mirror of
https://github.com/Rapptz/discord.py.git
synced 2025-04-22 16:51:59 +00:00
Remove request_offline option.
This commit is contained in:
parent
841e584ee9
commit
4584c68f0c
@ -81,10 +81,6 @@ class Client:
|
||||
Indicates if :meth:`login` should cache the authentication tokens. Defaults
|
||||
to ``True``. The method in which the cache is written is done by writing to
|
||||
disk to a temporary directory.
|
||||
request_offline : Optional[bool]
|
||||
Indicates if the client should request the offline members of every server.
|
||||
If this is False, then member lists will not store offline members if the
|
||||
number of members in the server is greater than 250. Defaults to ``True``.
|
||||
|
||||
Attributes
|
||||
-----------
|
||||
@ -121,7 +117,6 @@ class Client:
|
||||
self.loop = asyncio.get_event_loop() if loop is None else loop
|
||||
self._listeners = []
|
||||
self.cache_auth = options.get('cache_auth', True)
|
||||
self.request_offline = options.get('request_offline', True)
|
||||
|
||||
max_messages = options.get('max_messages')
|
||||
if max_messages is None or max_messages < 100:
|
||||
@ -396,10 +391,7 @@ class Client:
|
||||
func(data)
|
||||
|
||||
if is_ready:
|
||||
if self.request_offline:
|
||||
utils.create_task(self._fill_offline(), loop=self.loop)
|
||||
else:
|
||||
self.dispatch('ready')
|
||||
utils.create_task(self._fill_offline(), loop=self.loop)
|
||||
|
||||
@asyncio.coroutine
|
||||
def _make_websocket(self, initial=True):
|
||||
@ -1258,9 +1250,8 @@ class Client:
|
||||
"""|coro|
|
||||
|
||||
Requests previously offline members from the server to be filled up
|
||||
into the :attr:`Server.members` cache. If the client was initialised
|
||||
with ``request_offline`` as ``True`` then calling this function would
|
||||
not do anything.
|
||||
into the :attr:`Server.members` cache. This function is usually not
|
||||
called.
|
||||
|
||||
When the client logs on and connects to the websocket, Discord does
|
||||
not provide the library with offline members if the number of members
|
||||
|
@ -138,7 +138,11 @@ class Server(Hashable):
|
||||
|
||||
def _from_data(self, guild):
|
||||
# according to Stan, this is always available even if the guild is unavailable
|
||||
self._member_count = guild['member_count']
|
||||
# I don't have this guarantee when someone updates the server.
|
||||
member_count = guild.get('member_count', None)
|
||||
if member_count:
|
||||
self._member_count = member_count
|
||||
|
||||
self.name = guild.get('name')
|
||||
self.large = guild.get('large', self._member_count > 250)
|
||||
self.region = guild.get('region')
|
||||
|
@ -175,10 +175,7 @@ class ConnectionState:
|
||||
member_id = user['id']
|
||||
member = server.get_member(member_id)
|
||||
if member is None:
|
||||
# if the member is not in cache then it's being "lazily"
|
||||
# loaded due to large_threshold so we need to add it into
|
||||
# the cache and then update that instead.
|
||||
member = self._add_member(server, data)
|
||||
member = self._make_member(server, data)
|
||||
|
||||
old_member = copy.copy(member)
|
||||
member.status = data.get('status')
|
||||
@ -232,7 +229,7 @@ class ConnectionState:
|
||||
|
||||
self.dispatch('channel_create', channel)
|
||||
|
||||
def _add_member(self, server, data):
|
||||
def _make_member(self, server, data):
|
||||
roles = [server.default_role]
|
||||
for roleid in data.get('roles', []):
|
||||
role = utils.get(server.roles, id=roleid)
|
||||
@ -240,13 +237,12 @@ class ConnectionState:
|
||||
roles.append(role)
|
||||
|
||||
data['roles'] = roles
|
||||
member = Member(server=server, **data)
|
||||
server._add_member(member)
|
||||
return member
|
||||
return Member(server=server, **data)
|
||||
|
||||
def parse_guild_member_add(self, data):
|
||||
server = self._get_server(data.get('guild_id'))
|
||||
member = self._add_member(server, data)
|
||||
member = self._make_member(server, data)
|
||||
server._add_member(member)
|
||||
server._member_count += 1
|
||||
self.dispatch('member_join', member)
|
||||
|
||||
@ -382,7 +378,8 @@ class ConnectionState:
|
||||
server = self._get_server(data.get('guild_id'))
|
||||
members = data.get('members', [])
|
||||
for member in members:
|
||||
self._add_member(server, member)
|
||||
m = self._make_member(server, member)
|
||||
server._add_member(m)
|
||||
|
||||
# if the owner is offline, server.owner is potentially None
|
||||
# therefore we should check if this chunk makes it point to a valid
|
||||
|
@ -105,6 +105,10 @@ to handle it, which defaults to print a traceback and ignore the exception.
|
||||
Called when the client is done preparing the data received from Discord. Usually after login is successful
|
||||
and the :attr:`Client.servers` and co. are filled up.
|
||||
|
||||
.. warning::
|
||||
|
||||
This function is not guaranteed to be the first event called.
|
||||
|
||||
.. function:: on_error(event, \*args, \*\*kwargs)
|
||||
|
||||
Usually when an event raises an uncaught exception, a traceback is
|
||||
|
Loading…
x
Reference in New Issue
Block a user