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Release 4.19.1
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@ -75,3 +75,14 @@ It works similarly to the `ChunkLoader` system, in that chunks will be ticked as
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- The following API methods have been added:
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- The following API methods have been added:
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- `public World->registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - registers a chunk to be ticked by the given `ChunkTicker`
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- `public World->registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - registers a chunk to be ticked by the given `ChunkTicker`
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- `public World->unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - unregisters a chunk from being ticked by the given `ChunkTicker`
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- `public World->unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void` - unregisters a chunk from being ticked by the given `ChunkTicker`
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# 4.19.1
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Released 14th April 2023.
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## Fixes
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- Fixed inventory rollbacks when spreading items in ender chests.
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- Fixed inventory rollbacks when shift-clicking to craft and the outputs would have been split across multiple inventory slots.
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- Fixed incorrect spawn terrain generation for newly created worlds.
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- Fixed `chunk-ticking.tick-radius` not disabling chunk ticking when set to `0`.
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- Fixed chunks not being ticked if they previously left a player's simulation distance without leaving their view distance.
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- Fixed height of collision boxes for Grass Path and Farmland blocks.
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@ -32,7 +32,7 @@ use function str_repeat;
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final class VersionInfo{
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final class VersionInfo{
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public const NAME = "PocketMine-MP";
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public const NAME = "PocketMine-MP";
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public const BASE_VERSION = "4.19.1";
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public const BASE_VERSION = "4.19.1";
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public const IS_DEVELOPMENT_BUILD = true;
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public const IS_DEVELOPMENT_BUILD = false;
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public const BUILD_CHANNEL = "stable";
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public const BUILD_CHANNEL = "stable";
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private function __construct(){
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private function __construct(){
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