WorldTimings: give timers names that actually make sense

This commit is contained in:
Dylan K. Taylor 2020-12-13 20:17:46 +00:00
parent 1de5fc86c4
commit 6f09d472e2
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GPG Key ID: 8927471A91CAFD3D

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@ -68,25 +68,25 @@ class WorldTimings{
$name = $world->getFolderName() . " - ";
$this->setBlock = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "setBlock");
$this->doBlockLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doBlockLightUpdates");
$this->doBlockSkyLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doBlockSkyLightUpdates");
$this->doBlockLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Block Light Updates");
$this->doBlockSkyLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Sky Light Updates");
$this->doChunkUnload = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doChunkUnload");
$this->doTickPending = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doTickPending");
$this->doTickTiles = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doTickTiles");
$this->doChunkGC = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doChunkGC");
$this->entityTick = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "entityTick");
$this->doChunkUnload = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Unload Chunks");
$this->doTickPending = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Scheduled Block Updates");
$this->doTickTiles = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Random Chunk Updates");
$this->doChunkGC = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Garbage Collection");
$this->entityTick = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Tick Entities");
Timings::init(); //make sure the timers we want are available
$this->syncChunkSendTimer = new TimingsHandler("** " . $name . "syncChunkSend", Timings::$playerChunkSendTimer);
$this->syncChunkSendPrepareTimer = new TimingsHandler("** " . $name . "syncChunkSendPrepare", Timings::$playerChunkSendTimer);
$this->syncChunkSendTimer = new TimingsHandler("** " . $name . "Player Send Chunks", Timings::$playerChunkSendTimer);
$this->syncChunkSendPrepareTimer = new TimingsHandler("** " . $name . "Player Send Chunk Prepare", Timings::$playerChunkSendTimer);
$this->syncChunkLoadTimer = new TimingsHandler("** " . $name . "syncChunkLoad", Timings::$worldLoadTimer);
$this->syncChunkLoadDataTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Data");
$this->syncChunkLoadEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Entities");
$this->syncChunkLoadTileEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - TileEntities");
$this->syncChunkSaveTimer = new TimingsHandler("** " . $name . "syncChunkSave", Timings::$worldSaveTimer);
$this->syncChunkLoadTimer = new TimingsHandler("** " . $name . "Chunk Load", Timings::$worldLoadTimer);
$this->syncChunkLoadDataTimer = new TimingsHandler("** " . $name . "Chunk Load - Data");
$this->syncChunkLoadEntitiesTimer = new TimingsHandler("** " . $name . "Chunk Load - Entities");
$this->syncChunkLoadTileEntitiesTimer = new TimingsHandler("** " . $name . "Chunk Load - TileEntities");
$this->syncChunkSaveTimer = new TimingsHandler("** " . $name . "Chunk Save", Timings::$worldSaveTimer);
$this->doTick = new TimingsHandler($name . "doTick");
$this->doTick = new TimingsHandler($name . "World Tick");
}
}