Commit Graph

1184 Commits

Author SHA1 Message Date
61933624d2 NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
0d31b25fba Use str_starts_with and str_contains instead of strpos (#5482) 2022-12-30 21:41:30 +00:00
59be901efe Fixed unauthenticated sessions taking up player slots 2022-12-28 20:42:33 +00:00
c79806eaf0 NetworkSession: localize session open, close, and player name discovery messages 2022-12-27 20:11:46 +00:00
7ac6bd79a9 Localized remaining disconnection screens (except one or two that should never actually happen) 2022-12-27 20:05:59 +00:00
f173b91ca1 Introduce support for Translatable disconnection messages
this allows localizing disconnection screens (at least, once #4512 has been addressed) and the disconnect reasons shown on the console.

We already had disconnect messages implicitly localized in a few places, so this is just formalizing it.
This does break BC with any code that previously passed translation keys as the disconnect screen message, because they'll no longer be translated (only Translatables will be translatated now).
2022-12-27 18:36:07 +00:00
9796dfd4d9 Fix build 2022-12-27 18:32:22 +00:00
c1ba735c9e Move common protocol disconnection logic to NetworkSession 2022-12-27 18:05:50 +00:00
c89df7eb1c Merge remote-tracking branch 'origin/next-minor' into next-major 2022-12-25 18:22:13 +00:00
0d169b4e80 Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00
b1c0eae1f6 NetworkSession: tidy up common disconnection logic 2022-12-24 20:36:18 +00:00
80832ff763 NetworkSession: do not send packets to disconnected sessions
this is mostly harmless, since the packets land in a buffer that gets discarded, but we also need to avoid calling DataPacketSendEvent.
2022-12-24 20:12:50 +00:00
f7d0d16eb3 NetworkSession: defer destructive cleanup until the next session tick() call
this fixes crashes when kicking players during PlayerJoinEvent and various other events.
2022-12-24 20:06:00 +00:00
d37841c214 Merge branch 'next-minor' into next-major 2022-12-24 17:34:37 +00:00
567bd8abb5 Add .self and .other permissions for gameplay-altering commands (#5470)
I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.

This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title

I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
2022-12-24 17:22:18 +00:00
f8cc015c51 Merge branch 'next-minor' into next-major 2022-12-23 16:58:59 +00:00
b03733442b Move translation flattening logic from Player to NetworkSession
this is network-specific stuff, so it doesn't belong in Player.
2022-12-22 16:51:09 +00:00
a9e5f92958 Show death message on death screen (#5386) 2022-12-22 15:36:31 +00:00
6e2685cbbb Merge branch 'next-minor' into next-major 2022-12-18 22:25:32 +00:00
bf44edd179 Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
4d79aced07 Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
31465525e3 Fixed PHP-CS-Fixer not import global constants. (#5449) 2022-12-12 17:12:33 +00:00
1cefe24414 InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
this was caused by b5cfab497d.
2022-12-10 21:16:08 +00:00
99996b62d6 Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
142ccc7e87 Merge branch 'next-minor' into next-major 2022-12-05 14:14:39 +00:00
b5cfab497d Clean up inventory content syncing, fixes #5441
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
ca3b5c38b7 Added internal support for tag recipe ingredients 2022-12-02 14:03:58 +00:00
b6982a84ef Merge branch 'next-minor' into next-major 2022-11-25 14:52:56 +00:00
d79e6354a0 Merge branch 'stable' into next-minor 2022-11-25 14:41:05 +00:00
dda8ff18b1 Missing space (#5419) 2022-11-21 10:25:17 +00:00
01bad344a0 Merge branch 'next-minor' into next-major 2022-11-04 20:47:26 +00:00
cdbdcb5d67 Merge branch 'stable' into next-minor 2022-11-04 20:44:28 +00:00
2fdc46c165 PHPStan 1.9 features 2022-11-04 20:23:34 +00:00
fba4895a17 Merge branch 'next-minor' into next-major 2022-10-31 19:11:39 +00:00
b6f6671a81 Merge branch 'stable' into next-minor 2022-10-31 15:34:24 +00:00
44af519cd6 SpawnResponsePacketHandler: silence PlayerAuthInputPacket debug spam (#5368) 2022-10-30 19:24:26 +00:00
a9361b3f8b Changes for 1.19.40 2022-10-25 23:11:41 +01:00
d74824c8d5 Correctly use Command->getLabel() instead of Command->getName()
getName() essentially serves as an ID for the command for CommandExecutors. It has no other sane use case.

Since it's not unique (multiple commands with the same name may be registered, and the fallback alias will be used on conflict), it cannot be used for array indexing. It's also not correct to use it for any display purpose, since the command may not be able to be invoked by its 'name' if there was a conflict.

There is an open debate about what to do with getName() and the wider CommandExecutor ecosystem, but that's a topic for another discussion.

closes #5344
2022-10-18 19:34:12 +01:00
0039af984d Merge branch 'next-minor' into item-stack-request 2022-10-16 16:56:26 +01:00
7bcc663b60 Migrate core code to using symfony/filesystem
webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
92783a6db9 Merge branch 'next-minor' into next-major 2022-10-13 21:06:39 +01:00
57deb60355 Merge branch 'stable' into next-minor 2022-10-13 21:03:50 +01:00
b84c110819 Fix CS according to newest php-cs-fixer 2022-10-13 21:00:57 +01:00
774df0fa4c DataPacketSendEvent: added setPackets()
this is an implicit BC break, since plugins may assume that the packets in this array aren't going to change.
However, in practice, it's not likely to cause any real issues.
2022-10-13 17:06:09 +01:00
f88ae93897 BC break: Replaced webmozart/path-util with symfony/filesystem, closes #5332 2022-10-13 16:43:36 +01:00
8dc0d506f4 Merge branch 'next-minor' into next-major 2022-10-11 22:29:21 +01:00
6ae7cb288e Merge remote-tracking branch 'origin/stable' into next-minor 2022-10-11 21:59:40 +01:00
1c6a2b66f7 Merge remote-tracking branch 'origin/next-minor' into next-major 2022-09-29 22:38:26 +01:00
ac16378410 Silence pre-spawn PlayerAuthInputPacket debug spam 2022-09-28 21:58:23 +01:00
1f9dfa77bf PreSpawnPacketHandler: emit a separate debug message for sending creative data 2022-09-28 21:58:23 +01:00