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on_status event now has the old game ID and old status as parameters.
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@ -206,13 +206,15 @@ class ConnectionState(object):
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member_id = user['id']
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member = utils.find(lambda m: m.id == member_id, server.members)
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if member is not None:
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old_status = copy.copy(member.status)
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old_game_id = copy.copy(member.game_id)
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member.status = data.get('status')
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member.game_id = data.get('game_id')
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member.name = user.get('username', member.name)
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member.avatar = user.get('avatar', member.avatar)
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# call the event now
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self.dispatch('status', member)
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self.dispatch('status', member, old_game_id, old_status)
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self.dispatch('member_update', member)
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def handle_user_update(self, data):
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@ -152,11 +152,13 @@ to handle it, which defaults to print a traceback and ignore the exception.
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:param before: A :class:`Message` of the previous version of the message.
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:param after: A :class:`Message` of the current version of the message.
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.. function:: on_status(member)
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.. function:: on_status(member, old_game_id, old_status)
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Called whenever a :class:`Member` changes their status or game playing status.
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:param member: The :class:`Member` who has had their status changed.
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:param old_game_id: The game ID the member had before it changed.
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:param old_status: The status the member had before it changed.
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.. function:: on_channel_delete(channel)
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on_channel_create(channel)
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