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Add an example for the new modals
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examples/modal.py
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69
examples/modal.py
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import discord
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from discord import app_commands
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import traceback
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# Just default intents and a `discord.Client` instance
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# We don't need a `commands.Bot` instance because we are not
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# creating text-based commands.
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intents = discord.Intents.default()
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client = discord.Client(intents=intents)
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# We need an `discord.app_commands.CommandTree` instance
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# to register application commands (slash commands in this case)
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tree = app_commands.CommandTree(client)
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# The guild in which this slash command will be registered.
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# As global commands can take up to an hour to propagate, it is ideal
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# to test it in a guild.
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TEST_GUILD = discord.Object(ID)
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@client.event
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async def on_ready():
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print(f'Logged in as {client.user} (ID: {client.user.id})')
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print('------')
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# Sync the application command with Discord.
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await tree.sync(guild=TEST_GUILD)
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class Feedback(discord.ui.Modal, title='Feedback'):
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# Our modal classes MUST subclass `discord.ui.Modal`,
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# but the title can be whatever you want.
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# This will be a short input, where the user can enter their name
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# It will also have a placeholder, as denoted by the `placeholder` kwarg.
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# By default, it is required and is a short-style input which is exactly
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# what we want.
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name = discord.ui.TextInput(
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label='Name',
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placeholder='Your name here...',
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)
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# This is a longer, paragraph style input, where user can submit feedback
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# Unlike the name, it is not required. If filled out, however, it will
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# only accept a maximum of 300 characters, as denoted by the
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# `max_length=300` kwarg.
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feedback = discord.ui.TextInput(
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label='What do you think of this new feature?',
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style=discord.TextStyle.long,
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placeholder='Type your feedback here...',
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required=False,
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max_length=300,
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)
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async def on_submit(self, interaction: discord.Interaction):
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await interaction.response.send_message(f'Thanks for your feedback, {self.name.value}!', ephemeral=True)
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async def on_error(self, error: Exception, interaction: discord.Interaction) -> None:
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await interaction.response.send_message('Oops! Something went wrong.', ephemeral=True)
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# Make sure we know what the error actually is
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traceback.print_tb(error.__traceback__)
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@tree.command(guild=TEST_GUILD, description="Submit feedback")
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async def feedback(interaction: discord.Interaction):
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# Send the modal with an instance of our `Feedback` class
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await interaction.response.send_modal(Feedback())
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client.run('token')
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