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03f178379e
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Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources
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2015-05-28 22:17:12 +02:00 |
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44b5c23ee1
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Fixed dead entities and Item picking, improved timing reports
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2015-05-06 16:21:35 +02:00 |
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141c0a297e
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Skins, protocol changes, handle split packets
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2015-04-08 13:00:15 +02:00 |
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c9adc336ee
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Fixed items doing crazy things
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2015-03-29 18:10:02 +02:00 |
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e0a6d0feab
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Critical arrows, fixed arrow interception calculation
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2015-03-28 17:54:10 +01:00 |
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d19631226f
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Improved Entity attack()/heal() event firing
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2015-03-25 11:11:02 +01:00 |
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d66a2d7105
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Merge branch 'master' into mcpe-0.11
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2015-03-19 09:18:39 +01:00 |
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d34499e67b
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Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
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2015-03-18 17:26:06 +01:00 |
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1b25cd6ffa
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Merge branch 'master' into mcpe-0.11
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2015-03-17 19:12:03 +01:00 |
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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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2ae80031f0
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New implementation of sending/setting/getting entity data, added effect saving
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2015-03-17 00:01:54 +01:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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f0d6128282
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Use squared distance on movement handling
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2014-12-07 15:18:14 +01:00 |
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cc7f12739d
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Added vertical and horizontal collision detection to Entities
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2014-11-04 12:23:42 +01:00 |
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6993718a83
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Added EntityDamageByChildEntityEvent
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2014-11-03 12:03:37 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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a5b85c549a
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Added Snowballs
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2014-10-28 12:13:31 +01:00 |
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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