Commit Graph

470 Commits

Author SHA1 Message Date
49c1e4c06e Implement fletching table (#4501) 2021-10-12 21:21:05 +01:00
fd2df637b6 Block: rename getPositionOffset() -> getModelPositionOffset()
this gives a better idea of what the function does, and is also much less annoying for auto complete.
2021-10-10 22:35:38 +01:00
09715906c8 StructureGrowEvent: added API to get the player who caused the growth (#4445) 2021-10-09 22:51:46 +01:00
8e3772ceef Block: fixed incorrect behaviour of isSameState() for multi-ID blocks
fixes #4492
2021-10-06 23:16:03 +01:00
42bf9578ce Remove unused constants 2021-10-01 22:05:03 +01:00
6a8280b1ba Lever: add block property APIs 2021-09-29 00:20:57 +01:00
eb80515e99 Fixed incorrect parameter checking in BlockFactory::get() (#4476) 2021-09-24 15:47:11 +01:00
1ce388ca0b Liquid: add getMinAdjacentSourcesToFormSource(), remove circular dependency between Liquid and Water
this unpleasantly-named method allows controlling the source-forming behaviour of liquids by changing the required number of adjacent sources that must be present in order for a new source to form. This allows stuff like non-infinite water.
2021-09-19 15:59:16 +01:00
971cbe3929 Liquid: restore mistakenly removed check 2021-09-19 15:42:17 +01:00
18de35ffc7 Liquid: use facing instead of hardcoded integers 2021-09-19 15:37:03 +01:00
576c33ee8f Liquid: make flow vector calculation less cancerous to read 2021-09-18 23:04:28 +01:00
6b2ab15ea1 MinimumCostFlowCalculator: fix bug caused by recent change 2021-09-18 16:20:01 +01:00
027f7e249b MinimumCostFlowCalculator: Use match statements where possible
coincidentally, this also fixes the build.
2021-09-18 16:17:08 +01:00
a9c4238c59 Liquid: Extract a big chunk of code to MinimumCostFlowCalculator 2021-09-18 16:13:38 +01:00
34e1b244fa Liquid: split canFlowInto() over multiple lines
the original version is very hard to read.
2021-09-18 15:53:54 +01:00
b047100719 Liquid: improve minimum cost calculation handling 2021-09-18 15:52:16 +01:00
1b5071e074 Liquid: make some code slightly less cancerous to read 2021-09-18 15:28:45 +01:00
a1c82da2f2 Liquid: remove useless continue 2021-09-12 16:03:52 +01:00
84170ad3e1 Furnace: fixed deactivation after being reloaded from disk (regression from PM3)
closes #4430
2021-09-12 15:49:33 +01:00
4111d92b98 Stop hardcoding chunk dimensions everywhere (#4443) 2021-09-10 16:13:25 +01:00
710345d4b0 Implemented Farmland turns to dirt when jumped on. (#4434) 2021-09-06 12:55:52 +01:00
df3b112877 Implemented slime blocks 2021-09-05 20:46:59 +01:00
8e2486b96a Bed: bounce doesn't apply if the entity was sneaking 2021-09-05 20:14:17 +01:00
ded778f422 Implemented bed bouncing 2021-09-05 20:11:49 +01:00
2e153624ad Anvil: actually add slot constants, this time 2021-09-03 12:44:41 +01:00
963f4a9cf3 Added constant slot IDs for Furnace, Enchanting, Anvil and Brewing Stand inventories 2021-09-03 12:16:07 +01:00
c7f78bec15 Added missing change to complete beba0ffe15 2021-08-27 20:33:17 +01:00
8f89c04c51 Refactor Tree classes (#4407) 2021-08-27 20:11:05 +01:00
4189fbdaef Added StructureGrowEvent (#4354)
This event is currently fired for tree and bamboo growth. Its intended use is for any plant growth that affects multiple blocks at once.

TODO: We could explore using this for cacti and sugarcane?
2021-08-25 14:05:30 +01:00
7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
270ee5c085 Simplify registry method generation 2021-08-22 23:02:36 +01:00
686bf398d5 BlockFactory: simplify get() code 2021-08-21 15:41:00 +01:00
b3298d7c77 Fix Skull->asItem() (#4375) 2021-08-16 19:06:30 +01:00
60ac76a3bc Remove more usages of hardcoded translation keys 2021-08-15 19:22:40 +01:00
804d02b086 TranslationContainer: added prefix(), postfix() and format() 2021-08-14 16:08:22 +01:00
27e0ecf7ee Implemented Blast Furnace and Smoker (#4362) 2021-08-12 23:27:05 +01:00
8221475ce2 BlockDataSerializer: fix wrong exception type being thrown 2021-08-02 19:20:19 +01:00
bdac98beaf Block: get rid of getNonPersistentStateBitmask(), add writeStateToItemMeta()
this is more flexible and less confusing.
2021-08-02 19:17:24 +01:00
83016a97bd Added getMushroomBlockType() / setMushroomBlockType() APIs to Red/BrownMushroomBlock 2021-07-22 19:13:26 +01:00
5c609cc1c1 Added getShape() and setShape() APIs to StraightOnlyRail and Rail 2021-07-22 18:37:30 +01:00
e97234d420 Refactor Rail handling to allow LSP-complaint shape handling
the reason there hasn't been any API until now is because of how inconvenient it was to expose a LSP-compliant API _and_ use the same base class for handling all the connection logic. This commit fixes that problem by abstracting shape handling away from BaseRail entirely, so that now it deals exclusively with connections. Deciding the shape of rail to use is now the job of the subclasses.
2021-07-22 17:35:10 +01:00
2476f40cc6 Rail: store shape instead of connections
shape is what we'll eventually expose on the API.
2021-07-22 16:45:42 +01:00
309bed414f Implemented sweet berries (#4164)
this doesn't implement the server-side logic for the "stickiness" (slowdown) because we don't have the system needed for it yet.
It also doesn't have parity with vanilla on the damage.
2021-07-19 20:01:33 +01:00
f64ef50ce3 ShulkerBox: fixed incorrect block-picking behaviour 2021-07-19 18:08:13 +01:00
dcbc0bc2a6 BrownMushroomBlock: remove useless function 2021-07-19 17:58:24 +01:00
71df15b4cc Removed FlowerPot update_bit hack 2021-07-19 17:39:35 +01:00
5874ce582a Implemented bells 2021-07-19 17:00:56 +01:00
d35e818ea0 BlockLegacyMetadata: added constants for bell attachment types 2021-07-17 19:11:28 +01:00
19e81b0cd3 BlockFactory: Be aware of potential size changes to metadata bits
during testing I found the need to use more bits (for example, bells have 32 states in 1.12).
2021-07-17 19:06:49 +01:00
9afc5be0f5 Shulker open/close sounds != shulker box open/close sounds 2021-07-10 19:59:59 +01:00