Remove on_status event. Superseded by on_member_update.

This commit is contained in:
Rapptz 2015-12-17 06:17:05 -05:00
parent 49d78c69c7
commit 63565026c4
2 changed files with 2 additions and 10 deletions

View File

@ -120,12 +120,11 @@ class ConnectionState:
member.status = Status(member.status)
except:
pass
member.game_id = data.get('game_id')
member.name = user.get('username', member.name)
member.avatar = user.get('avatar', member.avatar)
# call the event now
self.dispatch('status', member, old_member.game_id, old_member.status)
self.dispatch('member_update', old_member, member)
def parse_user_update(self, data):

View File

@ -207,14 +207,6 @@ to handle it, which defaults to print a traceback and ignore the exception.
:param before: A :class:`Message` of the previous version of the message.
:param after: A :class:`Message` of the current version of the message.
.. function:: on_status(member, old_game_id, old_status)
Called whenever a :class:`Member` changes their status or game playing status.
:param member: The :class:`Member` who has had their status changed.
:param old_game_id: The game ID the member had before it changed.
:param old_status: The status the member had before it changed.
.. function:: on_channel_delete(channel)
on_channel_create(channel)
@ -250,6 +242,7 @@ to handle it, which defaults to print a traceback and ignore the exception.
- game playing
- avatar
- nickname
- roles
:param before: The :class:`Member` that updated their profile with the old info.
:param after: The :class:`Member` that updated their profile with the updated info.