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Add support for channel creation events.
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@ -97,7 +97,7 @@ class Client(object):
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'on_message_edit': _null_event,
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'on_status': _null_event,
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'on_channel_delete': _null_event,
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'on_channel_creation': _null_event,
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'on_channel_create': _null_event,
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}
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self.ws = WebSocketClient(endpoints.WEBSOCKET_HUB, protocols=['http-only', 'chat'])
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@ -214,8 +214,22 @@ class Client(object):
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channel = next((c for c in server.channels if c.id == channel_id), None)
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server.channels.remove(channel)
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self._invoke_event('on_channel_delete', channel)
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elif event == 'CHANNEL_CREATE':
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is_private = data.get('is_private', False)
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channel = None
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if is_private:
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recipient = User(**data.get('recipient'))
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pm_id = data.get('id')
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channel = PrivateChannel(id=pm_id, user=recipient)
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self.private_channels.append(channel)
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else:
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guild_id = data.get('guild_id')
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server = next((s for s in self.servers if s.id == guild_id), None)
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if server is not None:
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channel = Channel(server=server, **data)
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server.channels.append(channel)
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self._invoke_event('on_channel_create', channel)
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def _opened(self):
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print('Opened at {}'.format(int(time.time())))
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@ -64,12 +64,15 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
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:param game_id: The game ID that the user is playing. Can be None.
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.. function:: on_channel_delete(channel)
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on_channel_create(channel)
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Called whenever a channel is removed from a server.
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Called whenever a channel is removed or added from a server.
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Note that you can get the server from :attr:`Channel.server`.
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:func:`on_channel_create` could also pass in a :class:`PrivateChannel` depending
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on the value of :attr:`Channel.is_private`.
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:param channel: The :class:`Channel` that got deleted.
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:param channel: The :class:`Channel` that got added or deleted.
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Data Classes
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--------------
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