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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Added a helper function Entity->createBaseNBT() to cut down on boilerplate code
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@ -28,11 +28,6 @@ use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\EntityShootBowEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\Player;
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class Bow extends Tool{
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@ -54,26 +49,13 @@ class Bow extends Tool{
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return false;
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}
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$directionVector = $player->getDirectionVector();
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $player->x),
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new DoubleTag("", $player->y + $player->getEyeHeight()),
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new DoubleTag("", $player->z)
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]),
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new ListTag("Motion", [
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new DoubleTag("", $directionVector->x),
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new DoubleTag("", $directionVector->y),
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new DoubleTag("", $directionVector->z)
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]),
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new ListTag("Rotation", [
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//yaw/pitch for arrows taken crosswise, not along the arrow shaft.
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new FloatTag("", ($player->yaw > 180 ? 360 : 0) - $player->yaw), //arrow yaw must range from -180 to +180
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new FloatTag("", -$player->pitch)
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]),
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new ShortTag("Fire", $player->isOnFire() ? 45 * 60 : 0)
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]);
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$nbt = Entity::createBaseNBT(
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$player->add(0, $player->getEyeHeight(), 0),
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$player->getDirectionVector(),
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($player->yaw > 180 ? 360 : 0) - $player->yaw,
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-$player->pitch
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);
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$nbt->setShort("Fire", $player->isOnFire() ? 45 * 60 : 0);
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$diff = $player->getItemUseDuration();
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$p = $diff / 20;
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@ -28,10 +28,6 @@ use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\level\sound\LaunchSound;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\Player;
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abstract class ProjectileItem extends Item{
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@ -41,25 +37,12 @@ abstract class ProjectileItem extends Item{
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abstract public function getThrowForce() : float;
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public function onClickAir(Player $player, Vector3 $directionVector) : bool{
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $player->x),
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new DoubleTag("", $player->y + $player->getEyeHeight()),
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new DoubleTag("", $player->z)
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]),
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new ListTag("Motion", [
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new DoubleTag("", $directionVector->x),
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new DoubleTag("", $directionVector->y),
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new DoubleTag("", $directionVector->z)
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]),
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new ListTag("Rotation", [
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new FloatTag("", $player->yaw),
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new FloatTag("", $player->pitch)
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]),
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]);
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$nbt = Entity::createBaseNBT($player->add(0, $player->getEyeHeight(), 0), $directionVector, $player->yaw, $player->pitch);
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$projectile = Entity::createEntity($this->getProjectileEntityType(), $player->getLevel(), $nbt, $player);
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$projectile->setMotion($projectile->getMotion()->multiply($this->getThrowForce()));
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if($projectile !== null){
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$projectile->setMotion($projectile->getMotion()->multiply($this->getThrowForce()));
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}
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$this->count--;
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@ -27,11 +27,6 @@ use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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class SpawnEgg extends Item{
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@ -40,25 +35,10 @@ class SpawnEgg extends Item{
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}
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public function onActivate(Level $level, Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos) : bool{
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$nbt = new CompoundTag("", [
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new ListTag("Pos", [
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new DoubleTag("", $blockReplace->getX() + 0.5),
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new DoubleTag("", $blockReplace->getY()),
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new DoubleTag("", $blockReplace->getZ() + 0.5)
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]),
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new ListTag("Motion", [
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new DoubleTag("", 0),
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new DoubleTag("", 0),
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new DoubleTag("", 0)
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]),
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new ListTag("Rotation", [
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new FloatTag("", lcg_value() * 360),
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new FloatTag("", 0)
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]),
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]);
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$nbt = Entity::createBaseNBT($blockReplace->add(0.5, 0, 0.5), null, lcg_value() * 360, 0);
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if($this->hasCustomName()){
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$nbt->CustomName = new StringTag("CustomName", $this->getCustomName());
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$nbt->setString("CustomName", $this->getCustomName());
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}
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$entity = Entity::createEntity($this->meta, $level, $nbt);
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