Dylan K. Taylor
76f1ee1827
Add restrictions on packet send directions with interfaces
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This prevents plugins sending wrong packets at the compiler level (or would, if we had a compiler). It's more robust than a getter for client/server and throwing an exception since a static analysis tool can detect faults created by sending wrong packets from the server. This is also used to deny service to dodgy clients which send wrong packets to the server to attack it.
2019-01-17 12:51:24 +00:00
Dylan K. Taylor
f830eddd59
Merge branch 'mcpe-1.6' into mcpe-1.6-master
2018-08-21 17:55:48 +01:00
Dylan K. Taylor
986077e03c
Protocol changes for 1.6.0.1
2018-08-21 17:14:53 +01:00
Dylan K. Taylor
64ecc373be
Split up session base logic and packet handling
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this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00
Dylan K. Taylor
424e9f4a49
Merge branch 'release/3.2'
2018-07-20 11:30:46 +01:00
Dylan K. Taylor
124ebf69c5
PlayStatusPacket: default to current protocol if not specified
2018-07-20 11:29:40 +01:00
Dylan K. Taylor
2bba3a0805
Apply typehints to pocketmine\network\mcpe\protocol namespace
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this is pulled from network-nuke in order to reduce the size of the diff.
2018-07-05 13:19:15 +01:00
Dylan K. Taylor
05af87e1d4
Strip empty lines at the end of classes
2018-06-11 13:19:23 +01:00
Dylan K. Taylor
b333a0e24c
PlayStatusPacket: add new constant
2018-05-17 10:33:18 +01:00
Dylan K. Taylor
74b074753f
Bulk addition of constant visibilities
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thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
Dylan K. Taylor
e64076ec81
Disconnect 1.1 clients properly (HACK!)
2017-09-26 10:01:32 +01:00
Dylan K. Taylor
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
Dylan K. Taylor
7886918140
Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
2726f2a011
Solved packet encode/decode boilerplate code issue
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Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
2017-07-07 13:59:09 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
9c25ec3afd
Some protocol changes for 1.1.0.0
2017-04-01 19:20:30 +01:00
Dylan K. Taylor
788bd6fc20
Fixed resource packs/login sequence fail, added basic safety restrictions for packet sending before clients are logged in
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close #452
2017-03-26 14:42:23 +01:00
Dylan K. Taylor
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00