Added EntityShootBowEvent, made bow require an arrow

This commit is contained in:
Shoghi Cervantes 2014-08-30 18:43:32 +02:00
parent 0f6dfd39b8
commit a04516a879
2 changed files with 103 additions and 1 deletions

View File

@ -31,6 +31,7 @@ use pocketmine\entity\Living;
use pocketmine\event\block\SignChangeEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityShootBowEventEvent;
use pocketmine\event\inventory\InventoryCloseEvent;
use pocketmine\event\inventory\InventoryPickupItemEvent;
use pocketmine\event\player\PlayerAchievementAwardedEvent;
@ -1532,6 +1533,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
case 5: //Shot arrow
//if($this->entity->inAction === true){
if($this->inventory->getItemInHand()->getID() === Item::BOW){
if(($this->gamemode & 0x01) === 0){
if(!$this->inventory->contains(Item::get(Item::ARROW, 0, 1))){
$this->inventory->sendContents($this);
return;
}
}
$f = 1.5;
$nbt = new Compound("", [
"Pos" => new Enum("Pos", [
@ -1550,7 +1558,19 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
]),
]);
$arrow = new Arrow($this->chunk, $nbt, $this);
$arrow->spawnToAll();
$ev = new EntityShootBowEventEvent($this, $this->inventory->getItemInHand(), $arrow, $f);
$this->server->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$arrow->kill();
}else{
if(($this->gamemode & 0x01) === 0){
$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1));
}
$arrow->spawnToAll();
}
}
//}
$this->startAction = false;

View File

@ -0,0 +1,82 @@
<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\event\entity;
use pocketmine\entity\Living;
use pocketmine\entity\Projectile;
use pocketmine\event\Cancellable;
use pocketmine\item\Bow;
use pocketmine\item\Item;
class EntityShootBowEventEvent extends EntityEvent implements Cancellable{
public static $handlerList = null;
/** @var Bow */
private $bow;
/** @var Projectile */
private $projectile;
/** @var float */
private $force;
/**
* @param Living $shooter
* @param Bow $bow
* @param Projectile $projectile
* @param float $force
*/
public function __construct(Living $shooter, Bow $bow, Projectile $projectile, $force){
$this->entity = $shooter;
$this->bow = $bow;
$this->projectile = $projectile;
$this->force = $force;
}
/**
* @return Living
*/
public function getEntity(){
return $this->entity;
}
/**
* @return Bow
*/
public function getBow(){
return $this->bow;
}
/**
* @return Projectile
*/
public function getProjectile(){
return $this->projectile;
}
/**
* @return float
*/
public function getForce(){
return $this->force;
}
}