101 Commits

Author SHA1 Message Date
Rapptz
de65f7309b Add heartbeat_timeout to the Client options.
This setting configures how long before a timeout event is emitted
internally and disconnects the websocket. Since some users were
experiencing issues with the gateway not responding, this should help
mitigate the issue for those with poor PCs.
2017-08-08 21:12:04 -04:00
Rapptz
ceafae0ab2 Add DiscordWebSocket.latency to measure discord heartbeat latency. 2017-08-08 20:35:42 -04:00
Rapptz
4ee90cd6e4 Fix missing lazy logging format calls.
Not sure how I missed these.
2017-06-24 20:52:19 -04:00
Rapptz
b06899e7d4 Defer logging formatting until the logger is actually called.
This would cause unnecessary format calls even if you didn't have
logging enabled.
2017-06-09 18:53:24 -04:00
Rapptz
3436792614 Allow setting a presence upon logging in. 2017-05-20 15:19:47 -04:00
Rapptz
df90aaa610 Rename internal ConnectionState attribute to have an underscore.
Some people like to use that variable name apparently.

See #568 and #569.
2017-05-16 20:20:39 -04:00
Rapptz
e445fa9335 Wait 5 seconds before attempting to RESUME during INVALIDATE_SESSION. 2017-04-22 21:34:56 -04:00
Rapptz
3cfebc4605 Timeout when doing initial connection. 2017-04-22 02:18:35 -04:00
Rapptz
1fc08bc5a2 Remove unused imports. 2017-04-18 04:22:35 -04:00
Rapptz
3b1b26ffb1 Re-implement voice sending.
This is a complete redesign of the old voice code.

A list of major changes is as follows:

* The voice websocket will now automatically reconnect with
  exponential back-off just like the regular Client does.
* Removal of the stream player concept.
* Audio now gracefully pauses and resumes when a disconnect is found.
* Introduce a discord.AudioSource concept to abstract streams
* Flatten previous stream player functionality with the
  VoiceClient, e.g. player.stop() is now voice_client.stop()
* With the above re-coupling this means you no longer have to
  store players anywhere.
* The after function now requires a single parameter, the error,
  if any existed. This will typically be None.

A lot of this design is experimental.
2017-04-18 03:49:48 -04:00
Rapptz
ac90159c72 Improve logging in more places.
This shows the Shard ID in more places, along with a gateway trace and
session ID. Also helps show the RESUME/IDENTIFY/RESUMED/READY flow a
bit more instead of it looking like the connection has zombied out.
2017-04-12 19:43:47 -04:00
Rapptz
1b3234ab64 Add info logging for close codes we cannot handle. 2017-02-24 17:23:46 -05:00
Rapptz
a6b180b5ad Don't RESUME when given sharding related close codes. 2017-02-15 17:58:57 -05:00
Rapptz
ced064d08c Add missing continue statement in gateway futures. 2017-02-08 20:30:09 -05:00
Rapptz
ecab8399ff Handle HEARTBEAT_ACK 2017-02-08 07:23:09 -05:00
Rapptz
dc486980f8 Rewrite RESUME logic to be more in line with what is requested.
Apparently we should always try to RESUME first and if we get
INVALIDATE_SESSION then we should IDENTIFY instead. This is the
preferred way to do RESUMEs.
2017-02-08 04:37:16 -05:00
Rapptz
b876133e87 Add compatibility shim for asyncio.Future creation.
Should provide better support for uvloop.
2017-01-25 21:38:50 -05:00
Rapptz
ff9f5749e1 Update copyright year to 2017. 2017-01-20 23:19:19 -05:00
Rapptz
4bc6625739 Add AutoShardedClient.change_presence. 2017-01-08 01:51:10 -05:00
Rapptz
b5bed9ef33 Change the way shards are launched in AutoShardedClient. 2017-01-08 01:31:46 -05:00
Rapptz
20041ea756 Implement AutoShardedClient for transparent sharding.
This allows people to run their >2,500 guild bot in a single process
without the headaches of IPC/RPC or much difficulty.
2017-01-07 23:19:39 -05:00
Rapptz
98b981848d Move message creation to a factory method inside ConnectionState. 2017-01-03 09:52:10 -05:00
Rapptz
79a49f9145 Absolute import some circular dependencies to appease Python 3.4. 2017-01-03 09:52:02 -05:00
Rapptz
d1d54a468a Rename Server to Guild everywhere. 2017-01-03 09:51:54 -05:00
Rapptz
6306fc08db Discard null sequences in the gateway.
This was forbidding the Discord gateway from allowing us to RESUME
properly, causing an over-abundance of READY being called.
2016-12-16 18:29:29 -05:00
khazhyk
98d8c855d8 Fix typo in change_presence validation message 2016-10-15 15:54:50 -07:00
Rapptz
7272190e2d Add support for "Do Not Disturb" and "Invisible" statuses.
This deprecates Client.change_status in favour of the newer and more
correct Client.change_presence.
2016-09-26 19:55:42 -04:00
Rapptz
fc1155c160 Remove unused endpoints.py file. 2016-09-25 21:54:38 -04:00
Rapptz
a23e51f6c4 Fix gateway code to work with websockets 3.2. 2016-08-25 17:09:34 -04:00
Rapptz
0b6e74ebec Ensure that keep alive threads are closed when a websocket closes.
The library worked with the assumption that whenever the recv call for
the websocket would lead to a closure, the close method would be called
to signal closure and as a result our close method would be called.

This assumption turned out to be false as the websockets library would
instead call an internal function named close_connection instead. So to
solve our problem we need to override this function instead of close.
2016-08-21 11:45:41 -04:00
Rapptz
0c95edab8c Handle receiving HEARTBEAT opcode. 2016-07-30 13:03:22 -04:00
Rapptz
ddd3fd0a3d Begin working on gateway v6 changes.
The first batch of changes are related to channel types and group
direct messages. Support these first so READY begins parsing.
2016-07-13 00:10:16 -04:00
Rapptz
e600abbbab Ignore HEARTBEAT_ACK for now to disable the noisy logging. 2016-06-27 21:32:43 -04:00
cookie
abf9be5f7d Guild Sharding support 2016-06-26 14:47:16 -04:00
Rapptz
8b3617111a Support for v5 Gateway. 2016-06-22 05:00:08 -04:00
Rapptz
92fe4daa86 Attempt resume when we receive a 1001. 2016-06-16 19:13:13 -04:00
Rapptz
aecf0daf33 Fix sed error involved in creation of voice websocket. 2016-06-12 21:16:57 -04:00
Rapptz
dbd3147059 Support more close codes for RESUME. 2016-06-12 20:48:23 -04:00
Rapptz
1fba1b06fa Rewrite HTTP handling significantly.
This should have a more uniform approach to rate limit handling. Instead
of queueing every request, wait until we receive a 429 and then block
the requesting bucket until we're done being rate limited. This should
reduce the number of 429s done by the API significantly (about 66% avg).

This also consistently checks for 502 retries across all requests.
2016-06-12 20:33:09 -04:00
Jake
41a2b5ed73 Actually read from the voice websocket & fix heartbeat.
This change makes it so that the buffer doesn't fill and the voice server drops the socket.

Also, use correct interval for voice websocket heartbeat.
2016-06-05 21:18:36 -07:00
Rapptz
f6fa1e837a Actually use v4 gateway and fixes thanks to Jake. 2016-06-02 07:32:35 -04:00
Rapptz
8638ff4414 Update voice client main ws references when reconnecting. 2016-06-01 05:20:22 -04:00
Rapptz
e0a91df32b Add RESUME support. 2016-06-01 05:13:15 -04:00
Rapptz
e66b2dce88 Rename threading internal variable conflict. 2016-05-13 20:24:45 -04:00
Rapptz
0c8d5ee863 Force encoding of text retrieval functions to use utf-8.
Closes #207
2016-05-10 19:52:34 -04:00
Rapptz
3feba5d1bb Add Game.type and Game.url attributes to change streaming status. 2016-05-06 16:38:22 -04:00
Rapptz
701720a0f8 Add a TimeoutError if VoiceClient.connect fails. 2016-05-06 13:30:44 -04:00
Rapptz
570ccbf753 Suppress ConnectionClosed on sending in the main websocket. 2016-05-06 13:19:41 -04:00
Rapptz
d9c780b8a8 Working multi-server voice support. 2016-05-01 20:54:13 -04:00
Rapptz
c1b5a52823 Refactor voice websocket into gateway.py 2016-04-27 18:36:24 -04:00