mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-23 11:26:37 +00:00
141 lines
4.5 KiB
PHP
141 lines
4.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SlabType;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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abstract class Slab extends Transparent{
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/** @var int */
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protected $doubleId;
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/** @var SlabType */
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protected $slabType;
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public function __construct(int $id, int $doubleId, int $variant = 0, ?string $name = null){
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parent::__construct($id, $variant, $name . " Slab", $id);
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$this->doubleId = $doubleId;
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$this->slabType = SlabType::BOTTOM();
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}
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public function getId() : int{
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return $this->slabType === SlabType::DOUBLE() ? $this->doubleId : parent::getId();
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}
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protected function writeStateToMeta() : int{
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if($this->slabType !== SlabType::DOUBLE()){
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return ($this->slabType === SlabType::TOP() ? 0x08 : 0);
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}
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return 0;
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}
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public function readStateFromMeta(int $meta) : void{
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if($this->slabType !== SlabType::DOUBLE()){
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$this->slabType = ($meta & 0x08) !== 0 ? SlabType::TOP() : SlabType::BOTTOM();
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}
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}
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public function getStateBitmask() : int{
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return 0b1000;
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}
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public function isTransparent() : bool{
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return $this->slabType !== SlabType::DOUBLE();
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}
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/**
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* Returns the type of slab block.
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*
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* @return SlabType
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*/
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public function getSlabType() : SlabType{
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return $this->slabType;
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}
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/**
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* @param SlabType $slabType
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*
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* @return $this
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*/
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public function setSlabType(SlabType $slabType) : self{
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$this->slabType = $slabType;
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return $this;
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}
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public function canBePlacedAt(Block $blockReplace, Vector3 $clickVector, int $face, bool $isClickedBlock) : bool{
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if(parent::canBePlacedAt($blockReplace, $clickVector, $face, $isClickedBlock)){
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return true;
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}
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if($blockReplace instanceof Slab and $blockReplace->slabType !== SlabType::DOUBLE() and $blockReplace->isSameType($this)){
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if($blockReplace->slabType === SlabType::TOP()){ //Trying to combine with top slab
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return $clickVector->y <= 0.5 or (!$isClickedBlock and $face === Facing::UP);
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}else{
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return $clickVector->y >= 0.5 or (!$isClickedBlock and $face === Facing::DOWN);
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}
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}
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return false;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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/* note these conditions can't be merged, since one targets clicked and the other replace */
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if($blockClicked instanceof Slab and $blockClicked->slabType !== SlabType::DOUBLE() and $blockClicked->isSameType($this) and (
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($face === Facing::DOWN and $blockClicked->slabType === SlabType::TOP()) or
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($face === Facing::UP and $blockClicked->slabType === SlabType::BOTTOM())
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)){
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$this->slabType = SlabType::DOUBLE();
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return $this->level->setBlock($blockClicked, $this);
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}
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if($blockReplace instanceof Slab and $blockReplace->slabType !== SlabType::DOUBLE() and $blockReplace->isSameType($this) and (
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($blockReplace->slabType === SlabType::TOP() and ($clickVector->y <= 0.5 or $face === Facing::UP)) or
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($blockReplace->slabType === SlabType::BOTTOM() and ($clickVector->y >= 0.5 or $face === Facing::DOWN))
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)){
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//Clicked in empty half of existing slab
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$this->slabType = SlabType::DOUBLE();
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}else{
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$this->slabType = (($face !== Facing::UP && $clickVector->y > 0.5) || $face === Facing::DOWN) ? SlabType::TOP() : SlabType::BOTTOM();
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}
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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if($this->slabType === SlabType::DOUBLE()){
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return parent::recalculateBoundingBox();
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}
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return AxisAlignedBB::one()->trim($this->slabType === SlabType::TOP() ? Facing::DOWN : Facing::UP, 0.5);
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [$this->getItem()->setCount($this->slabType === SlabType::DOUBLE() ? 2 : 1)];
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}
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}
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