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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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78f8d0280d
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Removed unused imports
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2014-10-29 01:14:09 +01:00 |
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f772391866
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Fixed InventoryPickupItemEvent
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2014-10-28 22:05:54 +01:00 |
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8c4faa8622
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Added extra Exceptions
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2014-10-28 21:07:12 +01:00 |
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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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144a871c07
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Improved Vector3 and Block handling, less allocation on Positions
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2014-10-28 10:03:10 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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bda6f03e15
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Added BlockUpdateEvent
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2014-10-15 13:07:10 +02:00 |
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4e793199fa
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Deprecated EntityMoveEvent
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2014-10-14 16:11:10 +02:00 |
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43a97c407d
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New PlayerMoveEvent, improved player movement event firing
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2014-10-14 16:10:50 +02:00 |
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b26ee09f76
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Removed a bunch of TODO and fixed item drops on block update
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2014-10-13 18:54:34 +02:00 |
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da23cf685d
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Added PlayerBucketEvent and children, improved Bucket usage and Liquid placing
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2014-10-13 18:04:40 +02:00 |
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114153ae97
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Added EntityBlockChangeEvent
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2014-10-12 13:37:45 +02:00 |
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ebb844fa52
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Removed unused code, fixed undefined variables
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2014-10-11 22:22:51 +02:00 |
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4076fb4657
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Added BlockSpreadEvent
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2014-10-11 19:27:43 +02:00 |
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312f377483
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Added LeavesDecayEvent
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2014-10-11 19:01:27 +02:00 |
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0dd46c835c
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Made ExplosionPrimeEvent accept setting block breaking settings
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2014-10-10 22:39:06 +02:00 |
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6424934df6
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Fixed EntityCombustEvent children using a different handlerList
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2014-10-09 14:40:52 +02:00 |
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b2ac959083
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Added FurnaceSmeltEvent
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2014-10-09 12:47:42 +02:00 |
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c67d4dae7b
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Added FurnaceBurnEvent
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2014-10-09 12:36:57 +02:00 |
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eccf7b08d2
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Added PlayerDeathEvent methods for inventory keeping
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2014-10-09 11:06:05 +02:00 |
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10b33546ef
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Added PlayerBedEnterEvent and PlayerBedLeaveEvent
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2014-10-08 17:37:11 +02:00 |
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c52dc58d6f
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Added ProjectileHitEvent
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2014-10-08 17:04:35 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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aa010b7dea
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Added ProjectileLaunchEvent
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2014-10-08 16:58:17 +02:00 |
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4a3163b4c8
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Added ItemSpawnEvent
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2014-10-08 16:53:13 +02:00 |
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c750a204e6
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Added ItemDespawnEvent
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2014-10-08 16:51:10 +02:00 |
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57f7d57c76
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Added ExplosionPrimeEvent
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2014-10-08 16:45:55 +02:00 |
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64bf293c69
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Improved EntityShootBowEvent
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2014-10-08 16:36:43 +02:00 |
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7b09edf048
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Improved EntityRegainHealthEvent
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2014-10-08 16:28:40 +02:00 |
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4346773e25
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Added EntityDamageByBlockEvent (child of EntityDamageEvent)
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2014-10-08 16:13:18 +02:00 |
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b0c314526d
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Added EntityCombustEvent and childs
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2014-10-08 15:51:27 +02:00 |
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0b79d74a2f
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Implemented QueryRegenerateEvent
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2014-10-07 11:02:05 +02:00 |
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602bdf27a5
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Compatibility with pthreads > 2.0.8
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2014-10-02 16:58:37 +02:00 |
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6c7e16d9d4
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Added Permission/Permissible calculation timings
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2014-09-12 13:08:59 +02:00 |
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cfcf515f62
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Added type hint to BlockEvent::getBlock()
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2014-09-11 21:57:56 +02:00 |
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ff48eb3d4d
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Added better Entity/Tile scheduled updates
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2014-09-01 11:59:46 +02:00 |
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9b7a94b5ee
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Fixed timings ticks getting reset
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2014-09-01 01:50:28 +02:00 |
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ec1fe6a083
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Fixed EntityShootBowEventEvent crash
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2014-08-30 19:07:17 +02:00 |
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a04516a879
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Added EntityShootBowEvent, made bow require an arrow
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2014-08-30 18:43:32 +02:00 |
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0f6dfd39b8
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Made EntityDamageByEntityEvent call EntityDamageEvent handlers
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2014-08-30 18:41:00 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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c40f9f65a5
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Optimize imports
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2014-08-26 11:54:24 +02:00 |
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60ea4d0e96
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Removed hardcoded Server name from source
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2014-08-22 18:31:17 +02:00 |
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db7222976e
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Code cleanup
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2014-08-21 17:26:41 +02:00 |
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eee0eb5458
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Added RemoteServerCommandEvent
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2014-08-16 13:05:20 +02:00 |
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7e4a191593
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Added SignChangeEvent
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2014-08-16 12:58:16 +02:00 |
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269a10fadd
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Modified Level and Chunk deprecated methods
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2014-08-06 16:22:55 +02:00 |
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eee7e659e9
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Added ChunkLoadEvent, ChunkUnloadEvent, ChunkPopulateEvent
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2014-08-02 17:19:33 +02:00 |
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