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7753b1d8be
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Fixed items (and other entities) vibrating, bad offsets in tile calculation
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2015-05-19 21:29:30 +02:00 |
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70a7c4c552
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Added nametag saving
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2015-05-18 19:04:37 +02:00 |
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840690d801
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Replaced old deprecated calls
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2015-05-18 15:52:31 +02:00 |
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f3a53be117
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Moved Human->setNameTag() to Entity
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2015-05-18 15:29:31 +02:00 |
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85c43ba011
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Allow setting nametag for any kind of entity
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2015-05-18 13:08:06 +02:00 |
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fb05636694
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Fixed Item vibration
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2015-05-16 21:38:10 +02:00 |
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d6ebff412c
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Added ChunkLoader interface
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2015-05-16 15:28:31 +02:00 |
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7a34417e67
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Kill player below -16 as now the bottom of the world can be rendered, send player count
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2015-05-15 16:51:20 +02:00 |
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76e6ccebd5
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Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600)
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2015-05-15 13:59:29 +02:00 |
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b1edfd7631
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Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative
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2015-05-13 12:18:59 +02:00 |
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13906b32b8
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Check connection status on batch, check sleep when players leave a level
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2015-05-10 14:58:07 +02:00 |
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1a1b8830a4
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Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly
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2015-05-09 16:11:12 +02:00 |
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563f6f8e4f
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Interaction checks happen using the plane and not 3d space
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2015-05-07 15:38:22 +02:00 |
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44b5c23ee1
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Fixed dead entities and Item picking, improved timing reports
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2015-05-06 16:21:35 +02:00 |
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9ec609d025
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Improved Player flight detection after setMotion(), other method improvement
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2015-05-03 13:42:54 +02:00 |
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fb257c16f1
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Set entities on fire if hit by an entity on fire
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2015-04-30 11:40:22 +02:00 |
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f74f5cfde7
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Add DATA_SIZE to Slime!
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2015-04-29 15:55:11 +01:00 |
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d4cae729c3
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Added AsyncTasks timings
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2015-04-24 17:21:39 +02:00 |
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529f9b148b
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Save/reload skin on Human based entities
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2015-04-24 17:05:00 +02:00 |
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7b699d9afd
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Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing
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2015-04-24 16:43:59 +02:00 |
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a0739a7b03
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Added more level tick options, force player ticks, base tick rate for levels
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2015-04-23 11:34:01 +02:00 |
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f6e88ec055
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Protect against null chunk on entity
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2015-04-20 17:29:58 +02:00 |
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15b4cd8fb3
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Improved format constants, fixed cake eating when max health is > 20
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2015-04-20 17:25:58 +02:00 |
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f88aed1208
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Fixed NBT parsing on false properties
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2015-04-20 13:57:16 +02:00 |
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b2c25eaf36
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Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs
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2015-04-18 20:13:52 +02:00 |
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f79476f530
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Fixed health setting
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2015-04-15 22:00:01 +02:00 |
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1ef6328635
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Allow negative potion effects
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2015-04-15 16:37:13 +02:00 |
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c0782caab9
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Added alternate name for Swiftness
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2015-04-15 16:15:17 +02:00 |
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5ca4f5416c
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More protocol updates
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2015-04-15 15:53:11 +02:00 |
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c36c0dfa66
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Fixed health boost addition
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2015-04-15 13:04:53 +02:00 |
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68ea9b067f
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Added health boost potion effect, added Player->sendTip(), MCPE 0.11.0 build 4
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2015-04-15 12:33:16 +02:00 |
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0b176b3fe0
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Implemented Channeled packet sending
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2015-04-14 18:24:40 +02:00 |
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410f6ba618
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Fixed some potion effect names
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2015-04-12 12:46:06 +02:00 |
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a65c300a0a
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Fixed moving from different chunks, lots of issues fixed (all kind of strange things)
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2015-04-11 21:39:51 +02:00 |
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6b1b6711bd
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Send extra id on Add/Remove player
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2015-04-11 18:00:25 +02:00 |
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0c041ebca3
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Added base translation system
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2015-04-11 01:32:08 +02:00 |
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c786ace355
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Skin methods
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2015-04-10 16:47:18 +02:00 |
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c32a7467bb
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Fixed wrong shift due to compiler change
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2015-04-10 15:05:15 +02:00 |
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73d1d131e1
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Added skin checks to Player and Human
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2015-04-09 20:58:38 +02:00 |
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1ddd58fd3b
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Fixed a few issues
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2015-04-09 18:50:34 +02:00 |
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86184a230e
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Merge branch 'mcpe-0.11'
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2015-04-09 18:18:10 +02:00 |
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f2e2cec024
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Removed entity mask
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2015-04-09 14:23:37 +02:00 |
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69f841a00c
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Added Squids with basic AI
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2015-04-09 00:12:50 +02:00 |
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02ba9ffc16
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Improved entity movement ySize offset
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2015-04-08 22:09:06 +02:00 |
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71657a2a4e
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Improved effects, threading changes
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2015-04-08 17:31:06 +02:00 |
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3cae81c01b
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Added Nausea effect
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2015-04-08 13:40:48 +02:00 |
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141c0a297e
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Skins, protocol changes, handle split packets
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2015-04-08 13:00:15 +02:00 |
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9b09b7ddd1
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Removed useless code in Entity::getDirectionVector()
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2015-04-03 15:15:35 +08:00 |
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c9adc336ee
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Fixed items doing crazy things
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2015-03-29 18:10:02 +02:00 |
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d5ba2a72a5
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Added strength, weakness, resistance effects, fixed entity area
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2015-03-29 14:49:47 +02:00 |
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