Commit Graph

918 Commits

Author SHA1 Message Date
7753b1d8be Fixed items (and other entities) vibrating, bad offsets in tile calculation 2015-05-19 21:29:30 +02:00
70a7c4c552 Added nametag saving 2015-05-18 19:04:37 +02:00
840690d801 Replaced old deprecated calls 2015-05-18 15:52:31 +02:00
f3a53be117 Moved Human->setNameTag() to Entity 2015-05-18 15:29:31 +02:00
85c43ba011 Allow setting nametag for any kind of entity 2015-05-18 13:08:06 +02:00
fb05636694 Fixed Item vibration 2015-05-16 21:38:10 +02:00
d6ebff412c Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
7a34417e67 Kill player below -16 as now the bottom of the world can be rendered, send player count 2015-05-15 16:51:20 +02:00
76e6ccebd5 Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600) 2015-05-15 13:59:29 +02:00
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
13906b32b8 Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
1a1b8830a4 Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly 2015-05-09 16:11:12 +02:00
563f6f8e4f Interaction checks happen using the plane and not 3d space 2015-05-07 15:38:22 +02:00
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
9ec609d025 Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
fb257c16f1 Set entities on fire if hit by an entity on fire 2015-04-30 11:40:22 +02:00
f74f5cfde7 Add DATA_SIZE to Slime! 2015-04-29 15:55:11 +01:00
d4cae729c3 Added AsyncTasks timings 2015-04-24 17:21:39 +02:00
529f9b148b Save/reload skin on Human based entities 2015-04-24 17:05:00 +02:00
7b699d9afd Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing 2015-04-24 16:43:59 +02:00
a0739a7b03 Added more level tick options, force player ticks, base tick rate for levels 2015-04-23 11:34:01 +02:00
f6e88ec055 Protect against null chunk on entity 2015-04-20 17:29:58 +02:00
15b4cd8fb3 Improved format constants, fixed cake eating when max health is > 20 2015-04-20 17:25:58 +02:00
f88aed1208 Fixed NBT parsing on false properties 2015-04-20 13:57:16 +02:00
b2c25eaf36 Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs 2015-04-18 20:13:52 +02:00
f79476f530 Fixed health setting 2015-04-15 22:00:01 +02:00
1ef6328635 Allow negative potion effects 2015-04-15 16:37:13 +02:00
c0782caab9 Added alternate name for Swiftness 2015-04-15 16:15:17 +02:00
5ca4f5416c More protocol updates 2015-04-15 15:53:11 +02:00
c36c0dfa66 Fixed health boost addition 2015-04-15 13:04:53 +02:00
68ea9b067f Added health boost potion effect, added Player->sendTip(), MCPE 0.11.0 build 4 2015-04-15 12:33:16 +02:00
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
410f6ba618 Fixed some potion effect names 2015-04-12 12:46:06 +02:00
a65c300a0a Fixed moving from different chunks, lots of issues fixed (all kind of strange things) 2015-04-11 21:39:51 +02:00
6b1b6711bd Send extra id on Add/Remove player 2015-04-11 18:00:25 +02:00
0c041ebca3 Added base translation system 2015-04-11 01:32:08 +02:00
c786ace355 Skin methods 2015-04-10 16:47:18 +02:00
c32a7467bb Fixed wrong shift due to compiler change 2015-04-10 15:05:15 +02:00
73d1d131e1 Added skin checks to Player and Human 2015-04-09 20:58:38 +02:00
1ddd58fd3b Fixed a few issues 2015-04-09 18:50:34 +02:00
86184a230e Merge branch 'mcpe-0.11' 2015-04-09 18:18:10 +02:00
f2e2cec024 Removed entity mask 2015-04-09 14:23:37 +02:00
69f841a00c Added Squids with basic AI 2015-04-09 00:12:50 +02:00
02ba9ffc16 Improved entity movement ySize offset 2015-04-08 22:09:06 +02:00
71657a2a4e Improved effects, threading changes 2015-04-08 17:31:06 +02:00
3cae81c01b Added Nausea effect 2015-04-08 13:40:48 +02:00
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
9b09b7ddd1 Removed useless code in Entity::getDirectionVector() 2015-04-03 15:15:35 +08:00
c9adc336ee Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
d5ba2a72a5 Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00