PreSpawnPacketHandler: drop useless sending time

this is already sent in StartGamePacket.
This commit is contained in:
Dylan K. Taylor 2019-06-26 13:46:53 +01:00
parent 4448919a8b
commit 9bebc6c69d

View File

@ -83,8 +83,6 @@ class PreSpawnPacketHandler extends PacketHandler{
$this->player->setImmobile(); //HACK: fix client-side falling pre-spawn
$this->player->getWorld()->sendTime($this->player);
$this->session->syncAttributes($this->player, true);
$this->session->syncAvailableCommands();
$this->session->syncAdventureSettings($this->player);