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29c27993ad
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Some mcregion/anvil improvements, add type-hints and enable strict-types
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2016-12-22 16:57:03 +00:00 |
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4c49db6036
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New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
Terrible performance, needs profiling. TODO: fix this.
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2016-11-27 21:57:59 +00:00 |
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6fc435da0e
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Imports rearrangement
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2016-10-03 00:43:46 +08:00 |
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3e2cce3c2c
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use cleanup
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2015-08-07 21:26:24 +02:00 |
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db409851e9
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World generation is timed by type and chunks can be created on the fly
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2015-05-09 19:03:41 +02:00 |
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6ed63edd89
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Removed some remaining references, removed duplicated code on Anvil
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2015-04-19 16:49:15 +02:00 |
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e3c48b22cb
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Anvil fixes, improved memory settings
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2015-04-19 11:45:43 +02:00 |
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042a143dd6
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Unload unused regions after 5 minutes
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2015-01-06 18:59:21 +01:00 |
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4b73dbd9f8
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Fixed Flat generator on existing chunks, region issues
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2015-01-06 18:46:18 +01:00 |
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efe75f2836
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Catch more coruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector
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2015-01-06 00:11:38 +01:00 |
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95b305ce87
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Detect really big corrupted chunks, closes #2471
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2014-12-31 12:40:11 +01:00 |
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441a98e60a
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Removed old trigger_error() calls, closes #2335
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2014-11-27 13:16:39 +01:00 |
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8abe95309c
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Fixed RegionLoader not creating default index on first load
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2014-10-15 16:59:31 +02:00 |
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8c627bd0af
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Remove level locks, possible fix for #2046
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2014-09-18 11:44:16 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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db7222976e
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Code cleanup
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2014-08-21 17:26:41 +02:00 |
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4d7c953572
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Possible fix for 'Invalid Chunk given' crash
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2014-08-10 13:09:41 +02:00 |
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cb4a970631
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Tuned generator to use a better way to process chunks, closes #1807 #1794 #1740 #1741 #1685
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2014-07-31 19:27:01 +02:00 |
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95b5979351
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Removed SimpleChunk from generator, core, use binary representation of chunks
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2014-07-31 14:28:17 +02:00 |
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4128b22e85
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Reuse McRegion classes on Anvil
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2014-07-30 16:38:56 +02:00 |
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e9311f5ceb
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Added base McRegion classes
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2014-07-29 18:43:52 +02:00 |
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9a4ead54e3
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Added more timings
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2014-07-12 15:23:06 +02:00 |
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7dd4a843c6
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Fixed #1598 spawning on a index-corrupted Anvil chunk
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2014-07-10 16:52:59 +02:00 |
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85007a9dfe
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Fixed NBT compression, Anvil generated worlds are readable by Minecraft and other tools
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2014-06-17 19:32:09 +02:00 |
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cbaeec54ff
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Added biomeIds and biomeColors to Anvil format
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2014-06-13 20:04:07 +02:00 |
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109b6dbf44
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Updated to v0.9.0 build 2, now using Anvil worlds
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2014-06-11 00:06:46 +02:00 |
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fa50cbf4b3
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Working Threaded Generation
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2014-06-10 20:45:09 +02:00 |
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115b4cf4ac
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Updated Levels :D
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2014-06-09 11:35:52 +02:00 |
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53749483c3
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Implemented new Inventory windows on Player, Chest and Furnace
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2014-05-23 20:53:06 +02:00 |
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6cbd39de9b
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Added Inventory interfaces and types, updated long array() to []
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2014-05-22 18:59:16 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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3729c5b603
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Faster aligned read/write
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2014-04-14 12:34:57 +02:00 |
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1dc3d42b78
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Working Anvil region format parsing
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2014-04-10 16:52:53 +02:00 |
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f23a05d42e
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Anvil garbage collector won't run if not needed
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2014-04-10 06:02:33 +02:00 |
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a1a1f1b8e4
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Added Anvil in-place garbage cleaner
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2014-04-10 05:58:31 +02:00 |
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aa1de79337
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New Chunk objects / structure, Anvil region loader [WiP]
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2014-04-10 05:05:36 +02:00 |
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abccfeac37
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Updated Vector-related classes
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2014-04-10 05:04:58 +02:00 |
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