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PreSpawnPacketHandler: drop useless sending time
this is already sent in StartGamePacket.
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@ -83,8 +83,6 @@ class PreSpawnPacketHandler extends PacketHandler{
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$this->player->setImmobile(); //HACK: fix client-side falling pre-spawn
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$this->player->getWorld()->sendTime($this->player);
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$this->session->syncAttributes($this->player, true);
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$this->session->syncAvailableCommands();
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$this->session->syncAdventureSettings($this->player);
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