Commit Graph

8678 Commits

Author SHA1 Message Date
09985c5763 Fixed async light population producing garbage when generator isn't registered, closes #2488 2018-10-24 15:49:00 +01:00
2aaac5a425 Merge branch 'release/3.4' 2018-10-24 12:18:04 +01:00
447b9562bb Merge branch 'release/3.3' into release/3.4 2018-10-24 12:16:46 +01:00
d1ee9eb960 Merge branch 'release/3.2' into release/3.3 2018-10-24 12:00:55 +01:00
196cf8a68d Fixed missing MoveEntityDeltaPacket field 2018-10-24 12:00:25 +01:00
011b9ae159 Update to latest NBT lib version 2018-10-23 16:47:00 +01:00
a49abff099 Merge remote-tracking branch 'origin/release/3.4' 2018-10-22 17:46:37 +01:00
cac21c2caf SubChunk: implement branchless read/write for nibble arrays (#2489)
this was inspired by https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/browse/CraftBukkit-Patches/0121-Branchless-NibbleArray.patch
2018-10-22 17:46:14 +01:00
90482e79bc Merge branch 'release/3.4' 2018-10-21 18:23:54 +01:00
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
00b567e397 Merge branch 'master' of https://github.com/pmmp/pocketmine-mp 2018-10-21 15:33:42 +01:00
e9a4acda1d Merge branch 'release/3.4' 2018-10-21 15:32:57 +01:00
b35759cc25 Add /unban and /unban-ip as aliases of /pardon and /pardon-ip 2018-10-21 15:32:38 +01:00
62db7727c0 Remove legacy issue template 2018-10-21 15:23:46 +01:00
08cf7e489f Update issue templates 2018-10-21 15:23:06 +01:00
742fbc25c3 BlockFactory: fixed 0 being assumed to be default if used
this defeated the whole point of adding this code ...
2018-10-20 21:42:34 +01:00
159c3a1a91 Merge branch 'release/3.4' 2018-10-20 19:20:22 +01:00
2a40c0d82c Make use of isInLoadedTerrain() 2018-10-20 19:13:34 +01:00
8ac1b18b17 Level: add API method isInLoadedTerrain() 2018-10-20 19:09:53 +01:00
bae140dc02 Entity: remove dead code 2018-10-20 19:05:39 +01:00
fb128d0276 Merge branch 'release/3.4' 2018-10-20 16:43:25 +01:00
4aef9919dc Use newly added API method 2018-10-20 16:26:10 +01:00
43426a4c5c Level: Add API method getViewersForPosition()
This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00
3028832cd3 Entity: remove redundant check from spawnTo()
this won't be reached if the player isn't using this chunk anyway.
2018-10-20 16:24:46 +01:00
9f8a2dc61a Make use of new API method getChunkAtPosition() 2018-10-20 15:58:29 +01:00
d9ebe6f321 Level: Added API method getChunkAtPosition()
This returns the chunk containing the given vector.
2018-10-20 15:54:13 +01:00
605e7e08ed Remove some deprecated methods 2018-10-20 15:29:43 +01:00
e035be8498 Remove some master-only usages of addGlobalPacket() 2018-10-20 15:27:08 +01:00
831a35ec69 Merge branch 'release/3.4' 2018-10-20 15:26:17 +01:00
cb1eb1ee09 Level: Rename addGlobalPacket() to broadcastGlobalPacket()
this name makes the intention more clear and consistent with other functions.
2018-10-20 15:24:33 +01:00
d563b9e31b Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
517a21c418 RegionLoader: remove unused constant 2018-10-20 14:19:27 +01:00
d60c19551b Merge branch 'release/3.4' 2018-10-19 18:53:24 +01:00
7c44eea625 Merge branch 'release/3.3' into release/3.4 2018-10-19 18:53:18 +01:00
d749f19c73 Merge branch 'release/3.2' into release/3.3 2018-10-19 18:53:12 +01:00
41fd03f329 LightUpdate: fixed double-updated nodes not getting light propagated appropriately
This can happen when a light source is removed and later encountering another light source to fill the gap. A higher light level may get set and then not propagated. This bug is difficult to explain, but fairly easy to reproduce.
2018-10-19 18:53:04 +01:00
93b8a6c44a Level: fix light removal bugs caused by 48a5eeb3a4 and 19e68f98a7
BlockFactory::\$lightFilter and Block->getLightFilter() are not equivalent.
2018-10-19 18:52:42 +01:00
7642298b4f Merge branch 'release/3.4' 2018-10-19 15:56:07 +01:00
646c8970b8 Merge branch 'release/3.3' into release/3.4 2018-10-19 15:56:01 +01:00
58067b2ad1 Merge branch 'release/3.2' into release/3.3 2018-10-19 15:55:53 +01:00
0c9946621c Level: Do not tick chunks which have unloaded adjacent chunks
Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.

It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
39808dd94f Actually merge branch 'release/3.4' this time 2018-10-19 15:35:23 +01:00
d88b32da91 Drop useless numeric IDs for attributes, use strings instead 2018-10-19 15:29:01 +01:00
20b87b7875 Level: reduce complexity of populateChunk() 2018-10-19 15:29:01 +01:00
a2a6286e1c ItemFactory: clean up some unnecessary code
this try/catch isn't needed because the list offset derivation function will deal with invalid IDs anyway.
2018-10-19 15:29:01 +01:00
e7494fff96 - the fix didn't fix
this is a mess

it would be nice not to have to start the server to find these kinds of bugs >.<
2018-10-19 15:29:01 +01:00
f81849e550 ItemFactory: fix special case handling for durable items, close #2483 2018-10-19 15:29:01 +01:00
9284e53f9e Added failing test case for #2483 2018-10-19 15:29:00 +01:00