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Fix long-standing issue with user updates not dispatching properly.
This fix is long coming. For a long time due to the addition of a global user cache, the on_member_update event would only have the updated user in the very first dispatch due to a quirk in the reference only being updated once. In order to fix this issue two things had to change: 1. There had to be a new event, `on_user_update` to complement the equivalent member event. 2. Unnecessary copies of User had to be removed to compensate for the performance hit from the diffing. While doing these two fixes I also re-evaluated some more unnecessary copies done during the PRESENCE_UPDATE to add member case while fetch_offline_members=False is set or due to chunking issues. The number of copies was brought down from 2 to 1, discounting the original Member creation. Unsure on the benefits of this one, however. N.B: this doesn't change the pre-existing behaviour of on_member_update
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@ -189,6 +189,17 @@ class Member(discord.abc.Messageable, _BaseUser):
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}
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return cls(data=data, guild=message.guild, state=message._state)
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@classmethod
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def _from_presence_update(cls, *, data, guild, state):
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clone = cls(data=data, guild=guild, state=state)
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to_return = cls(data=data, guild=guild, state=state)
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to_return._client_status = {
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key: value
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for key, value in data.get('client_status', {}).items()
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}
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to_return._client_status[None] = data['status']
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return to_return, clone
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@classmethod
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def _copy(cls, member):
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self = cls.__new__(cls) # to bypass __init__
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@ -200,7 +211,10 @@ class Member(discord.abc.Messageable, _BaseUser):
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self.nick = member.nick
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self.activities = member.activities
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self._state = member._state
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self._user = User._copy(member._user)
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# Reference will not be copied unless necessary by PRESENCE_UPDATE
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# See below
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self._user = member._user
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return self
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async def _get_channel(self):
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@ -230,9 +244,15 @@ class Member(discord.abc.Messageable, _BaseUser):
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if len(user) > 1:
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u = self._user
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u.name = user.get('username', u.name)
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u.avatar = user.get('avatar', u.avatar)
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u.discriminator = user.get('discriminator', u.discriminator)
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original = (u.name, u.avatar, u.discriminator)
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# These keys seem to always be available
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modified = (user['username'], user['avatar'], user['discriminator'])
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if original != modified:
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to_return = User._copy(self._user)
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u.name, u.avatar, u.discriminator = modified
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# Signal to dispatch on_user_update
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return to_return, u
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return False
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@property
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def status(self):
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@ -461,11 +461,14 @@ class ConnectionState:
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# skip these useless cases.
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return
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member = Member(guild=guild, data=data, state=self)
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member, old_member = Member._from_presence_update(guild=guild, data=data, state=self)
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guild._add_member(member)
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else:
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old_member = Member._copy(member)
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user_update = member._presence_update(data=data, user=user)
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if user_update:
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self.dispatch('user_update', user_update[0], user_update[1])
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old_member = Member._copy(member)
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member._presence_update(data=data, user=user)
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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14
docs/api.rst
14
docs/api.rst
@ -439,13 +439,25 @@ to handle it, which defaults to print a traceback and ignoring the exception.
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- status
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- game playing
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- avatar
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- nickname
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- roles
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:param before: The :class:`Member` that updated their profile with the old info.
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:param after: The :class:`Member` that updated their profile with the updated info.
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.. function:: on_user_update(before, after)
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Called when a :class:`User` updates their profile.
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This is called when one or more of the following things change:
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- avatar
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- username
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- discriminator
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:param before: The :class:`User` that updated their profile with the old info.
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:param after: The :class:`User` that updated their profile with the updated info.
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.. function:: on_guild_join(guild)
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Called when a :class:`Guild` is either created by the :class:`Client` or when the
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