Commit Graph

19 Commits

Author SHA1 Message Date
03f178379e Fixed items getting corrupted pickup delay, not being able to be killed by other damage sources 2015-05-28 22:17:12 +02:00
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
c9adc336ee Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
e0a6d0feab Critical arrows, fixed arrow interception calculation 2015-03-28 17:54:10 +01:00
d19631226f Improved Entity attack()/heal() event firing 2015-03-25 11:11:02 +01:00
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
1b25cd6ffa Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
2ae80031f0 New implementation of sending/setting/getting entity data, added effect saving 2015-03-17 00:01:54 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
f0d6128282 Use squared distance on movement handling 2014-12-07 15:18:14 +01:00
cc7f12739d Added vertical and horizontal collision detection to Entities 2014-11-04 12:23:42 +01:00
6993718a83 Added EntityDamageByChildEntityEvent 2014-11-03 12:03:37 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
8a768cea33 EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack() 2014-10-29 16:02:40 +01:00
a5b85c549a Added Snowballs 2014-10-28 12:13:31 +01:00
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00