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https://github.com/Rapptz/discord.py.git
synced 2025-04-20 07:54:36 +00:00
document public get_ methods and make others private
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@ -213,7 +213,7 @@ class Client:
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if isinstance(destination, (Channel, PrivateChannel, Server)):
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return destination.id
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elif isinstance(destination, User):
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found = self.connection.get_private_channel_by_user(destination.id)
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found = self.connection._get_private_channel_by_user(destination.id)
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if found is None:
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# Couldn't find the user, so start a PM with them first.
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channel = yield from self.start_private_message(destination)
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@ -429,6 +429,10 @@ class Client:
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"""Returns a :class:`Channel` or :class:`PrivateChannel` with the following ID. If not found, returns None."""
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return self.connection.get_channel(id)
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def get_server(self, id):
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"""Returns a :class:`Server` with the given ID. If not found, returns None."""
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return self.connection._get_server(id)
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def get_all_channels(self):
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"""A generator that retrieves every :class:`Channel` the client can 'access'.
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@ -853,7 +857,7 @@ class Client:
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data = yield from r.json()
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log.debug(request_success_log.format(response=r, json=payload, data=data))
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channel = PrivateChannel(id=data['id'], user=user)
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self.connection.add_private_channel(channel)
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self.connection._add_private_channel(channel)
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return channel
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@asyncio.coroutine
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@ -1746,7 +1750,7 @@ class Client:
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# Invite management
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def _fill_invite_data(self, data):
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server = self.connection.get_server(data['guild']['id'])
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server = self.connection._get_server(data['guild']['id'])
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if server is not None:
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ch_id = data['channel']['id']
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channel = server.get_channel(ch_id)
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@ -99,12 +99,13 @@ class Server(Hashable):
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return self._channels.values()
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def get_channel(self, channel_id):
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"""Returns a :class:`Channel` with the given ID. If not found, returns None."""
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return self._channels.get(channel_id)
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def add_channel(self, channel):
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def _add_channel(self, channel):
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self._channels[channel.id] = channel
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def remove_channel(self, channel):
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def _remove_channel(self, channel):
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self._channels.pop(channel.id, None)
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@property
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@ -112,12 +113,13 @@ class Server(Hashable):
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return self._members.values()
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def get_member(self, user_id):
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"""Returns a :class:`Member` with the given ID. If not found, returns None."""
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return self._members.get(user_id)
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def add_member(self, member):
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def _add_member(self, member):
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self._members[member.id] = member
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def remove_member(self, member):
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def _remove_member(self, member):
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self._members.pop(member.id, None)
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def __str__(self):
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@ -163,7 +165,7 @@ class Server(Hashable):
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if member.id == owner_id:
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self.owner = member
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self.add_member(member)
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self._add_member(member)
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for presence in guild.get('presences', []):
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user_id = presence['user']['id']
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@ -181,7 +183,7 @@ class Server(Hashable):
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channels = guild['channels']
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for c in channels:
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channel = Channel(server=self, **c)
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self.add_channel(channel)
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self._add_channel(channel)
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afk_id = guild.get('afk_channel_id')
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self.afk_channel = self.get_channel(afk_id)
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@ -56,40 +56,40 @@ class ConnectionState:
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def servers(self):
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return self._servers.values()
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def get_server(self, server_id):
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def _get_server(self, server_id):
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return self._servers.get(server_id)
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def add_server(self, server):
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def _add_server(self, server):
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self._servers[server.id] = server
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def remove_server(self, server):
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def _remove_server(self, server):
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self._servers.pop(server.id, None)
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@property
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def private_channels(self):
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return self._private_channels.values()
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def get_private_channel(self, channel_id):
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def _get_private_channel(self, channel_id):
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return self._private_channels.get(channel_id)
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def get_private_channel_by_user(self, user_id):
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def _get_private_channel_by_user(self, user_id):
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return self._private_channels_by_user.get(user_id)
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def add_private_channel(self, channel):
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def _add_private_channel(self, channel):
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self._private_channels[channel.id] = channel
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self._private_channels_by_user[channel.user.id] = channel
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def remove_private_channel(self, channel):
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def _remove_private_channel(self, channel):
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self._private_channels.pop(channel.id, None)
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self._private_channels_by_user.pop(channel.user.id, None)
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def _get_message(self, msg_id):
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return utils.find(lambda m: m.id == msg_id, self.messages)
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def _add_server(self, guild):
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def _add_server_from_data(self, guild):
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server = Server(**guild)
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server.me = server.get_member(self.user.id)
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self.add_server(server)
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self._add_server(server)
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return server
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def parse_ready(self, data):
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@ -97,10 +97,10 @@ class ConnectionState:
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guilds = data.get('guilds')
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for guild in guilds:
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self._add_server(guild)
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self._add_server_from_data(guild)
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for pm in data.get('private_channels'):
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self.add_private_channel(PrivateChannel(id=pm['id'],
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self._add_private_channel(PrivateChannel(id=pm['id'],
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user=User(**pm['recipient'])))
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# we're all ready
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@ -133,7 +133,7 @@ class ConnectionState:
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older_message = message
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def parse_presence_update(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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status = data.get('status')
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user = data['user']
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@ -158,16 +158,16 @@ class ConnectionState:
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self.user = User(**data)
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def parse_channel_delete(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel_id = data.get('id')
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channel = server.get_channel(channel_id)
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if channel is not None:
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server.remove_channel(channel)
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server._remove_channel(channel)
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self.dispatch('channel_delete', channel)
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def parse_channel_update(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel_id = data.get('id')
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channel = server.get_channel(channel_id)
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@ -183,33 +183,33 @@ class ConnectionState:
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recipient = User(**data.get('recipient'))
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pm_id = data.get('id')
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channel = PrivateChannel(id=pm_id, user=recipient)
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self.add_private_channel(channel)
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self._add_private_channel(channel)
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else:
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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channel = Channel(server=server, **data)
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server.add_channel(channel)
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server._add_channel(channel)
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self.dispatch('channel_create', channel)
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def parse_guild_member_add(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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member = Member(server=server, deaf=False, mute=False, **data)
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member.roles.append(server.default_role)
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server.add_member(member)
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server._add_member(member)
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self.dispatch('member_join', member)
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def parse_guild_member_remove(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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user_id = data['user']['id']
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member = server.get_member(user_id)
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if member is not None:
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server.remove_member(member)
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server._remove_member(member)
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self.dispatch('member_remove', member)
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def parse_guild_member_update(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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user_id = data['user']['id']
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member = server.get_member(user_id)
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if member is not None:
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@ -232,7 +232,7 @@ class ConnectionState:
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# GUILD_CREATE with unavailable in the response
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# usually means that the server has become available
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# and is therefore in the cache
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server = self.get_server(data.get('id'))
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server = self._get_server(data.get('id'))
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if server is not None:
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server.unavailable = False
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self.dispatch('server_available', server)
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@ -246,18 +246,18 @@ class ConnectionState:
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# unavailable during the READY event and is now
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# available, so it isn't in the cache...
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server = self._add_server(data)
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server = self._add_server_from_data(data)
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self.dispatch('server_join', server)
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def parse_guild_update(self, data):
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server = self.get_server(data.get('id'))
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server = self._get_server(data.get('id'))
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if server is not None:
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old_server = copy.copy(server)
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server._from_data(data)
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self.dispatch('server_update', old_server, server)
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def parse_guild_delete(self, data):
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server = self.get_server(data.get('id'))
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server = self._get_server(data.get('id'))
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if server is None:
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return
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@ -271,7 +271,7 @@ class ConnectionState:
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# do a cleanup of the messages cache
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self.messages = deque((msg for msg in self.messages if msg.server != server), maxlen=self.max_messages)
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self.remove_server(server)
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self._remove_server(server)
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self.dispatch('server_remove', server)
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@ -281,7 +281,7 @@ class ConnectionState:
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# hence we don't remove it from cache or do anything
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# strange with it, the main purpose of this event
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# is mainly to dispatch to another event worth listening to for logging
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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user_id = data.get('user', {}).get('id')
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member = utils.get(server.members, id=user_id)
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@ -289,14 +289,14 @@ class ConnectionState:
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self.dispatch('member_ban', member)
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def parse_guild_ban_remove(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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if 'user' in data:
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user = User(**data['user'])
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self.dispatch('member_unban', server, user)
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def parse_guild_role_create(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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role_data = data.get('role', {})
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everyone = server.id == role_data.get('id')
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role = Role(everyone=everyone, **role_data)
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@ -304,7 +304,7 @@ class ConnectionState:
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self.dispatch('server_role_create', server, role)
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def parse_guild_role_delete(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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role_id = data.get('role_id')
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role = utils.find(lambda r: r.id == role_id, server.roles)
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@ -316,7 +316,7 @@ class ConnectionState:
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self.dispatch('server_role_delete', server, role)
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def parse_guild_role_update(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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role_id = data['role']['id']
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role = utils.find(lambda r: r.id == role_id, server.roles)
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@ -326,7 +326,7 @@ class ConnectionState:
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self.dispatch('server_role_update', old_role, role)
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def parse_voice_state_update(self, data):
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server = self.get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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updated_members = server._update_voice_state(data)
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self.dispatch('voice_state_update', *updated_members)
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@ -358,6 +358,6 @@ class ConnectionState:
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if channel is not None:
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return channel
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pm = self.get_private_channel(id)
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pm = self._get_private_channel(id)
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if pm is not None:
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return pm
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