76f1ee1827
Add restrictions on packet send directions with interfaces
...
This prevents plugins sending wrong packets at the compiler level (or would, if we had a compiler). It's more robust than a getter for client/server and throwing an exception since a static analysis tool can detect faults created by sending wrong packets from the server. This is also used to deny service to dodgy clients which send wrong packets to the server to attack it.
2019-01-17 12:51:24 +00:00
39808dd94f
Actually merge branch 'release/3.4' this time
2018-10-19 15:35:23 +01:00
839d5eab7b
Protocol changes for 1.7
...
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
64ecc373be
Split up session base logic and packet handling
...
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00
2bba3a0805
Apply typehints to pocketmine\network\mcpe\protocol namespace
...
this is pulled from network-nuke in order to reduce the size of the diff.
2018-07-05 13:19:15 +01:00
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
...
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
74b074753f
Bulk addition of constant visibilities
...
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
9be1b929a5
Added PhpDoc for packet field types and changed float x,y,z to Vector3
2017-08-13 20:02:07 +01:00
7886918140
Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
2017-08-06 17:21:51 +01:00
a5c6c8b973
Added some fields to new packets
...
gave up on EventPacket because it's a mess, and StructureBlockUpdate is a job all by itself
2017-07-12 19:31:20 +01:00
30df0c2418
Refactor a bunch of network-related things for easier auto-generation of protocol stuff
2017-07-12 16:32:39 +01:00