Dylan K. Taylor ec2feeffcb World->populateChunk() no longer causes ChunkLoadEvent to fire with an empty chunk
instead, it will fire when the chunk comes out of PopulationTask and is set into the world using setChunk().
There is still one place left where auto-creation of empty chunks is used by the core, and that's an issue i'm still deciding how to deal with.
2020-12-03 18:23:03 +00:00
2020-11-16 21:35:08 +00:00
2020-08-10 17:32:09 +01:00
2017-06-25 14:15:34 +01:00
2020-06-04 14:14:09 +01:00
2020-08-10 17:55:49 +01:00
2020-11-16 21:35:08 +00:00
2020-12-01 17:35:30 +00:00
2020-12-01 17:35:30 +00:00
2012-12-07 02:24:55 +01:00
2020-08-10 17:32:09 +01:00
2020-08-29 23:40:47 +01:00
2020-04-30 17:34:13 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

Build Status

Getting started

Discussion/Help

For developers

Donate

  • Bitcoin Cash (BCH): qq3r46hn6ljnhnqnfwxt5pg3g447eq9jhvw5ddfear
  • Bitcoin (BTC): 171u8K9e4FtU6j3e5sqNoxKUgEw9qWQdRV
  • Stellar Lumens (XLM): GAAC5WZ33HCTE3BFJFZJXONMEIBNHFLBXM2HJVAZHXXPYA3HP5XPPS7T
  • Patreon

Licensing information

This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.

Languages
PHP 99.9%