mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 08:44:01 +00:00
Added EntityShootBowEvent, made bow require an arrow
This commit is contained in:
parent
0f6dfd39b8
commit
a04516a879
@ -31,6 +31,7 @@ use pocketmine\entity\Living;
|
||||
use pocketmine\event\block\SignChangeEvent;
|
||||
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
||||
use pocketmine\event\entity\EntityDamageEvent;
|
||||
use pocketmine\event\entity\EntityShootBowEventEvent;
|
||||
use pocketmine\event\inventory\InventoryCloseEvent;
|
||||
use pocketmine\event\inventory\InventoryPickupItemEvent;
|
||||
use pocketmine\event\player\PlayerAchievementAwardedEvent;
|
||||
@ -1532,6 +1533,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
|
||||
case 5: //Shot arrow
|
||||
//if($this->entity->inAction === true){
|
||||
if($this->inventory->getItemInHand()->getID() === Item::BOW){
|
||||
if(($this->gamemode & 0x01) === 0){
|
||||
if(!$this->inventory->contains(Item::get(Item::ARROW, 0, 1))){
|
||||
$this->inventory->sendContents($this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
$f = 1.5;
|
||||
$nbt = new Compound("", [
|
||||
"Pos" => new Enum("Pos", [
|
||||
@ -1550,7 +1558,19 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
|
||||
]),
|
||||
]);
|
||||
$arrow = new Arrow($this->chunk, $nbt, $this);
|
||||
$arrow->spawnToAll();
|
||||
|
||||
$ev = new EntityShootBowEventEvent($this, $this->inventory->getItemInHand(), $arrow, $f);
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev);
|
||||
|
||||
if($ev->isCancelled()){
|
||||
$arrow->kill();
|
||||
}else{
|
||||
if(($this->gamemode & 0x01) === 0){
|
||||
$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1));
|
||||
}
|
||||
$arrow->spawnToAll();
|
||||
}
|
||||
}
|
||||
//}
|
||||
$this->startAction = false;
|
||||
|
82
src/pocketmine/event/entity/EntityShootBowEvent.php
Normal file
82
src/pocketmine/event/entity/EntityShootBowEvent.php
Normal file
@ -0,0 +1,82 @@
|
||||
<?php
|
||||
|
||||
/**
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
namespace pocketmine\event\entity;
|
||||
|
||||
use pocketmine\entity\Living;
|
||||
use pocketmine\entity\Projectile;
|
||||
use pocketmine\event\Cancellable;
|
||||
use pocketmine\item\Bow;
|
||||
use pocketmine\item\Item;
|
||||
|
||||
class EntityShootBowEventEvent extends EntityEvent implements Cancellable{
|
||||
public static $handlerList = null;
|
||||
|
||||
/** @var Bow */
|
||||
private $bow;
|
||||
/** @var Projectile */
|
||||
private $projectile;
|
||||
/** @var float */
|
||||
private $force;
|
||||
|
||||
/**
|
||||
* @param Living $shooter
|
||||
* @param Bow $bow
|
||||
* @param Projectile $projectile
|
||||
* @param float $force
|
||||
*/
|
||||
public function __construct(Living $shooter, Bow $bow, Projectile $projectile, $force){
|
||||
$this->entity = $shooter;
|
||||
$this->bow = $bow;
|
||||
$this->projectile = $projectile;
|
||||
$this->force = $force;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Living
|
||||
*/
|
||||
public function getEntity(){
|
||||
return $this->entity;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Bow
|
||||
*/
|
||||
public function getBow(){
|
||||
return $this->bow;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Projectile
|
||||
*/
|
||||
public function getProjectile(){
|
||||
return $this->projectile;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return float
|
||||
*/
|
||||
public function getForce(){
|
||||
return $this->force;
|
||||
}
|
||||
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user