mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-02 18:12:41 +00:00
76 lines
1.9 KiB
PHP
76 lines
1.9 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\network\mcpe\protocol;
|
|
|
|
#include <rules/DataPacket.h>
|
|
|
|
|
|
use pocketmine\network\mcpe\NetworkSession;
|
|
|
|
class PlayStatusPacket extends DataPacket{
|
|
public const NETWORK_ID = ProtocolInfo::PLAY_STATUS_PACKET;
|
|
|
|
public const LOGIN_SUCCESS = 0;
|
|
public const LOGIN_FAILED_CLIENT = 1;
|
|
public const LOGIN_FAILED_SERVER = 2;
|
|
public const PLAYER_SPAWN = 3;
|
|
public const LOGIN_FAILED_INVALID_TENANT = 4;
|
|
public const LOGIN_FAILED_VANILLA_EDU = 5;
|
|
public const LOGIN_FAILED_EDU_VANILLA = 6;
|
|
public const LOGIN_FAILED_SERVER_FULL = 7;
|
|
|
|
/** @var int */
|
|
public $status;
|
|
|
|
/**
|
|
* @var int
|
|
* Used to determine how to write the packet when we disconnect incompatible clients.
|
|
*/
|
|
public $protocol;
|
|
|
|
protected function decodePayload() : void{
|
|
$this->status = $this->getInt();
|
|
}
|
|
|
|
public function canBeSentBeforeLogin() : bool{
|
|
return true;
|
|
}
|
|
|
|
protected function encodeHeader() : void{
|
|
if($this->protocol < 130){ //MCPE <= 1.1
|
|
$this->putByte(static::NETWORK_ID);
|
|
}else{
|
|
parent::encodeHeader();
|
|
}
|
|
}
|
|
|
|
protected function encodePayload() : void{
|
|
$this->putInt($this->status);
|
|
}
|
|
|
|
public function handle(NetworkSession $session) : bool{
|
|
return $session->handlePlayStatus($this);
|
|
}
|
|
}
|