Commit Graph

17961 Commits

Author SHA1 Message Date
19425e35ea Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13488997706
2025-02-24 01:26:36 +00:00
3df2bdb879 Fixed door facing
this was broken in 1.21.60 update.

should've known better to expect a blockstate upgrade to mean a
blockstate fix...
2025-02-24 01:04:52 +00:00
1fed9f6cb5 BlockBreakInfo: fixed confusing error message 2025-02-23 20:02:27 +00:00
3050af0bc0 ResourcePackManager: validate pack UUIDs
fixes CrashArchive ##12248760
2025-02-23 19:45:38 +00:00
a08b06d322 also sort table by ID 2025-02-18 15:34:20 +00:00
c876253f76 tools/blockstate-upgrade-schema-utils: added dump-table command
this command dumps a human-readable version of pmmp/mapping palette mapping files to a .txt file.
may be useful for debugging issues with the schema generator or the upgrade process.
2025-02-18 15:30:39 +00:00
67272f8f2b Merge branch 'stable' of github.com:pmmp/PocketMine-MP into minor-next 2025-02-18 01:25:46 +00:00
77be5f8e25 Update PHPStan 2025-02-17 17:51:39 +00:00
9744bd7073 CraftingManager: make a less dumb hash function
fixes #4415
2025-02-17 15:35:18 +00:00
51cf6817b1 World: fixed overflow checks for getCollisionBlocks(), closes #6630 2025-02-16 23:24:39 +00:00
fd04894a7b Merge branch 'stable' of github.com:pmmp/PocketMine-MP into minor-next 2025-02-16 23:18:34 +00:00
d2d6a59c72 ItemDeserializer: fix doc comment typo 2025-02-16 22:52:11 +00:00
788ee9a008 Allow overriding deserializers for block and item IDs
there's no technical reason not to support this, since it doesn't violate any assumptions and the type returned is a base anyway.

this enables implementing stuff like snow cauldrons in a plugin, which previously would require reflection due to the minecraft:cauldron deserializer being registered already.
it also enables overriding IDs to map to custom blocks, which might be useful for overriding some functionality (although this is inadvisable - and won't alter the usage of stuff like VanillaBlocks::WHATEVER()).

we do *not* allow overriding serializers, since type IDs are expected to be paired to block implementations, and allowing them to be reassigned could lead to crashes if the new class was incorrect. So the correct approach for overriding nether portals would be to create a custom type ID as if you were adding a fully custom item. This will also allow other plugins to distinguish between your implementation and the built-in one.
2025-02-16 22:49:40 +00:00
34f801ee3c 5.25.1 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/13359320328
2025-02-16 22:18:20 +00:00
d96ef21c4d Prepare 5.25.0 release (#6631) 5.25.0 2025-02-16 22:16:47 +00:00
246c1776df InventoryAction: avoid throwaway Item clones 2025-02-16 21:47:35 +00:00
03e4b53ac4 BedrockDataFiles: added constants for folders as well as files
we probably should have it recurse too, but this is an easy win.
2025-02-16 20:57:16 +00:00
91ac64783f Bedrock 1.21.60 (#6627)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2025-02-16 20:51:53 +00:00
9402a20ee3 Update Utils::getOS() doc comment
closes #6628
2025-02-16 16:12:29 +00:00
2670e81668 Merge branch 'stable' of github.com:pmmp/PocketMine-MP into minor-next 2025-02-12 02:14:51 +00:00
e29aa2f337 Added resin material color (#6622) 2025-02-11 16:15:42 +00:00
5ef89200c6 Bump phpstan/phpstan in the development-patch-updates group (#6620) 2025-02-10 22:14:30 +00:00
9b3b45258a Optimise collision box checks by caching some basic info (#6606)
This PR significantly improves performance of entity movement calculation.

Previous attempts to optimise this were ineffective, as they used a cache to mitigate the cost of recomputing AABBs. Entities tend to move around randomly, so the non-cached pathway really needed to be optimized.

This change improves performance on multiple fronts:
1) avoiding Block allocations for blocks with 1x1x1 AABBs and with no AABBs (the most common)
2) avoiding Block allocations and overlapping intersection checks unless a stateID is specifically known to potentially exceed its cell boundaries (like fences)
3) avoiding overlapping AABB checks when overlaps can't make any difference anyway (cubes)

Together, these changes improve the performance of World->getBlockCollisionBoxes() by a factor of 5. In real-world terms, this shows up as a major performance improvement in situations with lots of entities moving in random directions. Testing with item entities showed an increase from 400 to 1200 moving items with the same CPU usage.

This change is built on the assumption that `Block->recalculateCollisionBoxes()` and its overrides don't interact with any world. This is technically possible due to the crappy design of the `Block` architecture, but should be avoided. As a world is not available during `RuntimeBlockStateRegistry` initialization, attempting to interact with a world during `recalculateCollisionBoxes()` will now cause a crash.

This turned out to be a problem for `ChorusPlant`, which was fixed by 70fb9bbdfd. The correct solution in this case was to use dynamic states similar to how we currently deal with fence connections.
2025-02-06 15:42:10 +00:00
ca4debbf08 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13126338048
2025-02-04 01:22:15 +00:00
39e69276a1 Bump tests/plugins/DevTools from c6dca35 to a030d39 (#6617) 2025-02-03 11:43:03 +00:00
94797e3afa Bump build/php from ae94694 to 1549433 (#6616) 2025-02-03 11:42:37 +00:00
03f98ee0a9 New version of NBT for performance improvements 2025-02-02 19:47:47 +00:00
70368ea653 Merge branch 'stable' into minor-next 2025-02-02 19:47:03 +00:00
9d6a0cc738 Update composer dependencies 2025-02-02 19:46:54 +00:00
21ccd90147 ChunkCache: parameterize dimension ID
(cc @Muqsit)
2025-02-02 19:43:04 +00:00
0a9a45a126 Improve block break progress
closes #6500

This fixes break time animations for mining fatigue and haste, and
improves the underwater and on-ground behaviour.

on-ground is still not quite right for reasons not related to this PR
(see #6547).
I'm also not quite sure the underwater logic is correct (in water vs
underwater?) but it's definitely better than what we have currently.
2025-02-02 19:34:14 +00:00
88937f1785 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13094301661
2025-02-02 01:26:08 +00:00
07987890a0 Bump the github-actions group with 2 updates (#6613) 2025-02-01 13:38:25 +00:00
e5a783cb9e Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13001707314
2025-01-28 01:21:43 +00:00
70fb9bbdfd ChorusPlant: fixed recalculateCollisionBoxes() depending on the world 2025-01-27 21:28:26 +00:00
f60120a75e Bump the development-patch-updates group with 3 updates (#6603) 2025-01-27 10:43:28 +00:00
fc86d3a44e 5.24.1 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/12916833718
2025-01-22 20:50:42 +00:00
393d7f72a9 5.24.0
5.24.0 minor release
5.24.0
2025-01-22 20:49:38 +00:00
b625fee94b Prepare 5.24.0 release 2025-01-22 18:00:41 +00:00
6b606dca95 UPnP: better fix for postURL error that doesn't require behavioural breaks 2025-01-22 17:46:43 +00:00
406ddf3e53 Revert "Internet: make postURL() error reporting behaviour more predictable"
This reverts commit 97c5902ae2.
2025-01-22 17:44:23 +00:00
ec6077776a Merge branch 'minor-next' of github.com:pmmp/PocketMine-MP into minor-next 2025-01-22 16:45:49 +00:00
f7b5cd7ff3 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12899221905
2025-01-22 01:23:49 +00:00
3453ff03fd 5.23.4 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/12898306655
2025-01-22 00:10:10 +00:00
04e63172c3 5.23.3 (#6597) 5.23.3 2025-01-22 00:08:49 +00:00
51cb1875bb Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12839491049
2025-01-18 01:19:32 +00:00
0b60a47cde Noteblock instrument changes from 1.21.50 (#6596)
Good thing this isn't saved on disk :|
2025-01-17 19:56:19 +00:00
d1066d0199 Bump build/php from 56cec11 to ae94694 (#6595) 2025-01-17 19:54:48 +00:00
f349ce75e4 Player: add ability to get & set flight speed multiplier (#6076)
Since this doesn't directly correspond to flight speed (it's multiplied by different values depending on whether sprinting or not, and possibly other states), "multiplier" was preferred instead of directly calling it flight speed.

Default value is 0.05.
2025-01-09 20:13:46 +00:00
b3f15435cc Projectile: clean up dodgy code 2025-01-08 02:31:50 +00:00