Commit Graph

15149 Commits

Author SHA1 Message Date
994062f6dc CrashDump: fixed plugin detection on eval()'d code
it's possible we could clean the path up to detect which plugin caused the crash, but for now I'll be happy to not have them showing up as core crashes ...
2020-12-08 23:11:29 +00:00
197b1a8566 Merge branch 'stable'
# Conflicts:
#	resources/vanilla
#	src/network/mcpe/protocol/types/inventory/stackresponse/ItemStackResponseSlotInfo.php
#	src/network/mcpe/raklib/FilterTextPacket.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/network/mcpe/protocol/PacketPool.php
#	src/pocketmine/network/mcpe/protocol/ResourcePacksInfoPacket.php
2020-12-08 21:34:06 +00:00
69a41a5ed4 3.17.1 is next 2020-12-08 21:02:14 +00:00
3903b70ef5 Release 3.17.0 3.17.0 2020-12-08 21:02:13 +00:00
692e63ad7c Protocol changes for 1.16.200 2020-12-08 20:31:17 +00:00
05a1f45111 PluginGraylist: all fields are mandatory 2020-12-08 13:38:44 +00:00
219cf2126b RegionWorldProvider: make loadRegion() return RegionLoader, fix 3 PHPStan null-reference errors 2020-12-07 19:04:52 +00:00
e810a68dd7 Merge branch 'stable'
# Conflicts:
#	build/php
#	composer.lock
#	resources/vanilla
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/level/format/io/region/McRegion.php
2020-12-07 18:57:58 +00:00
4d1be4d41d McRegion: do not create a region file when trying to read a chunk that doesn't exist
fixes #3953
2020-12-07 18:44:49 +00:00
5f0310a8b6 3.16.2 is next 2020-12-07 17:16:11 +00:00
9b01fb3d89 Release 3.16.1 3.16.1 2020-12-07 17:16:10 +00:00
f28405fcfb phpstan 0.12.59 2020-12-07 17:12:55 +00:00
c4b47c6c06 Implemented /clear command (#3854)
closes #3854
2020-12-06 15:26:12 +00:00
d9de775c27 Updated DevTools submodule to pmmp/DevTools@888d021260 2020-12-05 22:56:27 +00:00
0bbceee86d PermissionParser: give permissions default FALSE if they don't specify their own default 2020-12-05 21:06:07 +00:00
9c07c206f6 Updated DevTools submodule to pmmp/DevTools@1606a4307b 2020-12-05 20:02:14 +00:00
d0d701f232 Updated build/php submodule to pmmp/php-build-scripts@a42c7df20a 2020-12-05 19:42:41 +00:00
07cae8a129 Updated composer dependencies 2020-12-05 19:40:30 +00:00
59cb11dc83 ChunkManager->setChunk() no longer accepts NULL 2020-12-05 18:54:30 +00:00
b6df5b974d World->getHighestBlockAt() may still return -1 if the queried column of blocks is all air 2020-12-05 18:14:38 +00:00
531c191431 Finalize Utils class 2020-12-05 18:09:23 +00:00
1f330c0f50 World: ignore entities calling onEntityMoved() who aren't members of the world
this can happen if movement or teleportation occurs during the creation of an entity.
2020-12-05 17:49:34 +00:00
b2bab6c2fb clean dead errors out of phpstan l8 baseline 2020-12-05 01:32:23 +00:00
a5315991d5 Merge branch 'stable'
# Conflicts:
#	resources/vanilla
#	src/network/mcpe/protocol/serializer/PacketSerializer.php
#	src/world/biome/Biome.php
#	tests/phpstan/configs/l8-baseline.neon
2020-12-05 01:30:39 +00:00
6869ee1c2d Clean up nonsensical code in NetworkBinaryStream->getSlot() 2020-12-05 01:24:41 +00:00
eca0e88471 BaseInventory: fixed passing NULL slots to InventoryListener->onContentChange()
as per the documentation, InventoryListener->onContentChange() does not expect to receive NULL in the given array.
2020-12-05 01:11:30 +00:00
070d8efda3 [ci skip] more world stuff for changelog 2020-12-05 01:02:53 +00:00
d728160a77 Removed the cycle between Entity and Chunk
it's now the World's responsibility to manage adding/removing entities from appropriate chunks. Entities no longer know or care that chunks exist.
Entity->checkChunks() remains as-is for backwards compatibility - now it just calls the world to sync its position.
2020-12-05 00:59:16 +00:00
03b1ea766a Added a DedicatedQueryNetworkInterface to ensure Query functionality when RakLibInterface is disabled (#3942) 2020-12-04 21:21:25 +00:00
37b9694845 ConsumingItemAnimation: fixed itemID translation for 1.16.100 2020-12-04 20:44:03 +00:00
1c49cedc8c World: disallow block placement and breaking in unloaded, ungenerated and locked chunks 2020-12-04 15:49:35 +00:00
bacdb7bde5 Make sure generator gets preemptively registered when a worker restart is detected
if a PopulationTask took place after the target worker was garbage collected, the population would fail and the chunks it used would be copied for nothing.
This change marks workers as having unregistered generators when detecting that a worker that previously had a generator registered is restarted.
2020-12-04 15:44:17 +00:00
e056456dd1 Player: fixed crash when stopping using a chunk before it's finished being generated 2020-12-04 15:36:43 +00:00
26155acff2 register HellBiome (#3950) 2020-12-04 11:58:49 +00:00
5ba09b6a25 fix PopulationTask crash 2020-12-03 23:48:40 +00:00
5f55cdfa76 Cleaned out dead error patterns from phpstan level 8 baseline 2020-12-03 22:44:03 +00:00
b9cd633cee Chunks no longer exist in un-generated state
a non-generated chunk is now always represented by NULL. This forces the case of ungenerated chunks to be handled by all code, which is necessary because ungenerated chunks cannot be interacted with or modified in any meaningful way.
2020-12-03 22:28:43 +00:00
05ab44f768 PopulationTask no longer creates chunks if they don't exist
creating a throwaway empty chunk on the main thread is pointless.
2020-12-03 22:12:42 +00:00
c808095978 Chunks no longer contain their own coordinates 2020-12-03 21:59:30 +00:00
1f5998d24c FastChunkSerializer no longer encodes chunk coordinates
in cases like PopulationTask it makes more sense to store the coordinates separately where they can be stored more efficiently (once instead of 9 times)
In addition, PopulationTask shouldn't need to serialize an empty chunk just to copy coordinates.

I've made changes like this in other areas already in preparation for the day when chunks no longer contain their coordinates, so this brings us one step closer to that goal.
2020-12-03 20:52:33 +00:00
5b1fa25dff LightPopulationTask: remove useless @var 2020-12-03 20:29:41 +00:00
7edfa3713b Do not persist SimpleChunkManager between async tasks
this is just asking for memory leaks.
2020-12-03 19:46:23 +00:00
dde2e7e66f generation: drop AsyncWorker thread-local storage in favour of a more specialized storage 2020-12-03 19:28:22 +00:00
999defd20d World: remove create params from loadChunk() and loadChunkAtPosition() 2020-12-03 18:49:14 +00:00
a67f0d1f75 World->registerChunkLoader() no longer causes creation of an empty chunk
this only made sense to work around the server crashing when creating a player in ungenerated terrain, but spawning at y=256 is hardly preferable, and it'll crash since fd99445c5b anyway ...
2020-12-03 18:41:53 +00:00
1e7f9214cc Entity: flag for despawn if entering ungenerated terrain
previously this created an empty chunk for the entity to hang around in until the terrain was generated, but that's problematic for several reasons, most importantly the fact that non-generated chunks are not saved.
2020-12-03 18:36:54 +00:00
ec2feeffcb World->populateChunk() no longer causes ChunkLoadEvent to fire with an empty chunk
instead, it will fire when the chunk comes out of PopulationTask and is set into the world using setChunk().
There is still one place left where auto-creation of empty chunks is used by the core, and that's an issue i'm still deciding how to deal with.
2020-12-03 18:23:03 +00:00
fa9be2477d World: do not fire ChunkListener->onChunkChanged() when a new chunk is set
the documentation expressly describes a chunk being _replaced_ by a new chunk. This doesn't fit when the chunk didn't exist to begin with.
2020-12-03 18:20:43 +00:00
74744fd498 World: fire ChunkLoadEvent in setChunk() if the chunk did not previously exist
I'm of two minds whether this should continue to fire onChunkChanged() on chunk loaders or not, since the chunks won't be referenced by any chunk loader anyway by virtue of not existing ...
2020-12-03 18:15:09 +00:00
5197707d32 Separated TimingsRecord from TimingsHandler (different lifetimes)
this fixes #3906.
TimingsHandler will now be automatically destroyed when there are no TimingsRecord referencing it and its owner has no references left to it.
TimingsRecord will be automatically destroyed at the end of the timings session (if active).

This fixes records from temporary timers being lost after the timings handlers are removed, while also fixing TimingsHandlers piling up regardless of whether timings are running or not.
This opens the doors to have more volatile timers, such as per-player/per-session timers, which are destroyed on player quit, but which won't result in the timings disappearing from the final timings result.
2020-12-03 15:45:49 +00:00