mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-03 10:32:33 +00:00
Updated directory structure
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parent
0c498e96a3
commit
0b683c6b0e
6
.gitignore
vendored
6
.gitignore
vendored
@ -1,6 +1,6 @@
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data/players/*
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data/maps/*
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data/plugins/*
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players/*
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worlds/*
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plugins/*
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*.log
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server.properties
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white-list.txt
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@ -1,2 +0,0 @@
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To import a Pocket Edition Map, drop to the folder "maps"
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the chunk.dat, level.dat and entities.dat from the savegame file.
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@ -12,9 +12,9 @@ the Free Software Foundation, either version 3 of the License, or
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*/
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require_once("common/dependencies.php");
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require_once("src/common/dependencies.php");
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require_once("classes/PocketMinecraftServer.class.php");
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require_once("classes/API/ServerAPI.php");
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require_once("API/ServerAPI.php");
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while(true){
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$server = new ServerAPI();
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@ -189,7 +189,7 @@ class PlayerAPI{
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}
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public function getOffline($name){
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if(!file_exists(FILE_PATH."data/players/".$name.".dat")){
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if(!file_exists(FILE_PATH."players/".$name.".dat")){
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console("[NOTICE] Player data not found for \"".$name."\", creating new profile");
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$data = array(
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"spawn" => array(
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@ -203,7 +203,7 @@ class PlayerAPI{
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);
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$this->saveOffline($name, $data);
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}else{
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$data = unserialize(file_get_contents(FILE_PATH."data/players/".$name.".dat"));
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$data = unserialize(file_get_contents(FILE_PATH."players/".$name.".dat"));
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}
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$this->server->handle("api.player.offline.get", $data);
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return $data;
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@ -211,6 +211,6 @@ class PlayerAPI{
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public function saveOffline($name, $data){
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$this->server->handle("api.player.offline.save", $data);
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file_put_contents(FILE_PATH."data/players/".str_replace("/", "", $name).".dat", serialize($data));
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file_put_contents(FILE_PATH."players/".str_replace("/", "", $name).".dat", serialize($data));
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}
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}
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@ -115,7 +115,7 @@ class PluginAPI extends stdClass{
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if($p === false){
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return false;
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}
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$path = FILE_PATH."data/plugins/".$p[1]["name"]."/";
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$path = FILE_PATH."plugins/".$p[1]["name"]."/";
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$this->plugins[$p[1]["class"]][1]["path"] = $path;
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if(!file_exists($path."config.yml")){
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@mkdir($path, 0777);
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@ -155,11 +155,11 @@ class PluginAPI extends stdClass{
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public function loadAll(){
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console("[INFO] Loading Plugins...");
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$dir = dir(FILE_PATH."data/plugins/");
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$dir = dir(FILE_PATH."plugins/");
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while(false !== ($file = $dir->read())){
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if($file !== "." and $file !== ".."){
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if(strtolower(substr($file, -3)) === "php"){
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$this->load(FILE_PATH."data/plugins/" . $file);
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$this->load(FILE_PATH."plugins/" . $file);
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}
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}
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}
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@ -79,13 +79,13 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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if(!file_exists(FILE_PATH."server.properties")){
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console("[NOTICE] No server.properties found, using default settings");
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copy(FILE_PATH."common/default.properties", FILE_PATH."server.properties");
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copy(FILE_PATH."src/common/default.properties", FILE_PATH."server.properties");
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}
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console("[DEBUG] Checking data folders...", true, true, 2);
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@mkdir(FILE_PATH."data/players/", 0777, true);
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@mkdir(FILE_PATH."data/maps/", 0777);
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@mkdir(FILE_PATH."data/plugins/", 0777);
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@mkdir(FILE_PATH."players/", 0777, true);
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@mkdir(FILE_PATH."worlds/", 0777);
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@mkdir(FILE_PATH."plugins/", 0777);
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console("[DEBUG] Loading server.properties...", true, true, 2);
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$this->parseProperties();
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@ -138,17 +138,17 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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}
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}
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if(file_exists(FILE_PATH."data/maps/level.dat")){
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if(file_exists(FILE_PATH."worlds/level.dat")){
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console("[NOTICE] Detected unimported map data. Importing...");
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$this->importMap(FILE_PATH."data/maps/", true);
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$this->importMap(FILE_PATH."worlds/", true);
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}
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$this->server->mapName = $this->getProperty("level-name");
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$this->server->mapDir = FILE_PATH."data/maps/".$this->server->mapName."/";
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$this->server->mapDir = FILE_PATH."worlds/".$this->server->mapName."/";
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if($this->server->mapName === false or trim($this->server->mapName) === "" or !file_exists($this->server->mapDir."chunks.dat")){
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if($this->server->mapName === false or trim($this->server->mapName) === ""){
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$this->server->mapName = "world";
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}
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$this->server->mapDir = FILE_PATH."data/maps/".$this->server->mapName."/";
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$this->server->mapDir = FILE_PATH."worlds/".$this->server->mapName."/";
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$generator = "SuperflatGenerator";
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if($this->getProperty("generator") !== false and class_exists($this->getProperty("generator"))){
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$generator = $this->getProperty("generator");
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@ -168,7 +168,7 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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//Autoload all default APIs
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console("[INFO] Loading default APIs");
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$dir = dir(FILE_PATH."classes/API/");
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$dir = dir(FILE_PATH."src/API/");
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while(false !== ($file = $dir->read())){
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if($file !== "." and $file !== ".."){
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$API = basename($file, ".php");
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@ -317,24 +317,24 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
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unset($level["Player"]);
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$lvName = $level["LevelName"]."/";
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@mkdir(FILE_PATH."data/maps/".$lvName, 0777);
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file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level));
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@mkdir(FILE_PATH."worlds/".$lvName, 0777);
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file_put_contents(FILE_PATH."worlds/".$lvName."level.dat", serialize($level));
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$entities = parseNBTData($nbt->loadFile($dir."entities.dat"));
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file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"]));
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file_put_contents(FILE_PATH."worlds/".$lvName."entities.dat", serialize($entities["Entities"]));
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if(!isset($entities["TileEntities"])){
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$entities["TileEntities"] = array();
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}
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file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
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file_put_contents(FILE_PATH."worlds/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
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console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2);
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if($remove === true){
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rename($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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rename($dir."chunks.dat", FILE_PATH."worlds/".$lvName."chunks.dat");
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unlink($dir."level.dat");
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@unlink($dir."level.dat_old");
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@unlink($dir."player.dat");
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unlink($dir."entities.dat");
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}else{
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copy($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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copy($dir."chunks.dat", FILE_PATH."worlds/".$lvName."chunks.dat");
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}
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if($this->getProperty("level-name") === false){
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console("[INFO] Setting default level to \"".$level["LevelName"]."\"");
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@ -370,7 +370,7 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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public function loadAPI($name, $class, $dir = false){
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if($dir === false){
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$dir = FILE_PATH."classes/API/";
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$dir = FILE_PATH."src/API/";
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}
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$file = $dir.$class.".php";
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if(!file_exists($file)){
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@ -32,8 +32,8 @@ error_reporting(E_ALL ^ E_NOTICE);
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ini_set("allow_url_fopen", 1);
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ini_set("display_errors", 1);
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ini_set('default_charset', 'utf-8');
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define("FILE_PATH", dirname(__FILE__)."/../");
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set_include_path(get_include_path() . PATH_SEPARATOR . FILE_PATH . PATH_SEPARATOR . FILE_PATH . "/classes/");
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define("FILE_PATH", dirname(__FILE__)."/../../");
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set_include_path(get_include_path() . PATH_SEPARATOR . FILE_PATH . PATH_SEPARATOR . FILE_PATH . "/src/" . PATH_SEPARATOR . FILE_PATH . "/src/classes/");
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ini_set("memory_limit", "256M");
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define("CURRENT_PROTOCOL", 5);
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define("CURRENT_VERSION", 1);
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@ -90,6 +90,6 @@ require_once("classes/SerializedPacketHandler.class.php");
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require_once("classes/CustomPacketHandler.class.php");
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require_once("classes/MinecraftInterface.class.php");
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require_once("classes/BigInteger.class.php");
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require_all("misc/");
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require_all(FILE_PATH . "src/misc/");
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?>
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