From a534ac759ab1d13c50de8f5728ed28612a6dd019 Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Fri, 14 Apr 2023 18:43:41 +0100 Subject: [PATCH] Release 4.19.2 --- changelogs/4.19.md | 8 ++++++++ src/VersionInfo.php | 2 +- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/changelogs/4.19.md b/changelogs/4.19.md index a64a4011c..b8127b335 100644 --- a/changelogs/4.19.md +++ b/changelogs/4.19.md @@ -86,3 +86,11 @@ Released 14th April 2023. - Fixed `chunk-ticking.tick-radius` not disabling chunk ticking when set to `0`. - Fixed chunks not being ticked if they previously left a player's simulation distance without leaving their view distance. - Fixed height of collision boxes for Grass Path and Farmland blocks. + +# 4.19.2 +Released 14th April 2023. + +## Fixes +- Fixed player timings duplication leading to extremely large timings reports when timings runs for a long time with many players. +- Packet timings are now indexed by class FQN instead of packet ID. This prevents erroneous timer reuse on packet ID reuse (e.g. multi version servers). +- Fixed entity timings being shared by different classes with the same short name. This led to incorrect timings being reported for some entities when custom entities were used. diff --git a/src/VersionInfo.php b/src/VersionInfo.php index 765628d13..573fffa2f 100644 --- a/src/VersionInfo.php +++ b/src/VersionInfo.php @@ -32,7 +32,7 @@ use function str_repeat; final class VersionInfo{ public const NAME = "PocketMine-MP"; public const BASE_VERSION = "4.19.2"; - public const IS_DEVELOPMENT_BUILD = true; + public const IS_DEVELOPMENT_BUILD = false; public const BUILD_CHANNEL = "stable"; private function __construct(){