Commit Graph

1056 Commits

Author SHA1 Message Date
2b987b450b always the CS... 2023-01-26 14:58:32 +00:00
f56339c306 Fix build 2023-01-26 14:48:43 +00:00
0a3ecfdae9 Clean up terminology around block state IDs and their handling 2023-01-25 19:01:15 +00:00
cbaff1caec BlockPlaceEvent: use BlockTransaction, closes #1760
BlockPlaceEvent no longer extends BlockEvent, since it's now a multi-block event
getBlockReplaced() is removed
getTransaction() is added

to be honest, BlockPlaceEvent should be something like PlayerBlockPlaceEvent...
2023-01-24 15:49:42 +00:00
7314151c47 LevelDB: code cleanup 2023-01-17 22:47:43 +00:00
7abfc46567 First look at 3D biome support 2023-01-17 21:41:30 +00:00
5c2ed210fc Merge branch 'next-minor' into next-major 2023-01-14 20:53:41 +00:00
7d59bafd83 World: added requestSafeSpawn() (async)
this simplifies usages of safe spawns, since the caller doesn't need to know which chunks will be needed for the spawn to be selected.

We'll need this in the future, because safe spawns may also get diverted horizontally as well as vertically, which might require loading adjacent chunks as well as the chunk the position is actually in.
2023-01-14 17:42:17 +00:00
0132ff47cb Merge branch 'next-minor' into next-major 2023-01-13 17:46:35 +00:00
2ed48c8469 ... 2023-01-13 17:46:16 +00:00
d786ed5ebf WorldManager: fixed debug spam 2023-01-13 17:43:02 +00:00
8909aa6a18 Merge branch 'next-minor' into next-major 2023-01-13 17:29:25 +00:00
dff3f45d22 Constify more tick-related things 2023-01-13 16:29:09 +00:00
ecd8f151f1 Merge branch 'next-minor' into next-major 2023-01-12 22:08:25 +00:00
91ac47ecba Merge branch 'stable' into next-minor 2023-01-12 21:47:37 +00:00
a79be994de World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
c2918709a3 Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
ece49f011c Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
e647e8c933 World: Use existing function to notify nearby blocks of an update (#5494) 2023-01-05 16:55:35 +00:00
433f5451d7 Improve World::notifyNeighbourBlockUpdate() doc (#5491) 2023-01-04 20:11:55 +00:00
8fd4918429 Use Filesystem::fileGetContents() in more places 2022-12-25 18:26:53 +00:00
c89df7eb1c Merge remote-tracking branch 'origin/next-minor' into next-major 2022-12-25 18:22:13 +00:00
0d169b4e80 Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00
f8cc015c51 Merge branch 'next-minor' into next-major 2022-12-23 16:58:59 +00:00
17125ce0e3 Merge branch 'stable' into next-minor 2022-12-23 16:56:54 +00:00
ee7d4728d8 World: added cache for isChunkTickable()
this considerably reduces the amount of work done by the function, since it's usually checking the same chunks over and over again.
2022-12-19 21:20:21 +00:00
923dcec4e7 Revert "World: do not refresh ticked chunks list every tick"
This reverts commit aebcfc516f.

this has edge cases in the handling of adjacent chunk locks which I
didn't consider at the time. Once accounting for those edge cases, it
became significantly more complex to the point that I realized this
needed more planning.
2022-12-19 20:57:51 +00:00
1e5597f0d5 World: account for null chunk edge case in tickChunk()
the target chunk may no longer be loaded if it was unloaded during a previous chunk's tick (e.g. during BlockGrowEvent).
Since the parent function iterates over a pre-selected array of chunks, the chunk will still be present in the list even if it's no longer loaded by the time it's reached.
2022-12-19 20:20:52 +00:00
aebcfc516f World: do not refresh ticked chunks list every tick
this is just wasting CPU time, since the effects aren't noticeable on such a small timescale anyway.
This reduces the CPU impact of chunk selection by 95%. However, this is the lesser part of chunk ticking, and the lion's share of the performance impact still comes from actually ticking the chunks.
2022-12-19 20:17:29 +00:00
9809909072 BedrockWorldData: remove unused custom fields 2022-12-19 15:06:06 +00:00
de3af9e660 Fix CS 2022-12-19 15:02:59 +00:00
a30c649607 BedrockWorldData: enable commands by default 2022-12-19 14:59:55 +00:00
d7ebabd771 Fixed the client asking to upgrade PM-generated worlds 2022-12-19 14:56:04 +00:00
be1087c071 Accept worlds from 1.19.40 and up 2022-12-19 14:55:24 +00:00
b27c47335c JavaWorldData: remove Bedrock-compatible hacks
we don't need these, since we don't write to Java world formats anymore anyway.
2022-12-19 13:43:28 +00:00
58eec637c1 Constify NBT keys in world data handling
this code is one giant mess that needs to be cleaned up though...
2022-12-19 13:39:41 +00:00
3d75094874 Standardize explosion radius terminology
closes #5061
2022-12-15 22:43:36 +00:00
4d79aced07 Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
95d0a3bf41 Merge branch 'stable' into next-minor 2022-12-15 19:38:22 +00:00
4357c110c8 Add the event: WorldParticleEvent (#5428) 2022-12-06 14:19:14 +00:00
99996b62d6 Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
fed2a6d917 Add the event: WorldSoundEvent (#5322) 2022-12-06 13:06:40 +00:00
b6982a84ef Merge branch 'next-minor' into next-major 2022-11-25 14:52:56 +00:00
5c1e9a35a9 Fix missing sounds when interacting with item frames (#5383)
closes #5168
2022-11-25 14:28:41 +00:00
34839da757 Fix missing sound when a projectile strikes an amethyst block (#5382)
closes #5358
2022-11-15 14:50:05 +00:00
613ce251c5 Merge branch 'next-minor' into next-major 2022-11-13 14:32:54 +00:00
2fcff13578 World: added getter and setter for simulation radius 2022-11-12 23:32:12 +00:00
b4b8ef1c6b World: Improve performance of ticked chunk selection when lots of loaders use the same chunk
since we use the same simulation distance for every loader, multiple loaders on the same chunk will produce the same set of ticked chunks.
2022-11-12 22:21:30 +00:00
a205d64732 Merge branch 'next-minor' into next-major 2022-11-12 17:02:56 +00:00
83ddcce987 World: Considerably simplify ticked chunk selection
WARNING: This WILL have a performance impact on larger servers, but that's the price to pay for having crops actually grow.

The old overengineered method for doing this was causing glacially slow crop growth, vanilla parity issues and really just didn't make much sense. This method is probably incorrect too, but it will at least produce visible results.
2022-11-12 16:57:35 +00:00