taylor
8910c93de1
Slab: slight reduction of code repetition
2018-09-27 16:45:06 +01:00
Dylan K. Taylor
75f364fcf2
Level: Remove obsolete \$direct parameter from setBlock()
...
this parameter was previously used to send blocks with a different set of flags, immediately, to players. However, the flags have been demonstrated useless and the direct sending is pointless now since packets are buffered now per session, so we might as well take advantage of the batched block update sending.
2018-09-27 16:15:07 +01:00
Dylan K. Taylor
56d9943b0d
Nuke Block->meta, split into variant and state properties, lots of cleanup
...
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together.
The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
2018-09-21 19:28:10 +01:00
Dylan K. Taylor
f7f06c993d
Make block constructors not write to this->meta directly
2018-09-16 14:10:40 +01:00
Dylan K. Taylor
c0962a47be
Block: Use parent::place() instead of setBlock() directly
2018-09-13 12:54:03 +01:00
Dylan K. Taylor
f218868338
Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code
2018-09-05 19:56:14 +01:00
Dylan K. Taylor
99a0c2a188
Block: Make recalculation of BB non-dependent on block position
...
This now computes BBs relative to 0,0,0 and then offsets them as appropriate. This requires less boilerplate code and also furthers the goal of separating block types from instances.
2018-06-21 19:58:28 +01:00
Dylan K. Taylor
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
Dylan K. Taylor
d1db27016e
s/facePos/clickVector/
...
clickVector better describes this
2017-10-27 19:05:26 +01:00
Dylan K. Taylor
716c1f29b4
Fixed slabs again
2017-10-24 10:23:07 +01:00
Dylan K. Taylor
d2dc49cd9c
Refactor Slab logic away from WoodenSlab, added StoneSlab2 and its double
2017-10-18 19:27:54 +01:00
Dylan K. Taylor
4950157f1d
How did this escape notice?
2017-08-16 13:08:30 +01:00
Dylan K. Taylor
6b7a382625
import cleanup and missing strict types declare
2017-08-07 15:42:46 +01:00
Dylan K. Taylor
561d8e7a39
Regenerated block/item id lists and refactored some names for consistency with MCPE
2017-08-04 12:17:24 +01:00
Dylan K. Taylor
21887b283f
Removed some copy-pasted code, fix leaves2 drops
2017-07-30 17:22:28 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
SOFe
58ff381557
PhpStorm automated formatting ( #11 )
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* PhpStorm reformatting
* Tuned PhpStorm reformatting
* Improved ItemIds and BlockIds formatting
* Tuned more PhpStorm reformatting
* Improved string concatenation
2016-10-03 19:05:48 +08:00
Intyre
94b79ac28a
Tool tier added to getDrops
2015-10-11 00:52:44 +02:00
willowmaster66
a3bce67d35
Updating blocks and items
...
Added new blocks/items and added constants to existing blocks/items for
clearer recipe making.
2015-09-18 22:17:24 +02:00
Shoghi Cervantes
0380e9009a
Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
2015-07-27 20:31:55 +02:00
Shoghi Cervantes
26c9eed82e
Added all block hardness
2015-07-27 20:31:55 +02:00
Shoghi Cervantes
02ba9ffc16
Improved entity movement ySize offset
2015-04-08 22:09:06 +02:00
Shoghi Cervantes
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
Shoghi Cervantes
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
Shoghi Cervantes
a0d4bff385
Block creating and property handling rewrite, part1
2014-12-07 01:53:27 +01:00
Shoghi Cervantes
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
Shoghi Cervantes
289bc56b4b
Blocks now save their bounding box, fixed entity block collision check
2014-10-29 15:43:23 +01:00
Shoghi Cervantes
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00
Shoghi Cervantes
1eec333501
Save block bounding boxes, improves block cache
2014-10-13 18:38:00 +02:00
Shoghi Cervantes
593b0497b0
Fixed #1750 cannot place slabs against blocks
2014-09-22 11:58:15 +02:00
Shoghi Cervantes
50b2f55583
Increased movement error range
2014-09-15 23:53:08 +02:00
Shoghi Cervantes
ac4b4b08fd
Fixed Level::setBlock() old calls
2014-09-05 11:00:13 +02:00
Shoghi Cervantes
3731e74696
Added Slab bounding box
2014-08-30 02:14:24 +02:00
Shoghi Cervantes
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
Shoghi Cervantes
b064f1e71a
Removed collision check crash on Slab
2014-06-28 02:38:04 +02:00
Shoghi Cervantes
6cbd39de9b
Added Inventory interfaces and types, updated long array() to []
2014-05-22 18:59:16 +02:00
Shoghi Cervantes
0be679c9d5
Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes
2014-05-22 18:37:28 +02:00
Shoghi Cervantes
c1546aac9c
Updated Position to use Weak / strong references for Level objects
2014-05-22 04:14:06 +02:00
Shoghi Cervantes
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00