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Add on_channel_delete event.
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@ -96,6 +96,8 @@ class Client(object):
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'on_message_delete': _null_event,
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'on_message_edit': _null_event,
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'on_status': _null_event,
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'on_channel_delete': _null_event,
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'on_channel_creation': _null_event,
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}
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self.ws = WebSocketClient(endpoints.WEBSOCKET_HUB, protocols=['http-only', 'chat'])
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@ -204,6 +206,14 @@ class Client(object):
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self._invoke_event('on_status', server, user, status, data.get('game_id'))
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elif event == 'USER_UPDATE':
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self.user = User(**data)
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elif event == 'CHANNEL_DELETE':
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guild_id = data.get('guild_id')
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server = next((s for s in self.servers if s.id == guild_id), None)
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if server is not None:
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channel_id = data.get('id')
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channel = next((c for c in server.channels if c.id == channel_id), None)
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server.channels.remove(channel)
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self._invoke_event('on_channel_delete', channel)
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@ -63,6 +63,13 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
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:param status: The new status of the user.
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:param game_id: The game ID that the user is playing. Can be None.
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.. function:: on_channel_delete(channel)
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Called whenever a channel is removed from a server.
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Note that you can get the server from :attr:`Channel.server`.
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:param channel: The :class:`Channel` that got deleted.
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Data Classes
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--------------
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