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Release 4.19.2
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@ -86,3 +86,11 @@ Released 14th April 2023.
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- Fixed `chunk-ticking.tick-radius` not disabling chunk ticking when set to `0`.
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- Fixed `chunk-ticking.tick-radius` not disabling chunk ticking when set to `0`.
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- Fixed chunks not being ticked if they previously left a player's simulation distance without leaving their view distance.
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- Fixed chunks not being ticked if they previously left a player's simulation distance without leaving their view distance.
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- Fixed height of collision boxes for Grass Path and Farmland blocks.
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- Fixed height of collision boxes for Grass Path and Farmland blocks.
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# 4.19.2
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Released 14th April 2023.
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## Fixes
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- Fixed player timings duplication leading to extremely large timings reports when timings runs for a long time with many players.
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- Packet timings are now indexed by class FQN instead of packet ID. This prevents erroneous timer reuse on packet ID reuse (e.g. multi version servers).
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- Fixed entity timings being shared by different classes with the same short name. This led to incorrect timings being reported for some entities when custom entities were used.
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@ -32,7 +32,7 @@ use function str_repeat;
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final class VersionInfo{
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final class VersionInfo{
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public const NAME = "PocketMine-MP";
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public const NAME = "PocketMine-MP";
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public const BASE_VERSION = "4.19.2";
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public const BASE_VERSION = "4.19.2";
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public const IS_DEVELOPMENT_BUILD = true;
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public const IS_DEVELOPMENT_BUILD = false;
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public const BUILD_CHANNEL = "stable";
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public const BUILD_CHANNEL = "stable";
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private function __construct(){
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private function __construct(){
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