diff --git a/src/world/WorldTimings.php b/src/world/WorldTimings.php index 5a4630c8a..ddc2203a3 100644 --- a/src/world/WorldTimings.php +++ b/src/world/WorldTimings.php @@ -68,25 +68,25 @@ class WorldTimings{ $name = $world->getFolderName() . " - "; $this->setBlock = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "setBlock"); - $this->doBlockLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doBlockLightUpdates"); - $this->doBlockSkyLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doBlockSkyLightUpdates"); + $this->doBlockLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Block Light Updates"); + $this->doBlockSkyLightUpdates = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Sky Light Updates"); - $this->doChunkUnload = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doChunkUnload"); - $this->doTickPending = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doTickPending"); - $this->doTickTiles = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doTickTiles"); - $this->doChunkGC = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "doChunkGC"); - $this->entityTick = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "entityTick"); + $this->doChunkUnload = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Unload Chunks"); + $this->doTickPending = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Scheduled Block Updates"); + $this->doTickTiles = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Random Chunk Updates"); + $this->doChunkGC = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Garbage Collection"); + $this->entityTick = new TimingsHandler(Timings::INCLUDED_BY_OTHER_TIMINGS_PREFIX . $name . "Tick Entities"); Timings::init(); //make sure the timers we want are available - $this->syncChunkSendTimer = new TimingsHandler("** " . $name . "syncChunkSend", Timings::$playerChunkSendTimer); - $this->syncChunkSendPrepareTimer = new TimingsHandler("** " . $name . "syncChunkSendPrepare", Timings::$playerChunkSendTimer); + $this->syncChunkSendTimer = new TimingsHandler("** " . $name . "Player Send Chunks", Timings::$playerChunkSendTimer); + $this->syncChunkSendPrepareTimer = new TimingsHandler("** " . $name . "Player Send Chunk Prepare", Timings::$playerChunkSendTimer); - $this->syncChunkLoadTimer = new TimingsHandler("** " . $name . "syncChunkLoad", Timings::$worldLoadTimer); - $this->syncChunkLoadDataTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Data"); - $this->syncChunkLoadEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Entities"); - $this->syncChunkLoadTileEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - TileEntities"); - $this->syncChunkSaveTimer = new TimingsHandler("** " . $name . "syncChunkSave", Timings::$worldSaveTimer); + $this->syncChunkLoadTimer = new TimingsHandler("** " . $name . "Chunk Load", Timings::$worldLoadTimer); + $this->syncChunkLoadDataTimer = new TimingsHandler("** " . $name . "Chunk Load - Data"); + $this->syncChunkLoadEntitiesTimer = new TimingsHandler("** " . $name . "Chunk Load - Entities"); + $this->syncChunkLoadTileEntitiesTimer = new TimingsHandler("** " . $name . "Chunk Load - TileEntities"); + $this->syncChunkSaveTimer = new TimingsHandler("** " . $name . "Chunk Save", Timings::$worldSaveTimer); - $this->doTick = new TimingsHandler($name . "doTick"); + $this->doTick = new TimingsHandler($name . "World Tick"); } }